bobby budnick
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Everything posted by bobby budnick
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Are [IMG] tags working? Max image limit? Max character limit? Zip file attachments?
bobby budnick posted a topic in BOHEMIA INTERACTIVE: Web-Pages
I don't see many/any working images in the released mods threads. Is the tag currently working? Another reason I ask is that I did a yahoo search for "bis forums image limit" and I found this post, which complains that his image tags are not working because of the forum: http://forums.bistudio.com/showthread.php?149077-Virtual-Ammobox-System-%28VAS%29 . I want to release everything I have been working on in one enormous post. Is there a max image per post limit? Is there a max character per post limit? Can zip files be uploaded directly to the forum and attached? I am already aware of the 100KB per image limit. I have found the hard way that it is best to plan these things out in advance. Thanks for the help. -
Does anyone else want an easier editor?
bobby budnick replied to maxon1001's topic in ARMA 3 - GENERAL
I know that with an "easy" editor I would know a lot less about programming than I do now. I remember being enraged by how complex the scripting looks (and occasionally still am) but I am now much better off because of it. I think the editor allows new mission makers to make things by point and click and when they are ready can ease into scripting by way of the autocomplete features, etc. In short, I prefer the current editor. -
"Haunting" middle east music? Like what is played before some Iraq war shows on TMC?
bobby budnick posted a topic in OFFTOPIC
I am looking for some slow, somber music played with traditional middle eastern instruments. Like that flute thing that snake charmers use. Also music like that is shown before some Gulf War shows on the military channel. Think of the music playing, and then tanks rushing from out of a sandstorm or something. I wish I could think of the shows specifically. I wanted to use it as an opening theme for a mission. Thanks for any help. -
How to Sandbox Arma 3 to keep it from taking control of Windows on startup?
bobby budnick posted a topic in ARMA 3 - BETA DISCUSSION
Malware, as described by Wikipedia - Malware, short for malicious (or malevolent) software, is software used or programmed by attackers to disrupt computer operation, gather sensitive information, or gain access to private computer systems. It can appear in the form of code, scripts, active content, and other software. 'Malware' is a general term used to refer to a variety of forms of hostile or intrusive software. This clearly falls into "disrupt computer operation" since Arma 3 programatically forces Windows and all other programs to not respond when it it starting up. It is not an issue of system resources. Arma 3 uses around 10% CPU and hard disk when starting. Startup on my computer takes around 5 minutes so my computer is totally unusable during that time. I actually have work to do though! I have scripts to edit and other things to change. Start any other full screen Direct3D game and notice that you can clearly alt-tab and open (and interact with) windows at will. Certainly, the same programming techniques that malware writers are using are being used here. About the "attacker" description. You are an attacker if your software intentionally disrupts my computer operation for five minutes or more. "Intentionally" meaning the programmed use of Windows calls that do not allow for other windows, including task manager, to respond in a timely way! So we have a situation where Arma 3 takes much longer to start up than it should given that it does not use the hardware properly, and also monopolizes the operation of Windows as well. Operation like this is clearly against Windows programming best practices. I request that this be fix be given a high priority. The only method I can see to remedy this from a user perspective is to somehow sandbox Arma 3. That way it can freeze up it's "Fake Windows" all day long and I won't care. After searching, it appears that there is not much game sandboxing software available for Windows. I saw the Wine thread for the Arma 3 server already. Has anyone gotten the 3D portion of Arma 3 working in Wine? Does anyone have any further suggestions? -
32 current and future armored vehicle suggestions-what I have already done-a fun read
bobby budnick posted a topic in ARMA 3 - GENERAL
I see the "tanks" thread already but I spent quite some time coming up with these and I would hate to see it buried in there. The terms "Current" and "Future" are referring to in-game time periods specifically to prevent any confusion. Any reference to existing vehicles pertain to the state of Arma 2 content as it now works with Arma 3. Current Era ----- Suggestions: Airburst rounds - for use against helicopters and UAVs Canister rounds - like a shotgun with tungsten balls MCLC - rocket mine clearing charges Cargo such as bags and water coolers strapped to the turret - as an option maybe Don't spawn minefields near buildings or on mountains - please make any fix map-agnostic More dirt kicked up by sabot round impact - about 20x as much Molten vehicle parts doing damage from sabot impact - nearly as deadly as HEAT against vehicles Slower manual turret traversal time - for t72 and other antiques Triple tandem charge warhead - t90 and future vehicles Better control of where smoke grenades will land - so i can fire in front of the column Physics fixes for armored vehicles - to keep them from flipping Abrams engine governor control - for higher speeds with the chance of drivetrain failure LCAC - for hovercraft transport T80U - turbine engine and advanced armor Leopard 2 - I have yet to see this in Arma Things I have already done: Working reload for ammo truck - expect to see my script soon Future Era ----- Suggestions: CWIZ-based area defense system - adapted from the Navy Advanced Multi-Purpose (AMP) Round - combines airburst and point detonation Artillery radar - could be scripted Western vehicle with a single optical weapon or railgun - slow recharge time maybe EMP weapon - Russia apparently has these for their vehicles already Targeting cues for machine gun based weapons - like the cannons have already 140mm Rheinmetal cannons - for even more firepower Paladin mobile gun with Excalibur round - for pinpoint artillery Tracked and bi-pedal combat droids - little mechwarriors Things I have already done: AT missiles like Hellfire for Bradley and Abrams - part of my mod FutureOPS GAU-8 on Ifrit :) - part of my mod FutureOPS Bushmaster on Abrams loader position :) - part of my mod FutureOPS Small helicopter UAV strapped to Abrams - expect to see my script soon Softkill jamming device such as AN/VLQ-6 or SHTORA - expect to see my script soon Grenade-based area defense system such as ARENA - expect to see my script soon Reactive armor - expect to see my script soon What do you think? Let's talk about it. -
32 current and future armored vehicle suggestions-what I have already done-a fun read
bobby budnick replied to bobby budnick's topic in ARMA 3 - GENERAL
I have edited the title and original post to be a little more clear. Unfortunately I have not created such a system. It does seem possible, even though scripting. It may make use of vectors though. Is this something you have worked on before? There may be a lot of scripting potential for these in terms of making new types of explosions. I was specifically thinking of the 120mm type though. -
To what extent do enemy AI share information? Server's view distance?
bobby budnick posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was considering making an artillery script but first I wanted to see how much was possible "automatically" within the game. 1. If an enemy spotter in one group "knowsAbout" you, will an enemy artillerymen some distance away know about you too? How does this work exactly? It seems the enemy cohesiveness would be much better if this were the case. It also has an element of realism, representing radio communications through the chain of command. If not, then would the best scripted approach be to use "commandArtilleryFire" on a "knowsAbout" target or to use "reveal" on the artillerymen on a knowsAbout target? The former would definitely work if in range, but the latter would be more "natural" and would also allow for revealing units to tanks, static weapons, etc.. Of course, all this would depend upon the answer to my question. 2. Does the server's view distance setting affect the view distance of AI under it's control? Currently enemy vehicles do not engage me at long range. Before digging into skill settings I thought I would ask this first. If so, where should the view distance be set properly? Thanks for any help. -
Forward-porting ArmA 2 content to ArmA 3
bobby budnick replied to John Kozak's topic in ARMA 3 - GENERAL
Thanks for the tip. I have all or most of the vehicles select-able now. Edit: Does anyone know which one of the Arma 2 pbo files causes some of the explosion smoke to look blocky? The Bradley's default cannon round and the Refleks Missile on the T-90 are both good examples. -
Car not turning completely when using wheel controller.
bobby budnick replied to Wili's topic in ARMA 3 - TROUBLESHOOTING
Have you tried the controls "car more left" and "car more right"? -
1-5 FPS with max visibilty 12x12 km on plain water
bobby budnick replied to NeuroFunker's topic in ARMA 3 - TROUBLESHOOTING
No just the way I said it. Arma has always had a reputation for having counter-intuitive graphics options, and this is one of them. -
1-5 FPS with max visibilty 12x12 km on plain water
bobby budnick replied to NeuroFunker's topic in ARMA 3 - TROUBLESHOOTING
edit: Water problem still there in the DEV update. edit 2: Terrain quality has an effect here. At "very high" it runs ok. Maybe 20-30 fps. On "very low" it gets extremely choppy. Maybe less than 3 fps. -
Just to inform you, verifysignatures is known to cause massive freezing on clients with regular hard drives. See this thread: http://forums.bistudio.com/showthread.php?152137-Periodic-freezes So unless you want to exclude everyone that does not have an SSD, I would recommend leaving that disabled until it is fixed. One way to deal with the problem is actively administering your server. Just stop your server when you are not playing on it. The problem is people who are trying to "build a community" by letting servers run without an admin are just letting their servers become a hacking and teamkilling playground when they are not there. Another alternative is to use some heavy scripting to control client behavior when you are not around.
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Thanks for the info. I have stopped playing multiplayer because of the periodic freezes with my regular hard drive. This would explain why I don't freeze on my server with checking disabled. Would it be safe to say that multiplayer is not currently an option for people with hard drives? Or in other words, the periodic freezing is punishment for not updating to an SSD. This is despite the rest of the game running fine, but loading slow. The strange thing about all of this is like my CPU, my hard drive is barely utilized ever!
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My build, heavy issues with FPS. Unable to play on anything but Low.
bobby budnick replied to bmgdragon's topic in ARMA 3 - TROUBLESHOOTING
Almost all weapons can hit at and beyond that range. Please explain to everyone including the forum moderators what you mean by the term "butthurt". You do sense correctly that I'm bothered by the tone of some of the people posting. This is because they think they have amazing computers when they don't know Arma or have a good gauge on computer performance. As an enthusiast, I want to push the limits with both my system and Arma. Now we have the situation where Arma is capable of excellent view distance and by extension realism but the influx of Steam players don't know that. So they continue to claim their computer runs the game "great" when in fact, Arma is not being fully utilized both in terms of CPU (bugs) and potential (view distance settings). An analogy would be like a Ferrari owner racing on a go-kart track and screaming that the racing is as good as it gets. 2003 Specs: AMD Athlon 64 Clawhammer @ 2.4 Ghz 2 GB RAM ATI Radeon 9800XT 512MB AGP or similar This is a theoretical system. I don't have a system just like that anymore. But I imagine my systems with overclocked AMD Athlon XP Mobile 2500+ cpus could do it fine at that view distance assuming Arma 3 still works without SSE2. -
Forward-porting ArmA 2 content to ArmA 3
bobby budnick replied to John Kozak's topic in ARMA 3 - GENERAL
How do we setup the Arma 2 and Arma 2 OA content so that the Russian units are selectable? Takistani units seem to override the Russian ones in the editor menus right now. edit: Now the Russian units are overriding the Takistani units. -
Why don't signatures show up on all previous posts and change dynamically?
bobby budnick posted a topic in BOHEMIA INTERACTIVE: Web-Pages
Is this an option in the forum that can be enabled? -
My build, heavy issues with FPS. Unable to play on anything but Low.
bobby budnick replied to bmgdragon's topic in ARMA 3 - TROUBLESHOOTING
I'm not impressed. A decade old computer can do that with default view distance. setViewDistance 12000 and setObjectViewDistance 12000 and play a heavy mission and get back to me. -
Water is the 1# performance killer
bobby budnick replied to TSAndrey's topic in ARMA 3 - TROUBLESHOOTING
Is there some way to forcibly turn off the water? It seems to be doing tons of software physics calculations with the waves even at a great distance. I always run near max view distance. -
-cpucount does not seem to be working for me. All 6 cores are (under)used in the same way with -cpucount=1 or -cpucount=6. It would be understandable for only one core to be fully used due to the nature of typical multi-threading, but even that is not happening right now. On my dual core dedicated server, neither core is fully utilized either.
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How to find a point halfway between 2 objects?
bobby budnick replied to bobby budnick's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah the midpoint formula. I had come back to say I discovered the solution. ((x1 + x2)/2, (y1 + y2)/2) -
How to find a point halfway between 2 objects?
bobby budnick posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't think it is as simple as halving the difference between the two points. Or is it? I am working on a large map and I need to do this so I can make extra long waypoints since addWayPoint has a limited range. Thanks for the help. Edit: I am working on something now. I will update the post if I can figure it out. -
Vehicle (roadcone) not named correctly when created with forEach - a short example
bobby budnick posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
HQ_ARRAY = [COMPANY_1_HQ]; { _x = "RoadCone" createVehicle (getPos player); } forEach HQ_ARRAY; It should be named COMPANY_1_HQ but I know it is not named correctly because I can not setPos myself to it. This one has to be simple because it is so short but I cannot figure it out. What could be happening here? -
Help with short moveInDriver script not working / "Error Missing ;" in arma3.rpt
bobby budnick replied to bobby budnick's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It works your way just fine. A couple things. I should have noticed I could write more code in the init field but I may have figured that it wouldn't have made a difference. Also, I think the way I did it should have worked. My method was in fact lifted from some of my Arma 2 scripts. Maybe soldiers cannot be stored in variables these days? Anyway, this way should work good for me and I thank you very much. -
Help with short moveInDriver script not working / "Error Missing ;" in arma3.rpt
bobby budnick posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is the script: sleep 20; TEST_GROUP = createGroup east; WORKINGVEHICLE = CreateVehicle ["B_Hunter_HMG_F", getPos player, [], 0, "FLY"]; sleep 1; "O_Soldier_F" createUnit [getPos player, TEST_GROUP, "DRIVER = this"]; DRIVER moveInDriver WORKINGVEHICLE; The exact error: Error in expression <, "DRIVER = this"];DRIVER moveInDriver WORKINGVEHICLE;> Error position: <WORKINGVEHICLE;> Error Missing ; What could be the problem here? -
Vehicle (roadcone) not named correctly when created with forEach - a short example
bobby budnick replied to bobby budnick's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I would have died from old age or boredom before I figured out that one. So you use "call compile" when you have some code in a format statement that you need to actually run. Yeah making the company name a string should have been obvious. A third mistake I was making that you helped with was I was using format and createVehicle like this: format["%1", _x] = "RoadCone" createVehicle (getPos player); which gave errors instead of your way with format wrapped around the entire statement. I still don't know why that gives errors though. I think it should work! So thanks a lot. You helped with three different things. I'm on a marathon right now and this will keep me from being bogged down.