Banderas
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Everything posted by Banderas
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DIH 1970s Generic African Units
Banderas replied to dimitri_harkov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@esco have you added the new addon folders to the target line of your shortcut? -
Mando Missile ArmA for ArmA 2
Banderas replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I would say this is not necessary, as this mod is already very well usable with ACE 2, Mando even made "compatibility logic", so you can use it flawlessly with it. ACE decided to make their own system, I think because they don't have so much priority in adding features to submarines/ships and much stuff that are present in Mando Missiles, as they say "it's not in the scope". It would be better I think for Mandoble too to not start cutting his work to pieces to meet ACE team requirements. They'd like to make their own system, just like they will do their own Javelin, RKSL made their own chaff/flare too, not everybody has use the same. Also Mando Missiles reintroduced the "learning curve" into the gameplay for me, which I really missed some time from games, but I fear the majority would not be happy about that, you can already hear a lot of bitching if something have to make people "learn" a little bit, and teach them to compromises (thinking about the particular whining about "ACOG can't be used in close combat" bullsh*t) or something gets too realistic (no magically repairable tanks since armor system). Of course if they decide to work together then it's most welcome by me, but I am satisfied with the present, it doesn't make too much effort to add "@mando_missiles" into the target line. -
DIH 1970s Generic African Units
Banderas replied to dimitri_harkov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Have it done by your own taste. Some time ago I was putting every addon in one addon folder, but that got things a little messy when I had to search for a problematic addon, so I categorized them in order to find problems faster. So my advice would be to find an organizational base, and group them in that way, for example for not big mods I have one folder for addons (units, vehicles, choppers, ect...), one for islands, one for game system enhancements (PROPER enhancements, AI enhancements, ect...), and one for smaller sound addons. Besides them I put bigger mods & packs in separated folders (GL4, P85, BWmod, ACE, ect...), so I can play around somewhat easier to check system compatibilities between different addons/packs. -
Mando Missile ArmA for ArmA 2
Banderas replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, it happens that after missile launch I lose lock, and the missile breaks to left or right immediately. But it seems just right after some test, because it looses targets that are moving at medium to high speed. -
Mando Missile ArmA for ArmA 2
Banderas replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok thanks for the answers. Now again with the Su-25 and KH29L, I not only lose targets that have engine not running, but also when the targeted vehicle starts to move at higher speed, and the rocket immediately evades to the left/right. I don't know if it would be any realistic for those rockets to "memorize" the latest targetted point, and go there anyway (in case of a parked vehicle it would be good). If it is not realistic, then I didn't say anything of course. -
Mando Missile ArmA for ArmA 2
Banderas replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Interrogative (tm GK): when I use KH-29L in laser mode on Su-25, I continously loosing locked targets, having my missiles flying sideways, do those laser targets need running engine too? In ground lock I assume I can target a fix ground point. But what is remote mode good for? On-the-fly control (like TOW in RL)? -
Uhmm sorry CSJ, I tought you know that title - it's a work in progress by the makers of IL-2 Sturmovik, with the Battle of Britain theme, they should've released it abou 3-4 years ago by original intent.
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Wow great, so you decided to make Storm of War Battle of Britain instead of 1C company? :D Very nice looking, keep up the good work.
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Hey, at least I take my time for a quick snapshot at the island, and I have to say you are a walking wonder Ice, as the progress going this Island will be two times bigger compared to 1.0 in six months :)
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:eek: Thanks for it Ice, dowlnloading now!
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A.C.E. Advanced Combat Environment - Public Beta *2*!
Banderas replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've made an ACE compatibility config for a tank pack and it seems that I made a mistake somewhere because it made BMPs much stronger (don't know how though, because I didn't touch any of the ACE configs or the addon's config), I'm now convinced of this, thank you for your finding. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Banderas replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I need confirmation for this, because I don't know if I messed up some config, or is it in the mod: somebody put a BMP-2 in the editor, fire at it with Abrams's 120mm SABOT from the side at ~90 degrees, target the middle section on the hull, SABOT won't penetrate there....anybody else can confirm? -
-=/UP-ARMORED Vehicles\=-
Banderas replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
He's working on it, he only does it quietly. Before he released his up-armored HMMWVs he was MIA for several weeks, if not months...Trust him, he'll bring up the stuff sooner or later. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Banderas replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Auto???? on USP???:confused: Aren't you think about Glock 18? -
Mando Missile ArmA for ArmA 2
Banderas replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It might be because of ACE new armor damage system, since it's introduction if I blow a tank/APC to pieces I get frag only for the crew killed -
Go go M3tho0s :) @Rubberkite Thanks for that, I downloaded the EditorUpdate for Arma 2 some time ago, and now I'm using "invisible road" classes to hide grass from the runway. Now I'm ready with the runway and a taxiway on Pita airbase, problem with that is that there are little unevennesses in the runway and a lot on the place of the taxiway (not to speak about 2-3 bushes and a dang tree), and other problems placing new hangars and buildings because of little terrain slopes. But I hope I can finish it sometime.
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Mando Missile ArmA for ArmA 2
Banderas replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh I saw it lately, sorry, it's great, because sometimes it makes moving the camera around a little bit rugged and the targeting harder :) Also it might not be connected to Mando Missiles directly, but if I drop LGBs from altitude above ~500m, they tend to fall short on their designated targets (the higher you drop the shorter they fall) -
Australians At War Addon Team - Infantry Weapons Pack
Banderas replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Excellent high quality stuff! Placekeeper on my HDD -
Mando Missile ArmA for ArmA 2
Banderas replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm just getting it how to take out targets with the LGB camera on A-10 :) sweet especially since ACE removed targeting from the plane for them, and didn't include onboard laser system for any planes. Also with this mod it became possible to actually evade AA missiles fired at you. Some little bugs I found: 1. sometimes weapons are change pylons in mid-flight (last example I dropped away 2 GBU-12s and the swapped their place with the Sidewinders) 2. Maybe it's FPS wise, but sometimes the plane/chopper jumps into the LGB/Hellfire/any other camera when viewing through it -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Banderas replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It is a launch mode for the Hellfire, where the rocket will fly up after launch then dive on the target from above, similarly like real life Javelin rockets, the letters LOBL are meaning Lock-On Before Launch. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Banderas replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you Cross, updated I found these on Steel Beasts Wiki http://www.steelbeasts.com/sbwiki/images/3/38/M1A1_HA_frontLOS.jpg http://www.steelbeasts.com/sbwiki/images/3/30/M1A1_HA_sideLOS.jpg http://www.steelbeasts.com/sbwiki/images/9/9c/T72frontLOS.jpg -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Banderas replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@papoose244 check your PM box -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Banderas replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@oxmox You have to limit these in your own made missions, for testing purposes I like to have this kind of freedom. In a serious game serious players won't jump from tank to jet. For fun playing why you want to restrict these things? For testing purposes I use to jump from a jeep to tank and chopper. In real life you can grab a Javelin and a sniper rifle at the same time, why restrict it by default? ACE mod already have benefits if you play with the correspondent personnel: pilots have G suits so they stay concious for longer, crews have slight protection from loud sounds and overpressure. Maybe not all infantry can drive a tank around, but who said they always running around in crew suits? Why take away the freedom from the game? Following this thought we should make realistic simulation for these systems, flight models and such from Lock On, Comanche vs Hokum and other simulations, and things from tank sims like T-72 Balkan on fire and Steel Panthers, so only those would be able to fly an A-10 who could do in Lock On, and those could be the gunner in an Abrams who can handle the laser targeting system properly. Would be nice but why restrict the use from those who aren't qualified pilots and tank crewmen? -
Clay Soldiers (BIS units for all sides)
Banderas replied to Clayman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice idea Clay! Give'em beginners a little help :) -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Banderas replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It depends on how is your addon folders are organized. I use the two at the same time, although they have some little conflicts with each other.