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bootleg soldier

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Everything posted by bootleg soldier

  1. bootleg soldier

    J.S.R.S. 1.5

    Brilliant i'm sure we can crash the download link ha :) Thanks for the different sonics when you can get round to em no rush, looks like i'll have plenty to keep me busy ;)
  2. bootleg soldier

    J.S.R.S. 1.5

    Had only just dl'd the last version very impressed indeed, waiting round for the next one defo. Sunday dinner at the inlaws or Arma hmm where was that takeaway menu!! On a serious note just waiting to see if there are any changes to the sub-sonic cracks, needs to be a touch sharper for 5.56 and a bit more bassy for 7.62. Only my opinion but based on Experiece :) Great work Bootleg
  3. bootleg soldier

    All Round Defence

    The only thing i'd change mate is having the gunners at the 12 and 6 position, that way the re-org can be done on the likeliest direction of enemy threat, that way you have your firepower pointing towards where the next position is and also where they may follow up from, always worked for me in RL :) Gonna test this quite abit as always wanted to see this in. Congrats mate good thinking. Edit. After testing a little i can see that different sizes of formation could be neccesary, this to counter Indirect fire, in an open environment usually push the guys up to 50m out, anyway will play more really good concept thanks :) Bootleg
  4. bootleg soldier

    Rambo

    There is already a thread in offtopic for this
  5. bootleg soldier

    Rambo

    There is already a thread in offtopic for this
  6. bootleg soldier

    Your home town/city/farm?!

    you living in Czech Republic as me? I live in small village by Opava city. No i don't live in the Czech Republic He lives in Russia as I am Am I right? No i don't live in Russia (or North Sahrani although spending alot of time there)
  7. bootleg soldier

    Evolution V1.0 Large scale respawn coop

    Maybe your own thread would be helpful ice, then you can update people to your hearts content, and we can have this one for talking about evolution 1.5a
  8. bootleg soldier

    Your home town/city/farm?!

    you living in Czech Republic as me? I live in small village by Opava city. No i don't live in the Czech Republic
  9. bootleg soldier

    Note to ATI users

    Love to ask for a refund but my 9800xt is 3 years old , have to say it gives great performance still and am so glad i invested in it at the time. Jordon i have requested by email and other methods for the next drivers to give some priority to the handle leak but as you say don't hold your breath folks, funny how the 8800 users getting all flustered and uptight and us ATIers just get on with it BTW that last part was not serious, for all you jump down my throaters Best regards Bootleg
  10. bootleg soldier

    Your home/city/farm on Sahrani?!

    Hehe nice answer guess you've caught the Evo bug too Agree with poster above, depending on whether the place was a warzone or not i would have to go for Estrella area
  11. bootleg soldier

    Your home town/city/farm?!

    I live in the Best country in the whole wide world
  12. bootleg soldier

    Evolution V1.0 Large scale respawn coop

    Also these maps are quoting versions 1.5b, c , d , higher than the current version , so anyone not knowing about the current version (a high percentage of players) will automatically think its the latest release , maybe if they put 1.5 modified or something to let people know at least there actions would not seem that bad. People have always modified content, but to come into this forum and gloat about something that he specifically asked you not to do is pretty bad form. Bootleg
  13. bootleg soldier

    Evolution V1.0 Large scale respawn coop

    And your server is? (so i can stay away)
  14. bootleg soldier

    2nd Beta 1.07.5157 feedback thread

    On which version?
  15. bootleg soldier

    Evolution V1.0 Large scale respawn coop

    Mandrake i believe your answer is not even 2 or 3 pages back (and if you cannot be assed to look its because there is an MH6 respawn option on this version. Settable by the admin at the start of the game)
  16. bootleg soldier

    Air veichle aiming

    You need to use the harrier with sidewinders and cycle through targets when you see a enemy blip on your radar, this should bring up a lock box around the target, when this is a diamond fire away. As far as i can tell it takes two sidewinders to take down the SU34 Also you could use the stinger missile from the ground, i believe the same method above applies too. Come to think of it all weapons locking is exactly the same (also a bit plain and boring after a few flights) PS i hope i read your question correctly Best Regards Bootleg
  17. bootleg soldier

    Beta 1.07.5154 feedback thread

    Sorry to say it maddogx but your gonna get spammed to hell, wish people would just read sometimes  , is there a way anyone could delete posts not on topic (like he very kindly asked   ) Edit Nate77 did you read the first page?, i very clearly stated this already.
  18. bootleg soldier

    Beta 1.07.5154 feedback thread

    I actually posted in the main thread too with this but fear it will never be read and lost in the pages, by title this thread seems more appropriate and i'm sorry i did no see it first  Ok i shall review the new(ish) feature of the laser targeting. Ok i love the prospect of proper las targeting and am glad this patch has gone a long way to improve this, yet there is a huge problem with the harriers reactions during targeting and bombimg these targets still, the main one that they seem to bomb way to low and in tests about 40- 45 times out of 50 will be killed by the explosion of their bomb, to compund this i have also witnessed them crash for no apparent reason after bomb release when they have not been damaged themselves. The tests i have conducted have been on Ramadhi, varying targets in varying positions on the island (from the town to defilades), me as a spec ops recon, and up to four harriers coming from different angles at the island, (2 of these where grouped, i was not grouped to any). The first test conducted was against four T72's on the airfield, two harriers incoming. - This was where i found the first problem. The harriers on bomb run were shot down very very quickly as they were coming in way to low and way way to slow, every single harrier i targeted for was shot down before completing the bomb run rarely getting to the point of releasing bombs, and if they did they lost target after bailing out and bombs went astray.- Only once in about 20 tries did a bomb hit the target. The T72's just completely mashed up any plane that flew towards them as they were just to slow. As an example i then flew the harrier myself low towards them at a high speed, (i can hit laser targets going over 700kph) which was just over 600kph, i only recieved about 2 or 3 hits from the four tanks. - This was proof enough for me that the speed was the major problem, (tried full speed in waypoint also no change) another factor may have been the targeting of the T72's was to good for a fast moving object like that. (though i will confess my knowledge of what it could do in that regard is poor) Moving on i then tried lots of infantry and urals with only one UAZ mg, and placed them in the town, easy meat (but at a cost ). I set up on a hill to the east and Lasered up a spot in the town. The first two harriers collided in mid air over the town  moving on the next harrier dropped it's bomb fine and hit dead on, but was caught in it's own blast and crashed. Next three harriers same result, next harrier was shot down by the UAZ  , this was the theme for the next 15 minutes, only three harriers managed to bomb properly and not die, (out of around 50) i have a suspision they were damaged though. Also sometimes they ignored my las target completely and used their cannon on the trucks (which they seemed ok at). Have tried them with flyinheight 200, 500 and 1000, at 1000 they don't seem to bomb, (well maybe got bored after waiting 5 mins) at 500 they can't pull up from their dive and crash, 200 seemed the best with a few surviving (but never completing more than 2 bomb runs), the ones that survive mainly have their bomb run over completely flat terrain (i know Ramadhi is pretty flat but i mean real flat) This has not been encouraging. Next i have tried flying the harrier myself to see if there is any improvent in AI lasering off targets. The AI recon would laser targets but there was a problem with the target dissapearing just as i was on the bomb run (about 1 time in 2), it actually dissapears often when i press fire to drop the bombs (could the button be clashing like the others?), there was no obscuring of the target either it was on flat airfield. I have also noticed that the with AI lasering bombs sometimes do not end up that close sometimes (well close but not direct hit close) as an example with my brother lasering i have had many many direct hits in a row, literally right on top (got good enough to take out the any building in front with a second bomb on the same run ) Overall i was pleased with the amount they targeted even if it was a slight lottery still. Have many more tests planned but busy with RL, will let you know of anything of note that i find, BTW if you find a way of getting really consistant bombing then call me a silly ass and let me know how, also i wish i could show you videos but my framerate will not allow it Will be looking at the TOW missiles in depth aswell as i must admit i am slightly confused by them now. PS thanks for the haze removal, at last 3000m can be seen, why waste that lovely scenery behind haze. Best regards Bootleg
  19. bootleg soldier

    Public Beta Patch 1.07.5154

    Ok i shall review the new(ish) feature of the laser targeting. Ok i love the prospect of proper las targeting and am glad this patch has gone a long way to improve this, yet there is a huge problem with the harriers reactions during targeting and bombimg these targets still, the main one that they seem to bomb way to low and in tests about 30-40 times out of 50 will be killed by the explosion of their bomb, to compund this i have also witnessed them crash for no apparent reason after bomb release when they have not been damaged themselves. The tests i have conducted have been on Ramadhi, varying targets in varying positions on the island (from the town to defilades), me as a spec ops recon, and up to four harriers coming from different angles at the island, (2 of these where grouped, i was not grouped to any). The first test conducted was against four T72's on the airfield, two harriers incoming. - This was where i found the first problem. The harriers on bomb run were shot down very very quickly as they were coming in way to low and way way to slow, every single harrier i targeted for was shot down before completing the bomb run rarely getting to the point of releasing bombs, and if they did they lost target after bailing out and bombs went astray.- Only once in about 20 tries did a bomb hit the target. The T72's just completely mashed up any plane that flew towards them as they were just to slow. As an example i then flew the harrier myself low towards them at a high speed, (i can hit laser targets going over 700kph) which was just over 600kph, i only recieved about 2 or 3 hits from the four tanks. - This was proof enough for me that the speed was the major problem, (tried full speed in waypoint also no change) another factor may have been the targeting of the T72's was to good for a fast moving object like that. (though i will confess my knowledge of what it could do in that regard is poor) Moving on i then tried lots of infantry and urals with only one UAZ mg, and placed them in the town, easy meat (but at a cost ). I set up on a hill to the east and Lasered up a spot in the town. The first two harriers collided in mid air over the town  moving on the next harrier dropped it's bomb fine and hit dead on, but was caught in it's own blast and crashed. Next three harriers same result, next harrier was shot down by the UAZ  , this was the theme for the next 15 minutes, only three harriers managed to bomb properly and not die, (out of around 50) i have a suspision they were damaged though. Also sometimes they ignored my las target completely and used their cannon on the trucks (which they seemed ok at). Have tried them with flyinheight 200, 500 and 1000, at 1000 they don't seem to bomb, (well maybe got bored after waiting 5 mins) at 500 they can't pull up from their dive and crash, 200 seemed the best with a few surviving (but never completing more than 2 bomb runs), the ones that survive mainly have their bomb run over completely flat terrain (i know Ramadhi is pretty flat but i mean real flat) This has not been encouraging. Next i have tried flying the harrier myself to see if there is any improvent in AI lasering off targets. The AI recon would laser targets but there was a problem with the target dissapearing just as i was on the bomb run (about 1 time in 2), it actually dissapears often when i press fire to drop the bombs (could the button be clashing like the others?), there was no obscuring of the target either it was on flat airfield. I have also noticed that the with AI lasering bombs sometimes do not end up that close sometimes (well close but not direct hit close) as an example with my brother lasering i have had many many direct hits in a row, literally right on top (got good enough to take out the any building in front with a second bomb on the same run ) Overall i was pleased with the amount they targeted even if it was a slight lottery still. Have many more tests planned but busy with RL, will let you know of anything of note that i find, BTW if you find a way of getting really consistant bombing then call me a silly ass and let me know how, also i wish i could show you videos but my framerate will not allow it Will be looking at the TOW missiles in depth aswell as i must admit i am slightly confused by them now. PS thanks for the haze removal, at last 3000m can be seen, why waste that lovely scenery behind haze. Best regards Bootleg
  20. bootleg soldier

    Evolution V1.0 Large scale respawn coop

    Umm i change mine in the recruitment hut, works for me i put it on 3000m
  21. bootleg soldier

    Armed Assault weapon ballistics

    The sight zeroing has got my vote for sure. BTW have seen no difference of bullet flight path with a standard m16 up to ranges of 6-700m, just aim in the same place as always and fire (this cannot be right surely).
  22. bootleg soldier

    Public Beta Patch 1.07.5154

    Please tell me this aint so!!!!!!!!
  23. bootleg soldier

    Public Beta Patch 1.07.5154

    No evolution for a little while  Some good fixes, still no mention of burnt out chopper in MP bug, (or there may be but someone translate). Could they have released the 1.06 version in the mean time aswell, so unwilling beta testers are at least able to play with the yanks. Lets be gratefull somethings out. (rip it t to pieces later lol) Happy gaming all Bootleg
  24. bootleg soldier

    when will the tools come out?

    someones gonna put you over their knee
  25. bootleg soldier

    Army Eight Point?

    Not really my cup of tea to moan about (as i know f all about US uniforms) but come on frederf, didn't expect that response to a guys first post
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