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Everything posted by Binkowski
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The vests have armor configured into the config of course, but we could look into increasing this. But not too much.
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Custom nightvision is coming, we promise :).
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The new reload animation looks much better, also there will be a little surprise for the Marine Raider fans out there coming very soon as well..
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I'm currently knocking out a mission pack using these guys. It'll include at least 2 coop scenarios, and a singleplayer scenario to begin with.
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Shake Shake.
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We're hoping for a successful release in which everyone in the community is happy with, and enjoys playing with.
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RHS Escalation (AFRF and USAF)
Binkowski replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This saddens me...- 16550 replies
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- Weapons
- Accessories
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(and 1 more)
Tagged with:
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Soon...
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Oh trust me, they look fantastic in game. Screenshots never do justice.
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Binkowski replied to Placebo's topic in ARMA 3 - GENERAL
High Res -
Meatys reskins + sources
Binkowski replied to meatshield's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The body armor protection is defined in the config with this line.. class ItemInfo: ItemInfo { uniformModel = "\bink_usmc_a3\vest_b_gl.p3d"; /// what model does the vest use containerclass = "Supply140"; mass = 80; armor = 40; /// what protection does the vest provide passThrough = 0.1; /// coef of damage passed to total damage }; -
It's okay Ck, now is not the time for drop leg holsters. That comes later.
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Here we go gentlemen!
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RKSL 3 - A new start... Discussion
Binkowski replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This looks great. Thank you so much for coming back RKSL. -
I haven't purchased any 'DLC' for ArmA3... for different reasons, and I honestly don't plan on it. I still go to coop nights with a group I play with and enjoy the game without having to pay for... Go-Karts, Helicopters, and some... Marksman pack? I do find this one a little bit ridiculous.. however the new content (being the OPFOR chopper, whatever it's supposed to be..) is good to see as something new.
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Sweet! I've spent some time there and have some reference images of the terrain if you'd like.
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Breaking up the patterns by the cut in the uniform makes the texture look 1000000000x times better.
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I was working on moving my USMC from A2 into A3 and updating them. However I'm not sure if I'll finish them out, contact me if you'd like to possibly use them in this package.
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This should damn near should be called Route Clearance mod. If you add the following, or they HAPPEN to be donated (hint)... - Husky - Buffalo - RG31 with working mine rollers - MCLIC - Gyrocams - Boomerangs - Crows system linked to boomerang (probably not feasible). That would be greeaaaat. Some of those MAY or MAY NOT be underway already ;).
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Breach charges are a possibility. Especially if we can get it to be the water impulse charge with the proper effects and set-up. Much like a breaching simulator if you will. I'm sure it's possible, but we'll have to look into it and explore it more in the coming months.
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This is all I needed to read. Count me in!
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RHS: Armed Forces of the Russian Federation A3 WIP Thread
Binkowski replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Depends on if I donate my WIP stuff or not. Since I won't be finishing them due to reasons. -
Update released today. Will automatically updated on SWS if you've subscribed. All links are updated on the first page of the thread. Enjoy! Changelog: - Added cfgORBAT features. - Updated infoText to new A3 standard. - Changed music. - Decreased filesize. - Modified end trigger (so the mission doesn't drag on trying to end).
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RHS: Armed Forces of the Russian Federation A3 WIP Thread
Binkowski replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
-redacted. -
BIS logic: If we take the A10, smooth and sharpen some edges, and make a different camo pattern is future! This is war!