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Everything posted by bootleg soldier
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Hi guys Been playing around with the switchmove / playmove commands and was wondering if anyone has seen an example mission of them. Remember seeing one in OFP where you pop the mission in the editor and through a menu in game it allowed you to see all the Fx inkneel moves etc, If anyone knows how to do this with ArmAcould be v useful and i would  you forever  Bootleg
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Playmove, Switchmove examples
bootleg soldier replied to bootleg soldier's topic in ARMA - MISSION EDITING & SCRIPTING
Cheers cloughy but i have the list it's the demo i need as it takes ages to search through each move and put it in, then preview, alt tab out look at new move alt tab back in paste, preview, get my point  -
Yeah really great job trin, very compelling viewing
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My new Desert & DPM Troops
bootleg soldier replied to G_H_Play_AKA_BOSS's topic in ARMA - ADDONS & MODS: DISCUSSION
Good work G_H these are looking pretty good now, have been playing around in the editor giving vil's SA80's and L42 sniper to about 150 guys (plus SAW gunners) also with your landies, chucked in an arty script, bunch o baddies (bout 200), and mapfacts Apache (with brit markings of course ) ABSOLUTELY MENTAL   great fun really was, one o the best moments for me in ArmA so far, ended up with a very tense firefight in the centre of Obregon (in which i took one between the eyes from a sniper  ) but team switched to watch the rest of the battle on TroopMon, and back to the original point i thought the Brits looked real cool and are looking better with the new screenies, so thanks for keeping me entertained (and i don't suppose you gotta a nice Challenger tank under there    oh for the modding tools lol) Ta much Bootleg -
Well i do agree animals in some capacity are a must (although as soon as the modding tools come out it won't take long to see them). So if were gonna discuss it, which animals do we want..... Dog Deer Cow Horses Maybe Rabbit (but they would have to exist only a short distace of player just a waste of CPU otherwise) Anyone got anymore (didn't want to add animals that could attack you as thats going a bit to far) I'm also not taking into account where the island is set so if you can think of any more suitable please be my guest. Bootleg
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If theres one thing you can predict its that you can't predict the AI in this game and very rarely will a mission play through in a similar way if it's done well, so have a tinker around and good luck. Bootleg
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Just an idea (don't shoot me) Â Ahem... yes sorry, what could be worth focusing is instead of holes is improving the actual hit effects on differing surfaces, never got around to making a squib addon for OFP cutscenes, might start to have a look with ArmA (thats if i can sell my kids lol) But you are 100% right about the detroyed vehicle look, many a time i've turned around quick and stared in horror for a sec and then relaxed as it reverts back to "Rust state"
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I think PC Game magazines need to play catch-up!
bootleg soldier replied to Bingo's topic in ARMA - GENERAL
Remember though that games can go the other way..... Look at BF2, in my opinion it was at it's best after the second or third patch (which came out fairly quickly) after that it started going weird and i think was ruined. For BF2 i don't think that there was to much customer feedback that was listened to, where as for ArmA i think that BIS will have to as the fan base is many times more informed about the game thanks to OFP, so i don't think things are too bad  -
My new Desert & DPM Troops
bootleg soldier replied to G_H_Play_AKA_BOSS's topic in ARMA - ADDONS & MODS: DISCUSSION
Yes G_H Â good improvements, vest looks better. Ohh for the modding tools eh, there wiil be some SERIOUSLY good looking units in ArmA.....that reminds me, no women in the editor hmmm maybe a bit more to Sahrani than we think... -
ArmA Addon request thread
bootleg soldier replied to raedor's topic in ARMA - ADDONS & MODS: DISCUSSION
Sorry if someone has put this, but boats boats and more boats for our lovely island as when everyone goes for all those inevitable beach scenes whey hey Plus all the addons PUKF are going to release right now Well a day or two coupla weeks just.... just get on with it (especially that lovely warrior) Â Â Â Â Bootleg -
I'm not really even an editor Ben but still have no time for owt else looool Â
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Been weighing this issue (the original complaint) around in my head since i recieved the English version two days after it came out (lost track of time since lol). Have made myself a list of pro's and con's, bugs, enjoyable points etc (not gonna post it all here as it my personal list). Now we have the obvious ones, glaring bugs, simply amateur and scandelous campaign and a few other things that lower the enjoyment of the game which i paid good money for. HOWEVER!!!!!!!!!!!!!!!!!!! I need to make clear that my list of pro's may not have been as long as the con's yet they contained more punch and a lot more weight than those points against. I knew when i handed my money over to my game retailer (thereby giving a percentage to BIS) that the game would be nowhere near completion and maybe years of patching may follow. This stems from buying OFP in 2001 and following it's rise and all that went with it. In this i am in a good position as i recognise the difficulties of making ArmA (ie it's not a straight port from OFP with fancier graphics), however i do have sympathy with anyone who brought ArmA without playing OFP first (or playing it at a later date than release and not knowing the troubles that we all had BIS included). My conclusion....... Well i have to say i am having an absolute ball already with the game even this early on (MP, user campaigns, user missions, my own efforts in the editor) and am always left with the feeling that the only way is up for a game that gives me (and judging by these forums) other people alot of enjoyment. Bottom line i am a hardcore OFPer and would rather be playing this (early) version of ArmA than not, and wait with eager open arms for our modding tools which is when this game will blossom. Best regards Bootleg.
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Hey Snakeman, have you had any joy with my previous post, just started it again for fun, got to the same mission (take down the two ZSU's) and same thing when i took them down (either with satchel charges or RPG) the objective is not checked and mission cannot end. Don't really like using endmission cheat (hardcore eh... lol) but will if i have to. Keep up the good work (by the way i like the savestatus as don't teamswitch so i'll keep it)
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Thnx for looking, haven't found any worth mentioning yet will let you know.
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First off great campaign, simple yet very effective, just love playing other peoples missions. (especially when u spend hours in the editor yourself and know where everything is lol). Having a problem though with the mission where you've met up with the civies and have to take down the two shilkas. When i blow up the shilkas it does not complete the objective nothing happens, have tried killing every man and vehicles at both sites including bmps and uaz's that are wandering around and any parked vehicles. Must have taken down dozens of infantry as well but alas to no avail, any help mucho appreciated as really enjoying your work. Ta 4 the campaign Bootleg
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I believe it's something like that, remember theres DisableAI "Autotarget" and "Move" too you may wanna give them a try
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"Sanitize" - just plain wrong
bootleg soldier replied to Kopijeger's topic in ARMA - OFFICIAL MISSIONS
The impression i get from reading these comments is that people have forgotten that this game is hard, and leading and effectively managing a squad is also tough, and having done basically the same strategy as Kerosene i think that if you get your team to do what YOU WANT, not what THEY WANT you stand a better chance of completing the mission. Having said that the bit where SLA spawn right in front of you in the town is just basically really poor level design which is a bummer for me as this is where OFP shone... Bootleg -
Campaign Quality Has Stepped Down A Notch
bootleg soldier replied to derfalpha's topic in ARMA - OFFICIAL MISSIONS
My 2 pennys worth Well i have to say after completing the campaign twice in a week that it is really way too short. Some of the missions are really good and enjoyable but the majority were either too short or poorly designed with no immersion and ultimately left me rushing through them to see if the next one was better. This for me was the biggest surprise in the game as the main appeal in OFP was the brilliant, sometimes scary, always tense campaign that pulled the game up by it's ankles and got people hooked on it. (Who can forget the mission where you are on your own for the first time, cut off and surrounded and have to make the extraction point). I have no problem with the premise of the campaign but for it to succeed you had to have a connection to the characters you are playing or are around. As an example i remember the names of every character in OFP (from Guba to Armstrong) yet having played the ArmA campaign not 15 mins ago couldn't tell you one name from it. (I think i am choosing not to remember the news teams names, especially the anchor man who's accent made me want to cry, being English myself). Remember the intro sequence to Red Hammer WOW, you were in no doubt who you were and what lay ahead. I know this is getting a bit gripey but i want it to be constructive as i have a huge affinity to OFP and want ArmA to reach the same standards. I fully expect there to be gameplay bugs and other issues with a game this size and hopefully within the near future alot of issues will be resolved, what i did not expect was the quality of the campaign to be put on the backseat, it should have had a dedicated team working on it from the start testing theories and scenarios, and if it did have a dedicated team hmmmmmn P45's in the post maybe. This game deserves to be an absolute great if it can start to resemble it's Father and heres hoping.... Bootleg -
Loop script, camera.sqs lock?
bootleg soldier replied to Metall's topic in ARMA - MISSION EDITING & SCRIPTING
Hi metall was going to reply yesterday but had to rush out sorry. In answer to question 2 the best thing i can suggest is to download Troopmon Troopmon This will enable you to view any unit on the map from its outside view (and much more). Once you get an idea of the type of views and angles you want in your cutscene do this. Create yourself on the map then create a harrier (flying) name the harrier plane1. Create a trigger that is set to activation "none" and in the condition box write startcount, set the countdown boxes to 20 secs each and in the on activation box write endplaneview = true. Save the map as camtest or anything. Alt tab out of the game and find the mission in your ArmA user missions. Open notepad and copy and paste the following in to it. titlecut ["","Black in",10] _camera = "camera" camcreate [0,0,0] startcount=true #loop _camera cameraeffect ["internal", "back"] _camera camsettarget plane1 _camera camPrepareFOV 0.700 _camera camsetrelpos [0,10,5] _camera camcommit 0 ? (endplaneview) : goto "nextstep" goto "loop" Save this as cam1.sqs Now when you call this script (ie if you want the camera straight away put in your units init field, this exec "cam1.sqs") it will attach a camera to the harrier by looping. To change the position of the camera the line you want is _camera camsetrelpos [0,10,5] The first number is Left and Right (use - for left) so 5 would be 5 metres right. The second number is Forward and Backward of the vehicle (-for Backward) The last number is Up and Down (- for Down) Keeping previewing and changing till you get the desired position. The way the loop ends is in your trigger that you created. The script you notice has a line startcount = true. This tells the trigger to start counting the 20 secs or whatever time you put in the countdown boxes. When the time is up (notice the endplaneview in your script) Endplaneview becomes true and the camera is unlocked from the plane. The way i then create another camera angle is to put in the triggers on activation box (after endplaneview = true) ; plane1 exec "cam2.sqs" This then moves to the next camera (when you create it) Remember if you are using another looping cam you need another trigger but this should be endplaneview2 = true, also changing it in the cam2 script. This may not be the best way of ending loops but its always worked for me. Any probs let me know Best regards Bootleg -
Hi all, Managed to finish making my first mission for ArmA without the patch  (silly me) and the intro features some spec op action ending in them lasing an area for two harriers to come along and bomb. Anyway to get the timings right i had to start the harriers along way off the map so they appeared in the right place on the edge of the map after 83 secs. Their first (long long) waypoint was set to limited and their second was set to normal (as they come over the coast). The timing i had was perfect and after some lovely camera work and use of the FIRE " Bomblauncher" command, splat one enemy base. Anyhoo the problem..... Well the patch has changed the default speeds for the harriers (because of the new pretty cool vtol abilities). Now limited speed is too slow for me (timings wrong) + the landing lights are on lol, and normal speed is way to quick as they are there too quick and the camera timings are obviously out. (BTW please don't say just move the planes as they are way off map and i don't know how to select them again lol.) What i need help with is the "setvelocity" command  (setvelocity[300,0,0]) that i have been trying as i can't seem to get the planes to go at the speed i put in or in a straight  line, plus i am unsure in my use of it as to direction (whether or not to use wps)  agggggh Basically in simple terms how do you get a harrier to move along its waypoint which is due east 90* moving at 300 kph, then at its second wp on the coast when it turns only slightly move to about 450kph or so (only guessing at speeds will have to work it out precisely) Have read many threads and forums and still no closer. If you know what it is that i have to do please explain nice and simple for me as my scripting ability is mainly cameras. If anyone can help i'd be muchos happy as spent a long time on the intro sequence and was so gutted when i saw it out of time. Ta much Bootleg Soldier
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Harrier Setvelocity
bootleg soldier replied to bootleg soldier's topic in ARMA - MISSION EDITING & SCRIPTING
Your a star, cheers messiah, hoping to do many missions with some of the great units UKF will undoutedly produce for ArmA and get us Brits involved. -
Hi all, Managed to finish making my first mission for ArmA without the patch  (silly me) and the intro features some spec op action ending in them lasing an area for two harriers to come along and bomb. Anyway to get the timings right i had to start the harriers along way off the map so they appeared in the right place on the edge of the map after 83 secs. Their first (long long) waypoint was set to limited and their second was set to normal (as they come over the coast). The timing i had was perfect and after some lovely camera work and use of the FIRE " Bomblauncher" command, splat one enemy base. Anyhoo the problem..... Well the patch has changed the default speeds for the harriers (because of the new pretty cool vtol abilities). Now limited speed is too slow for me (timings wrong) + the landing lights are on lol, and normal speed is way to quick as they are there too quick and the camera timings are obviously out. (BTW please don't say just move the planes as they are way off map and i don't know how to select them again lol.) What i need help with is the "setvelocity" command  (setvelocity[300,0,0]) that i have been trying as i can't seem to get the planes to go at the speed i put in or in a straight  line, plus i am unsure in my use of it as to direction (whether or not to use wps)  agggggh Basically in simple terms how do you get a harrier to move along its waypoint which is due east 90* moving at 300 kph, then at its second wp on the coast when it turns only slightly move to about 450kph or so (only guessing at speeds will have to work it out precisely) Have read many threads and forums and still no closer. If you know what it is that i have to do please explain nice and simple for me as my scripting ability is mainly cameras. If anyone can help i'd be muchos happy as spent a long time on the intro sequence and was so gutted when i saw it out of time. Ta much Bootleg Soldier