Jump to content

Banderas

Member
  • Content Count

    767
  • Joined

  • Last visited

  • Medals

Posts posted by Banderas


  1. i get your advice and i understand but what we are going for with NB is a mixture of A2 and Modern setup, and the NOMEX idea may have to be scrapped for FR because of issues getting hold of a proper template

    Got it, I was to tell that nomex suit (also SAM-R or M39) is not that important IMHO, but I couldn't finish my thoughts because had to run to the local DM with spouse :D

    I don't want to tell you how to make your mod, just hoped I can help clear some minor details to attention.

    Can't wait to see the first public alpha.

    Cheers


  2. Heey guys!

    Nice you're making such a big USMC addition into the game. I've run through fast on these 8 pages, and please allow me to play a bit smartass around about USMC equipment :)

    -M1A2 is currently not available in USMC inventory, they use the A1 variant with equipment unique to the Marine Corps, some are equipped with elements of the TUSK kit.

    ACE2's M1A1 models are as realistic for each branch as it can get to this date (might consider Mateck's M1 Abrams pack for reference or even model usage?

    http://www.armaholic.com/page.php?id=3141 ;

    -Sniper/DMR weapons: in bolt action M40 variants available; there are a lot of semi-auto models in use; nowadays Mk12 Mod1, M110 SASS are used most; some years ago Mk11, M39 EMR were used widely, they are still in use, but being phased out by the M110; SAM-R is a unique weapon system, very few were built (maybe around 100 pieces), was used only by the II MEF, and aren't in use anymore since 2007-2008 (being replaced by the Mk12); (M14) DMR was used before 2009, being replaced wit heither Mk11 or M39 EMR;

    -Nomex suits: were used heavily by Force Recon/Battalion Recon units before 2007, some infantry units also used them until the wider introduction of FROG;


  3. Did some more "drive-by" on this map, and I can only talk in superlatives about it. The city is so big, realistic in layout, I could go around in it for hours and still have new places to discover. I would say BI should consider apply you as a terrain designer for sure :), and I hope in time there'll be an opportunity to fully finish this map and other GSEP ones.


  4. I downloaded it yesterday, and the city is very plausible and nice big. I like this very much. The imagination is much better than in the pseudo "new" official maps Bystrica and Bukovina. I like this one very much, the only thing that's missed a bit is some forests in the area.

    Edit: hope I read it wrongly from the lines, but is GSEP in any danger of discontinue?


  5. Got the LITE version, so far my feelings are mixed at the best. To be honest before I've took a preview of the LITE, I wanted to get this DLC ASAP, but after the first impressions, I think I'll wait until I'll have some surplus pocket money.

    Positive sides are the new equipment, some unique (BREN 805, Scorpion EVO, CZ75), some nicely re-touched (L-159, modernised T-72).

    "Neutral" is that the expansion itself is in reality "just" an expansion of an already existing faction, and no real new faction is present, as I expected to be the case.

    The letdowns are the "new" maps, which turned out to be only some cut-outs from existing bigger maps - indeed a map is simply called "Takistan (cut-out)". The other two are nothing more but areas of Chernarus, with new summer trees and with some buildings replaced to have a more "country"-likelooks to it (Bystrica is Chernogorsk-Elektrozavodsk-Novy Sobor-Stary Sobor" area, Bukovina is the airport with Vybor). The road system, building layouts are 99% the same so far, even the settlements' names on the tables at the city limits still the old ones (Elektrozavodsk, Chernokorgsk, Pusta....)

    I won't condemn the makers, it seems that developing A3 is a much higher priority at BI studio right now than making another DLC for a (soon) run-out title. But I just really hoped we could get to now a new side of Chernarus, not just a recycled map. End of complaints.


  6. Kind of a radio-voice addon, in which the Player's avatar/AI would recognize not only individual units (or two individual units since A2), but also groups for the sake of evading radio report spamming. So instead of a contact report like this

    -at 12 o'clock Enemy Squad Leader 200m

    -at 12 o'clock Enemy AT soldier and machine gunner 200m

    -at 12 o'clock Enemy medic 200m

    -going on for another 120 individual units present.....

    It would look like this, if there are many units present in line of sight:

    -at 12 o'clock enemy squad-sized infantry

    -at 12 o'clock enemy armor platoon

    -at 12 o'clock enemy AT team

    .....enemy motor patrol

    .....enemy mechanized squad


  7. Superrat first off congrats on the release!

    Don't even bother reading youtube comments, most of the commentators have the intelligence level of a handful of dead moths (and I don't mean individually but rather universally almost all of them). You might now the proverb; don't start a discussion with stupid ones, you'll dive onto their level and they'll defeat you with their routine.

    Keeping a lookout for future updates


  8. I believe we need COIN dedicated aicrafts in Arma2 to be flown on maps such as Isla Duala, Tropica, Lingor or Tigeria ... "engaging hostile troops at low altitude, low speed in a jungle and mountainous area" is something I am missing !

    That's why I had asked CheyenneAH56 to port his Bronco to Tigeria air forces.

    But I will be quite glad to have more of them, such as the EMB-314 Super Tucano, the IA-58 Pucara, the A-67 Dragon and PC-9 Pilatus/ T-6 Texan ... or even an old Cessna A-37 Dragonfly.

    Second on that, moar "low-and-slow" type of airplanes, they would better fit in the current game capabilities than the ultrasonic F-29 Retaliators :)

×