BKnight3
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Posts posted by BKnight3
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Try the ingame action call - "I'm wounded" - IIRC its press key 5 and then 4.If your buddies are teamplayer they will have an eye on you and help you. But if you only do you own lonewolf rambostyle - don't expect any support.
Dude, I am, read the post above yours.
I'm sticking by my men and I'm getting tked by people saying they've been calling out for several minutes. Its either that or being ignored.
All because I'm in a different squad.
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BKnight, you seem confused that the great majority of people that play ArmA play it because it's a simulator, realistic, and not a icony arcade fest that shooters are.That's why color coded red/green markers is a no go, why a "call medic button" when you could realistically have no way of contacting a medic is a no go, why fully repairing enemy armor and expecting it to magically be considered friendly because of all the hard work you did is a no go.
Play on Veteran with ACE/ACRE and the game is an entirely new experience. Play it Recruit and expect it to be like Battlefield and it'll be disappointing.
To be honest though, realism settings aside, it does sound like you play with a gaggle of BFoons who are too stupid to operate a sock much less be trusted with operating a rifle. Find a server with intelligent players who check targets and have situational awareness and I think you'll enjoy things much more.
ACE/ACRE are automatic on Arma 2? Its not modded in?
That's news to me.
I'm not asking for a goddamn "I need a medic button," I'm asking the Arma system of saying "I'm wounded, I need a corpsman now" interface THAT IS IN THE GAME BY DEFAULT LOOK IT UP work so a teammate from a different squad can understand me.
FYI, I've played the hell out of the game.
It's no where near perfect, if you think CQC should work like what BIS imagines then fine.
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Which is utterly unrealistic.If the team all play US Marines for example, they all speak THE SAME LANGUAGE.
It's logical that if one member calls for help, ITS IN THE SAME LANGUAGE.
If I am right next you, even though you speak a different language, using the ingame interface to call for help you should get the message that I need help.
As it stands, using the ingame mechanics, one squad cannot ask for support from another squad using said interface.
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Neither me, nor the multitude of people I played with had a single problem with this. ArmA2 even has direct comms with proper 3D positioning and you can call for medic with your mic.So I'm guessing you are on a clan server, with everyone with the same language? Lucky you.
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There you go again jumping around to another topic... :nono:
Again, I'm not.
Again, with BF2, regardless of where you are, no matter what squad you are in, no matter what language you speak, you have the ability to simply ask for tactical help and be understood.
BY DEFAULT, BY GAME CODE.
With Arma 2, if you are NOT in the same squad, but on the same side, you CANNOT hear any form of support requests unless using TS, Vent.
BY DEFAULT, BY GAME CODE.
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It's not a normal thing to use an enemy vehicle, and usually it's smart to broadcast in both voice chat (TS) and in text chat that you are in an enemy vehicle, list the type it is (t72, btr60, or what ever) and pray that some CAS pilot doesn't snuff you out anyways.But again, realistically you don't have US troops jumping into a Russian tank knowing how to read the controls and operate it. If you jump into one in game, you have to take the risk that you'll be killed mistakenly.
Read my post again, I was indeed spamming the hell out of text/voice.
FYI, I was mostly killed by infantry, with more than one occasion being satcheled....
Also, going on EU servers like KH tends to bring in people that don't speak english sometimes. RED = ENEMY seems to win with that.
Also keep in mind tanks are meant to be VERY user friendly. Tanks can be driven by tractor driving farmboys for a reason.
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Well some of those features in BF2 aren't very realistic and with ArmA being a Military Simulator it's right that these things can't be done. The answer is effective communication which I realise is unfortunately missing on some public servers but personally I don't think those elements of the game should change because of that.So if I have friendly forces right next to me, if he is in another squad asking for help, I can't hear him?
That sounds like a game mechanic thing rather than a team communication thing.
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It also has your name in red, deosn't do it with enemy tanks. Stop playing with trigger happy morons and ffs don't give them any TWS equipped weapons because they are too tarded to identify before firing either.Confirming universal recognition system of RED = ENEMY/GREEN = FRIENDLY, is too good for ArmA/ArmA2.
---------- Post added at 06:58 PM ---------- Previous post was at 06:55 PM ----------
Now you've lost me bro. Come back when you figure out how to string your ideas together in meaningful ways rather than jumping around randomly...HOW THE HELL IS THIS TOO HARD TO UNDERSTAND?
I disable an enemy vehicle, KILL THE CREW, I fix the enemy vehicle, I use it as my own, I HIJACK THE DAMNED VEHICLE.
I USE SAID VEHICLE AGAINST THE ENEMY.
Everyone on my team then STILL THINKS THE TANK IS ENEMY BECAUSE I AM HIGHLIGHTED RED, EVEN THOUGH I AM FRIENDLY.
I am SERIOUSLY thinking you may have teamkilled me once because this idea is so foreign to you.
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I have played BIS games since OFP, I've played as a medic a lot - and not a single time I had problems like these.Whenever the dude is wounded he can always call a medic on TS or type in side chat as a last measure
Don't play with morons?
And I'm sure you think the system's perfect. In BF2, I'd get a HUD, minimap display, and a blatant call for "medic" (even though it should be corpsman) over the "radio" no matter where he is on the map, no matter what squad, as long as he's on the same team. No need to say where i was, it gave a big icon to my position.
I used to play on KH and still had problems with retarded medic requests.
With the Friendly fire seriously fix the damned thing.
Some people think its absolutely a bad idea to steal an enemy tank and use it against them. So I just hijack a tank, fix it up, and lo and behold, I get killed because "YOU'RE RED, YOU'RE ENEMY."
ArmA's perfect I bet.
---------- Post added at 06:50 PM ---------- Previous post was at 06:47 PM ----------
What the hell are you talking about? ArmA has all of these things, but to reiterate my point since you obviously don't get it: It's not about whether said things would be good to have in ArmA, but making the argument that "ArmA should have it just because BF2 has it" is stupid. The proper argument is "ArmA should have it because it's a useful feature that the game is currently lacking." In the case of animated entry into vehicles, there's not a whole lot were missing out on because of this. It'd be a cool feature to have, but to implement it just for the sake of some other game already having it is absurd.
Seriously, disable an enemy tank, fix it up and use it against the enemy.
That is what I try to do most games, but some people just don't understand the logic.
Countless times I've been blown up by friendlies, even spamming on global chat, VOIP, etc.
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Hopefully BIS does what it feels is necessary, and doesn't just try to imitate others. Anyway, my point isn't that BIS shouldn't take inspiration from other games, but using a comparison to completely different games as a reason to criticize ArmA is not productive.The argument that "game X can do it so ArmA should have it" is flawed in all cases where game X is not directly related to ArmA.
So universal calling for a medic from BF2 is flawed?
So many times an ignorant teammate starts tking me when I'm medic because he's yelling over his squad radio he's wounded and gets tired of me not hearing him even though he's right next to me. The problem being me being in another squad.
Green = Friendly
Red = Enemy
Apparently that system is too complex and not universal, last time I've checked Arma 2 still has Friendly Fire incidents from stuff like this.
Seriously, common sense stuff still didn't make it in, and its been how long since release?
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Well good for them, but it wasn't BIS. Also, wasn't that a 2003 title? That was back when art was less complex and arguably easier to produce in quantity. Still, one game having something is hardly worth expecting BIS to do it.So just ignore what the rest of the industry does and just do its own damn thing because BIS is so superior.
That's why Arma is known throughout the world for its flawlessness and is bankrupting the competition.
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Does Planetside have anything else but 25 vehicles?You'd be surprised. I do miss the 600 player skirmishes, despite how laggy it was back then. Check the website.
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Do "some standard FPS" games have anywhere near the amount of vehicles that ArmA has, that require animations for each entry point? That's a lot of spare time that BIS must have in order to do it if it's not a priority... :rolleyes: Just look at RO2, they have fully animated and interactive interiors for all their vehicles; all 2 of them, since as a result they say each one takes a month or so to complete.Seriously people come on, give some thought to your "game X has it so ArmA should too" type of posts. Comparison is dangerous.
Planetside MMOFPS, 25 vehicles total, entry point animation for every vehicle, some vehicles having 3 or more entry points.
Even has a vehicle docking into vehicle animation.
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Most of the combat action seemed to be floor to floor indoors methinks -not a specialty of the Arma engine. Would probably work better on an old R6 engine or Swat4. Too bad they're dead :(Aw... I thought CQB would be worked out by now, weren't SEALs being taught by BIS?
/end sarcasm
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Since it is extremely difficult to move one thread into this one, I guess I'll just copy/paste my suggestion here.
I'm sure it needs to be said, even if someone is already on it.
This combat action was something almost completely out of an action movie, SOOO many things could have easily gone wrong. Its a miracle the that nothing hit the fan.
I personally think it is worth doing, and doing RIGHT.
For now, I'll suggest some things for whatever missionmaker is brave enough to do this correctly, since BIS obviously have their hands full.
Here's a few suggestions:
1. Random script to have one of the helos fail enroute.
2. Random script to have local populace notice helos (Twitter feed).
3. Random script to have OPFOR/local military academy/Pakistani Air Force/local town react to either Twitter, helos, or gunfire(Could lead to very unique BHD type scenario). Also stress to the players the situation of such problems.
4. Random amount/quality of bodyguard.
5. GOOD VOICE ACTING AND RADIO CHATTER.
Please discuss and brainstorm, I'll be back later for more suggestions.
---------- Post added at 03:31 PM ---------- Previous post was at 03:29 PM ----------
My mediocre skills are trying as we speak but I am a amateur. All I have is a location and some half assed attempts at an insertion via helo.Location can be the villa on zargabad.. Perhaps some more skilled people could elaborate on what else we could do.
IMHO, the professionals should do this.
If noone from the Arma community can do it right, then I'll be glad to see this when Battlefield 3 comes out.
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I'm sure it needs to be said, even if someone is already on it.
This combat action was something almost completely out of an action movie, SOOO many things could have easily gone wrong. Its a miracle the that nothing hit the fan.
I personally think it is worth doing, and doing RIGHT.
For now, I'll suggest some things for whatever missionmaker is brave enough to do this correctly, since BIS obviously have their hands full.
Here's a few suggestions:
1. Random script to have one of the helos fail enroute.
2. Random script to have local populace notice helos (Twitter feed).
3. Random script to have OPFOR/local military academy/Pakistani Air Force/local town react to either Twitter, helos, or gunfire(Could lead to very unique BHD type scenario). Also stress to the players the situation of such problems.
4. Random amount/quality of bodyguard.
5. GOOD VOICE ACTING AND RADIO CHATTER.
Please discuss and brainstorm, I'll be back later for more suggestions.
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Like I ask in the subject, make recoilless rifles fire like cannons, not rockets as depicted in Arma 2.
Or perhaps its too hard?
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It is not...it features HE rounds that explode in impact further than 50m. Noone is forced to use the pellet magazines...Slug and HE are seen most, all working in excess of 100m..no fun at the receiving end at full auto.no accuracy penalty?
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Oh no. not more high explosive superweapons everyone is runnign around with...the AA-12 is worse enough already.Its a shotgun, thats close range. Just.... engage farther than 50 meters.
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Since BB guns actually exists it should be in the game.:partytime:BB guns being used by a country's military?!?! Please cite this cool news!
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Since this firearm actually exists and is actually being used why not add it?
http://en.wikipedia.org/wiki/XM25
Why not?
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Got it to work Zipper.
It was a problem with Steam A2/CO, restarted it a couple of times and it finally worked.
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Having trouble with "For Queen and Country."
Squad leader isn't talking to me, did I dl the wrong version?
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Why do I lose leadership in the final part of the mission?
I have everyone in ideal positions, then lose leadership to "2" and he thens orders ppl in the unarmed truck in the middle of battle :confused:
ARMA 3, E3 Coverage (reveals)
in ARMA 3 - GENERAL
Posted
This also translates into AI.
I can easily prove it.
Go to editor, and make two units, both one side, BUT NOT SAME GROUP.
Make the player a random infantry unit, the other "medic" class.
Make player get wounded (fall off a roof) and walk up to the medic.
Spam "wounded" all you want, they wont help.
I'm sure this works in real life too, i mean not helping a wounded comrade like that happens all the time im sure.