BeerHunter
-
Content Count
637 -
Joined
-
Last visited
-
Medals
Posts posted by BeerHunter
-
-
With custom content , user made scenarios and the built in editor , it could last you until ArmA3 comes out.
Hell I'm still playing the original NWN (NOT NWN2) and finding user made modules that keep me going for hours. :)
-
I was wondering the same thing. I'm still at 3.59025.
Do I need to patch up to 1.4 to use the latest .59120 or is this still ver 3 cause the build log still shows all the modifications made to the 1.03 beta patches.
-
since the nazi moderator closed my postNot going to endear you to the moderators , especially since you obviously have no idea what Nazism is.
Now go wash your mouth out with soap.. :p
-
And the number of people who visit these forums are probably only a very small percentage of those that actually bought the game.
ie : I have FSX and never (or very seldom) visit their forums , same with Silent Hunter 4.
-
Then, I will get ARMA 2...have to sneak it in house when wife not home, install, and throw out box FAST...:D Of course, these games are not for me, they are for my son...All I did was barge through the door , holler "honey , look what I bought you for our anniversary " and when the bandages and cast came of I had (having) a ball with ArmA2.. :p :D
-
The ability to "blind fire" (going to be in RO-Stalingrad !) coupled with a REAL suppression effect that would not only effect players but AI as well would really be appreciated..would certainly enhance the tactical game play anyway.
-
Lets sum it up this way..
CoD , DoD etc. etc. = checkers.
ArmA2 = chess.
You decide... :D
-
I suspect all this talk of using the beta exe's to defeat the copy protection will likely see the end of such Beta's being released in the future - at least that's how I would feel if I was BI!Oddly enough I was thinking exactly the same thing and it would be a shame but really , the patches usually don't contain all the new content and fixes that come with the final patch and you can't go online to play (AFAIK) unless you install the complete official patch.
The reason I didn't install the 1.04 patch is because the vast majority of it addressed MP , which I don't do , so it was a toss up.
Update for MP and go back to having to find the disc every time I wanted to play or stick with the beta and no cd benefit.
Had the patches contained anything relevant (ie performance , AI improvements , content etc.) I'd be running 1.04 myself right now , no questions asked.
-
-
It's completely impossible to perform any kind of good tactics or nice maneuvers within a proportionally acceptable timeframe with the rodent-brained AI screwing every attempt of doing so.Beg to differ here.
The scenario I'm playing right now involves capturing an air field and I had the AI holding fire and creeping up on the facility in a line formation. I heard a lot of "target in sight" , "target acquired" etc. but not a shot until I released them with "Open Fire". The enemies went down and we suffered no casualties.
Further in , I didn't notice one hiding and only heard the snaps of his bullets. Shortly I heard a couple of shots and "got that ****".
Would be nice if you COULD actually play online with that degree of co-operation and tactics but rarely can you. TG's and ShackTac would be the only two I can think of off hand but if you're going to play online you have to adjust your schedule to accommodate them (can't just hop on a 2AM..no one there) and you have to be willing to invest a fair amount of time. Can't just play for 15 - 20 minutes then leave 'cause there's something good on TV then come back 1/2 hr later. Not a problem in SP.
I'm actually surprised at the number of posters who are SP only.
Don't get me wrong about online gaming. Loads of fun with DoD:S , CS , COD etc. etc. but IMO I think ArmA2 is best suited as SP with a bit of online to appease those that insist every game has to have online capabilities or its worthless.
BTW Inkompetent - don't forget that IRL to prep for and set up an assault can take hours of prep time and maneuvering into position. If you're in a rush to move in and get the action going you might be playing the wrong game or the right game the wrong way. You're liable to find on TG's server about a 10-15 minute briefing then more time being transported to the conflict area before you even spot an enemy , let alone being released to engage.:o
Can't praise TG high enough for quality game play as I used to play PR over there and was a supporting member for a couple of years. I'm sure though there are other servers out there that try to maintain high quality game play as well.
-
Wasn't aware that if you lowered the weapon you could move easier..have to try that tonight.. txs
-
Dont get why its so hard with the disc?My ARMA2 disc is in the DVD at all times so i dont even notice when it starts...
Mine isn't stuck in the drive all the time so it ends up under a pile of papers , back in its case that I may have put back on the shelf , stuck in a drawer or under a pile of papers somewhere. :p
Now i just have to quit my spread sheet app , click on ArmA2 icon and I can be playing in a couple of minutes rather than having to holler.." Honey , have you seen my ArmA2 disc anywhere??" :p:D
-
NWN uses a scripting language that heavily follows C/C++. T'was easy to figure it out.
But thanks for the insight anyway. Does sort out a few things I was confused about.
-
I stuck with the beta patch too rather than the 1.04 patch and don't have to use the disc.
Noticed that most of the patch fixed MP which I don't do so chose the no disc requirement vs the MP fixes.
Will have to install the 1.04 patch before I can use the 1.05 beta's but that's OK 'cause presumably the 1.05 beta's will be no disc as well.
-
Noticed that too.
Characters seem to get hung up in doors , on stairs etc. making quick evasive actions very difficult to say the least. Sometimes it's even difficult just going through a doorway.
Out in the open all seems fine , just in CQ does it get "clunky".
-
The scripting language used in ArmA2 violates just about every syntax rule in existence for any programming language I'm familiar with!!
There doesn't seem to be any consistency (though I'm sure there is , just haven't figured it out yet) in how function (or scripts in BIS's language??) are called. Seems to go something like this:
Var2Fn Function
instead of the NORMAL common everyday standard usage
Function(Var2Fn);
as far as I can tell. :386:
Seems arrays can hold any type of data in any combination of strings , numbers etc. you can dream up.
Variable types don't seem to be declared/defined so you really don't know if you can manipulate them mathematically or not just by looking at them.
I've tried reading other peoples scripts but for the most part it's hard to tell when they are using a built in script , what they are passing to it and what is supposed to be returned (if anything).
Been to the WiKi over and over again but not much help there other than to see what prebuilt script names are available. Very little in the way of usage examples.
Think I'll take up drinking instead... :803:
BTW - am I right with these assumptions?? :o
BTW - How can I tell if a script I made up is working or not? There doesn't seem to be any error reporting in the editor (ie script nnnn failed because...). Is there any type of add on or mod to help here?
-
What kind of an inhuman fatigue can it be inserting a CD in your drive?It's not fatigue - it's the annoying task of trying to find the damn thing buried somewhere under a pile of papers (or did I put it in the desk drawer) every time I want to play ArmA2. :p
-
yea but we did not get a release dateWell it doesn't take a degree in Quantum Physics to figure out that if it's released in one area , it will be available in other areas SHORTLY. Just a little common sense is all.
-
You bought the German Version? And you live in Australia? And isn't English the native language in Aussi Land?
Patience is a virtue my friend. Had you waited just a WEEEEE bit longer the full English version became available. Assume you've got the German/English translation plug in installed eh?
Doubt there's much BIS can so for you as the German version targeted the German speaking community.
Buy an English copy?.
-
Just wondering if anyone has noticed enough of an improvement in performance and bug repairs to warrant putting the 1.04 patch on right now. The change log seems to be all multi-player and campaign/scenario related.
I'm enjoying the no-cd aspect of the beta patches , custom downloaded scenarios and the editor. I don't relish going back to hunting for the disc and putting it in the drive every time I want to play. :mad:
-
Somebody back there said SP was fine but it was ... "lonely".:cool:
Beg to differ.
I use a Voice Activation Program to issue commands so I'm actually speaking to the AI and ... they reply.

but then again...I guess if your best "in game" friends are virtual AI ....:o :p
:D
-
Not too sure what you mean by "team switch" but if your referring to the ability to switch to other players , AFAIK for the most part it's a module developers choice.
If he doesn't make the other members of your squad "playable" then you can't take their position.
If you're referring to being able to switch sides then I'm not too sure.
Either way your very title will draw down upon you the wrath of a mod.
(I'm still waiting for my reprimand to go away :D).
-
Some of my defenses: :p
VOIP : Using VOIP is almost a necessity in games like ArmA2. What I was referring to regarding Team Speak etc. etc. is that I REALLY don't want to have yet another piece of software that's mickey moused to accommodate the game , especially when there are built in VON channels for communicating...which apparently work some of the time and doesn't work (performs CTD's) other times.
FOLLOWING ORDERS: Said that wasn't a problem. I was used to it. Just that I didn't want to get involved with a clan looking for team oriented game play and end up with all that silly "sir" , "salute" garbage. Clans and the time commitment simply aren't for me.
PING: I was told that ArmA2 online with pings >100 left you at a distinct disadvantage because of the bullet trajectories being calculated by the server. Even a 150 ms deviation can make a significant difference over long ranges. :confused: Anyone care to contradict that? Know in DoD and CS it made a significant difference.
As far as some of the specific servers mentioned in here , those I'm going to look into later--for sure!! I realize that the ultimate experience would be with a group of players playing ArmA2 as a sim rahter than a glorified version of DoD . My beef was it isn't easy to find them. :cool: and look..here they are.:p
-
Glad to see others feel the same way about MP as I do. :cool:
TrackIR but not Voice Activation software?
in ARMA 2 & OA - GENERAL
Posted
I see many posts about TrackIR and people willing to cough up > $140 for this little gizmo.
Have one and wouldn't want to play IL2 or MS FSX without it but ArmA has a built in free look system that is only a toggle key away. (mine is set to a mouse button for easy access).
Using a Voice Activation program though , that costs about $20 , increases the immersion factor 100X. So much easier to say "squad" "regroup" or "team red" "danger" "get down" while your crawling around than do the hunt and peck for the keys.
Yep they take a little effort to configure but sure worth it.
Don't have one?
Search and ye shall find :p (don't want to post a link to the program I'm using in case it's seen as promoting a commercial product).:o