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BeerHunter

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Posts posted by BeerHunter


  1. But don't you guys find it distracting to be looking around while your rifle is pointed in one direction and your head in another then trying to center your view to the sights when you want to fire?

    Using the free look button I can simply look around and when I want to sight something , turn it off and your view is automatically returned to the sights...without having to cough out $140.00 or so...though I wouldn't want to fly without it.


  2. Love my TrackIR for flying and and driving and won't play FSX without it but never use it if I'm slogging it out on the ground in ArmA2. Much prefer toggling free look off and on (have a MB assigned to that) as I find the perspective of aiming through the sites to be awkward with TrackIR. And ArmA2 already has leaning built into it.

    If TrackIR allowed you to peek OVER something in ArmA2 (ie in MS FSX you can actually look up and over the cowling!!) it would be worth it , but it doesn't.


  3. ArmA1 is more realistic as for the AI who cares? its for n0b0z

    and so whats a n0b0z?

    Far as the AI is concerned , it's smarter than a lot of online players (see quote above as an example :p) and the only reason I bought ArmA2.

    They obey orders , go where you want them to and basically do what they're told for the most part. The only thing is you have to LEAD them (like you're supposed to) as the squad leader. Some players are just too damn lazy to bother then have the nerve to call the AI dumb.

    As far as graphics etc. go , some improvement IF you have a capable machine and can turn them up full.

    Other things such as loading while moving have already been mentioned.


  4. Playing a downloaded scenario (Differnt Kind of War 2) and cleaned out the town.

    Went on a joyous rampage of pillaging and plundering :rolleyes: and shot up , burnt and blew up the transport truck sitting in the yard.

    Next objective was a lighthouse just a short distance away so I started slogging towards it , only to find out its the wrong one. The right objective is on the other side of the island.

    With the transport now a burning wreck *sob* it looks like a gawd awful slog across the island.

    Is there a way I can simply "teleport" myself and my squad over there??


  5. As far as the "flash bulb" muzzle effect everyone agrees that there needs to be some variation but the night effect is actually very good. I have a night scope and although I don't shoot with it I can say that a muzzle flash would completely white out the view or produce a big blob if gain/sensitivity set low.

    DOH!! I tried shooting an AK at night without the NV and guess what...you're right. No more blinding flash bulb (though i couldn't see anything to shoot at in the dark either..:p). It's more of a soft yellow/orange blob now. Assuming the AK modeled in ArmA2 is without a flash suppressor though.

    Still needs improvement though.

    And as far as the impacts go , tracers and impacts are how you zero in at long ranges as well as being an indicator that someone is actually shooting at YOU. :p


  6. Not wanting to criticize the BI developers as they have presented an awesome game that I thoroughly enjoy but , apart from some of the deeper , technical problems of the game (none of which I've come across) some complain about,MY biggest complaint,whine,whatever :rolleyes: concerns some of the immersion killing visual aspects of the game , some of which are even game killers IMO. (ie hate/wont play night missions because of the flash bulb muzzle effect)

    If you want an idea of what it's like to approach an enemy compound and come under fire check out OFP DR. The sights and sounds of those tracers ripping over and around you and thumping into the ground does increase your heart rate.

    Bullets chewing up the ground , a stone wall disappearing behind the dust created by your AI squad throwing suppression fire their way,these are only some of the stunning visual effects.

    And it CAN be done in ArmA2. Someone already posted a small mod that increases the bullet impacts so they no longer look like Air Soft impacts.

    TBH , DR isn't a fraction of ArmA2 for realism and wont replace ArmA2 , but damn..I wish it has at least SOME of the visuals.


  7. Fantastic mod.

    Not to sound demeaning but it's a shame that BI required someone like yourself to put so much effort into creating something that should have been in the game in the first place.

    Damn good job.

    And DO NOT reduce bullet impacts any further. A HV round will actually kick up water and mud/dirt at least 3 - 4 feet.


  8. These flash bulbs going off in your face whenever you try to use some weapons simply makes me want to avoid using them even though they would make the completion of some missions much simpler. I ran out of ammo for my AR so tried using an AK at night but threw it away and restarted the mission rather than try and continue with those abominated muzzle flashes..just big round bright white circles..no flash suppression effect whatsoever. (do the forces that use VBF have to put up with that too??)

    It's nice and greatly appreciated that BI is fixing so many problems but AFAIK , this would be such a simple thing compared to trying to rework the net code or optimizing and add so much to the game. Jeezus , the muzzle flashes aren't even as good as the ones you can find in Castle Wolfenstein 3D.:confused:

    Yes this is a rant as well because I've had to restart the mission again but this time will try to conserve ammo so I don't end up having to try and use one of those portable spotlights aimed at my eyes called an AK.

    Where can I report / suggest that this be done , or support someone who has already mentioned it?


  9. Case point: Look at mobile phones.

    You can even look at their beloved "consoles". How many "redesigned and improved" version of PS , XBox etc. have been brought to the market since their first release?

    Consoles really aren't much different than PC's as far as requiring constant upgrades to keep pace.

    Their only redeeming factor is the simplicity of the games that are brought to console.


  10. The ability to stack orders to units THEN give them a GO command. They wont move/do anything until told to do so.

    Would replicate a squad huddle where objectives are assigned then everyone moves out at the same time.The way it is now , if you tell #1 to move to a location by the time you get to #10 , they are there alone,with no back up or cover.

    A "RUN" command or something similar so you could send a unit scurrying across an open area DIRECTLY from point A to point B to a safe spot. AFAIK there's no way to do this consistently right now.


  11. So you're saying that the "'Sensitivity' parameter" in the pbo file is a constant?

    Wouldn't it be passed to an algorithm that would return a value adjusted for certain factors such as light , concealment etc. in which case it should certainly be easy enough to plug in a few extra parameters to make the end results more realistic.

    Would imagine that as time goes by we'll probably see something like this in a future patch.


  12. I'm just wondering if this can even be done before I delve into the solution.

    I'd like to give the SL a radio that he can use to call in supplies/reinforcement/ evacuations from anywhere on the map (would an event handler do this??) without having to be in on a specific trigger.

    The message would spawn an aircraft/chopper that would fly to his location and perform the necessary action.

    Ambitious I know..:rolleyes:


  13. There's a great write up of an actual ArmA2 experience in this magazine.

    While the actual event was a Tactical Gamers event on the Tactical Gamers server , the way the article is presented is very indicative of HOW ArmA2 should be played , with a chain of command , players obeying orders and the co ordination of air/artillery and assault troops if you're into realism and simulation.

    Well worth the read IMO.

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