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Everything posted by Binkowski

  1. It's been awhile, with the release of Spearhead 1944 and a years time this is ready for public release. As a Ranger Squad Leader move through the countryside, clear some farmsteads, and locate an enemy field HQ. Features: - Intro - Fully Voiced - Adjustable Parameters - Singleplayer or Coop - Spearhead Advanced Revive System - Custom Music - Custom Sounds No custom addons, just Spearhead 1944 CDLC. Tested in SP only, cooperative should work fine. If there are any issues, let me know and I'll do my best to fix it. [SP/CO-10] Hedgerow Hell
  2. Binkowski

    [SP/CO-08] Rebel Road

    Those of us old enough may remember Ballistic Addon Studios: Tonal and Tonal Redux. This mission is inspired heavily by Tonal of the past, and more are in the works. As a Rebel Group Leader, stop a Government Convoy, destroy a checkpoint, and return across the border. Features: - Intro - Adjustable Parameters - Singleplayer or Coop - Custom Music - Custom Sounds Tested in SP only, cooperative should work fine. If there are any issues, let me know and I'll do my best to fix it. [SP/CO-08] Rebel Road - Steam Workshop
  3. It's been 9 years since I made a public release, figured now was a good time to get one out. Those of us old enough may remember Ballistic Addon Studios: Tonal and Tonal Redux. This mission is inspired heavily by Tonal of the past, and more are in the works. Synopsis: As a Special Forces Team Leader, locate and destroy a rebel ammo dump on Niakala. Features: - Intro - Adjustable Parameters - Singleplayer or Coop - Custom Music - Hidden Objectives - Custom Sounds Tested in SP only, cooperative should work fine. If there are any issues, let me know and I'll do my best to fix it. Yes, my steam name is AN/PRC-148 (for now). [SP/CO-06] Militia Dump - Steam Workshop
  4. Binkowski

    [SP] Infantry

    Well here it is, my take on the classic demo mission that started it all. This is not a direct copy, but it does draw inspiration from the original mission. Features: - Fully voiced. - Intro and Outro. - Multiple Objectives. - Multiple combat types (Forest, City). - Utilizes new nameSound system. - ORBAT. Changelog: v1.0 - Initial Release v1.1 - Reworked cutscene camera angles, fixed audio levels, fixed minor briefing issues. v1.2 - Added ORBAT viewer, new music, changed info text, and modified end trigger. Known Issues: I'm not sure if this is a known issue or not, but it seems to be random. I rolled back my game to the stable release build earlier before pushing out v1.1 of the mission. But the lip syncs are off and were not working for me at random during the intro. It's not a game breaking issue, but it is a bit odd to hear the voices and see no lips moving. Hopefully BI will address this, I am using the KB Conversation method. Special Thanks: kylania - answering all of my questions. HKFlash - teaching me the ways of the FSM. Spectre, Oxide, Laqueesha, Sif - voice acting. All the testers - providing opinion, and finding errors etc. Installation: Subscribe via steamworkshop. Extract .pbo file into ArmA3 Directory \ Missions. I hope you enjoy this mission! Download Links: SP Infantry v1.2 (Steam Work Shop) SP Infantry v1.2 (Dropbox) SP Infantry v1.2 (ArmaHolic)
  5. Hello BI Forum; It's been awhile since I posted last, I'm still alive but very busy. I'm looking for some mission testers to test some missions I have been making. Missions are singleplayer / coop small scale 2-12 player maximum. Reply here if interested and I'll send you a PM where we can discuss further. The missions include WW2 era, Vietnam, Cold War, Desert Storm, Early 2000s across different countries (playable and theater). Thanks heroes, and stay golden.
  6. Binkowski

    Mission requests and ideas

    I'm in search of an old OFP Mission, cooperative multiplayer that involved BLUFOR static line parachuting into the map (can't remember the map, but I'm sure it wasn't a vanilla map) at night. Destroying AA guns (iirc), I believe I played it ~13 years ago back in '07. Each playable character had a flashlight, and could flash the light in pre-set Morse code to identify themselves to other players, give orders, etc.
  7. Hello community, I have decided to make a quick tutorial video on how to sign addons. I've been contacted quite a few times by people asking how to do it, so I'm going to make a video to help anyone else who might have questions. I've also provided a link to the files that you'll need in order to sign your addon. It's all explained in the video pretty well. Sorry if the audio bothers you, my microphone isn't the greatest as I'm waiting for a new one. If it's bad and bothers you just mute the sound and watch the video, it will still show you how to do it. Hope this helps! Download DSSignFile: https://dl.dropboxusercontent.com/u/58136939/dssignfile.rar
  8. Why hello, I'm back from the long time off I took from playing this series and I'm looking for a group to play with. American, central time zone, usually available in the evenings. I prefer realism groups, but not crazy over the top military simulation of rank calling and such. I'm an avid content creator and I'm looking to create missions for a group of steady players that we could all play together and enjoy. Serious missions, fun missions, comic relief missions, all different types of game modes etc. I've played every game in this series since OFP:CWC in 2001 - 2002.
  9. Binkowski

    The Bushlurker Monument

    Thank you for this kiory, an incredible tribute. I loved working with him on the CWR team when I was active there, thank you again.
  10. Task Force Blackheart is an active multinational ARMA 3 group founded in September 2015. Like most ARMA 3 units we are like-minded players who wish to implement real life tactics, techniques, and procedures into high quality cooperative missions, while avoiding ranks and required training courses for positions. At TF Blackheart we do not have ranks, official positions, or set squads. We are a group of players. During our weekly operations we allow our senior members to sign up for senior level leadership, and our newer players sign up for junior level leadership. We give everyone a fair shot at everything until they fuck it up. Every Saturday night at 2000z we all get together to play our cooperative missions that are typically made as part of a larger deployment. We also play a variety of cooperatives and team versus team during the week. Requirements If you're interested in applying to play at Task Force Blackheart, you must meet the below requirements. You must be at least 16 years of age You must own a working microphone and both speak and understand English You must be able to attend at least 4 mission nights in a month You must never bring the TF Blackheart name into disrepute on any public forums while a member You must be a mature individual with a very open sense of humor Joining Process Step 1 - Application Fill in the application form. Your application will be picked up by one of the recruitment team and will be reviewed. Typically, this will take 48 hours. However, if we are experiencing a high volume of applications, this may take considerably longer. Step 2 - Initial Training New recruits must complete the Basic Infantry Skills training package; this is the only training course that is done at TF Blackheart. This course lasts approximately 2 hours and is designed to teach some basic infantry skills and ensure all members are on the same page. Step 3 - Probationary Period Upon completion of the Basic Infantry Skills course you will be on probation for your first two operations. Once the Recruitment team is happy with your performance you will be tagged as an official member of Task Force Blackheart.
  11. Here it is! For all those who wanted snow :P. This is the NIM Dynamic weather addon successfully ported into ArmA2, this addon SHOULD (99% sure) work without any major game breaking issues, if you happen to find any, please post here or PM me. Yes this addon is signed for multiplayer. Mirrors appreciated! Change Log: 1.7b (09-30-09) - First Release for ArmA2 Credits: 1.) Dynamic Weather Created by Sentinel (Scripter-nimod). 2.) Deanosbeano and AI Simmons for porting it over to Arm a. ( A HUGE THANKYOU) 3.) Models by Smiley and Hornet85. 4.) Paddy for some scripting problems (Scripter-nimod). 5.) Fog script resource from MI_Fred (VTE Mod). 6.) Snow script resource from Kegetys (FDF Mod). 7.) Thanks to the "23rd Ground Division" and the "22nd regiment" squads for helping test the weather. 8.) BIS for providing Operation Flashpoint/ ArmA / ArmA2. 9.) The support from our fans and the on going addon and mod creations from the community. 10.) To Smiley_Nick and Sentinel for giving me permission to port this to ArmA2. Download Links: NIM Dynamic Weather (v1.7b) (ArmAHolic) ArmedAssault.info Mirror : DOWNLOAD - NIM Dynamic Weather for ArmA2 (v.1.7b) - [2.5 MB] from ArmedAssault.info
  12. Version 1.2 is here! sup, so here's the marines. these guys have been in development for quite sometime. over a year to be exact. they've had their ups and downs, and points where i just stopped working on them for awhile. i decided to try something a little different during the making of this addon. i decided to put aside my "i must do all the work by myself" pride, and looked for help from other character makers in the community. this was the end result. i must say, it's quite good. i figured i'd release these before i leave for annual training on monday. anyway, enough of my soap-box. these guys are US Marines as the title says. they're wearing Eagle Scalable Plate Carriers (SPC) which is what US Marines currently use. these guys come in desert and woodland marpat. units are found under BLUFOR -> USMC -> Men (Woodland) and Men (Desert). there are 16 models but there are over 32 units. i used hiddenSelections to create the desert marpat guys, this keeps the filesize down and allows for more content. but enough of my talking, just download the addon and see for yourself.regarding the replacement packs; i had asked AnimalMother92 to make some for me and he did. but they were broken and causing errors. since i'm leaving i just let him know that if he happens to finish them and they work to release them. Version 1.2 Changelog: Version 1.1 Changelog: Screenshots: click each for higher res and quality. Thanks to NSX and CameronMcDonald for the amazing screens! Credits: Johannes - Base SPC model and gear pouch models. Special Thanks: STALKERGB - he's the guy who weighed these models. without him, they wouldn't even be in game. Rhodsey - re-did the SPC vest texture when mine was the suck. Lennard - was my right hand man throughout this addon. he did a lot of model work, and improved texture details. Sabre - did the super touch-ups and edits to the textures to make them even more boss, he also revamped the spc texture (again lol). Fox'09 - provided me with the placement texture for the FROG utilities NSX - took amazing screenshots for me. CameronMcDonald - took the other awesome screenshots for me. AAF - testing and motivation, probably one of the best (if not the best) groups in the arma2 community. Known Bugs: there are a few weighing issues (stretching) and weird things happening with the vests. these are not game breaking, and hardly noticeable. but don't complain, because at least they are weighed. and if you think you can do better please, indulge me. some units may have a clipping side plate, still not sure why this is. but if you see it i do know about the issue and am working to fix it. other than those, if you find something. be sure to post it in my tracker. Download: US Marines v1.2 more mirrors appreciated! enjoy the addon!
  13. Yes. My favorite is coming to ArmA3.
  14. Binkowski


    Just a quick update guys, my recovery is going very well. I'm doing much better now then when I was released, my stomach tube was removed and the pain that I had from the surgeries is going away. There's still a little bit but it's not horrible or really limiting, only thing that is is my whiplash in my neck from the impact but it's getting better too. All I have left now is my cast on my right wrist, and my double vision which hopefully will be corrected soon. The cast will be coming off in 2-6 weeks now, depending on how the bones heal up. My walking is damn near back to what it was, the only thing I'm missing is riding my motorcycle since this spring weather is beautiful where I live (depending on the day, of course). Just thought I would update you guys!
  15. OPX is back! Good to see the work man, can't wait for the release of these.
  16. Sweet, congrats on the release.
  17. Binkowski


    I shouldn't be needing any financial help guys but thank you for offering. Almost 7k in donations over 3 weeks is plenty, that is going into a join account. I also have insurance and I am getting paid from my work for medical leave. I'll be able to get my car replaced damn near for free as well.
  18. Binkowski


    Thank you for all of your support BI community! I have made it home and I am slowly recovering. I'm working on my walking, it isn't terrible but it's not the same as before I was hit. I have a cast on my right wrist / lower arm which is odd, since I've never broken a bone in my body and when I was hit in this incident I broke 6 bones on impact on my right side. I also have a healing trachea hole, a stomach tube that will be removed in 2 weeks time, and an eye patch to correct my double vision which occurred because of the broken right eye socket that happened. I will be okay but it will be a few months until I go back to work and drive again, but I have a lot of support from my girlfriend, family, and you guys as well. Thank you so much everybody and to those who donated, that money will be split between my girlfriend and I to pay hospital bills, and other things that are needed to be paid after the accident. I thank all of you and it is good to be back!
  19. Binkowski

    Sahrani for A3 by SMD

    I hope this get's indexed by the ALIVE team, would love to move my current AiA Sahrani alive over to SMD Sahrani, can't stand the textures on AiA's version :(
  20. Binkowski

    SOCMOD Release Thread

    I had very important meetings with a person of the opposite sex these last two days. However, the task has been completed.
  21. High res Thinking about releasing these guys shortly... for those who still enjoy A2.
  22. Binkowski

    SOCMOD Release Thread

    High res High res High res Be on the lookout for a new FOV to accompany our NVGs that are being added.
  23. Binkowski

    SOCMOD Release Thread

    Thanks Cunico! I've made the changes to the vests earlier today, and tested them in game. They're working much better now.