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Banderas

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Everything posted by Banderas

  1. ohh I see the problem now, KH YAS didn't update their CSM2 version, they have 1.04b (I assumed they did update), and I only DLed the mod two days ago. Going to armaholic to dl newest patch.
  2. Hey dudes, I have problem with ACEX M16A4 models, with the latest patch (1.04f), none of the A4 models have recoil.
  3. Banderas

    USAF CSAR By Soldier2390

    Hey Soldier pal, I hope you don't mind posting some pics for your (hopeful) future projects. Security Forces in tan (cb?) flight jumpsuits http://www.af.mil/shared/media/photodb/photos/081118-N-1810F-102.jpg I think he's a FAC or TAC airman http://www.af.mil/shared/media/photodb/photos/090513-N-0917W-278.jpg Some airmen in full ACU, armed with M16A2 rifles http://www.af.mil/shared/media/photodb/photos/080904-F-0620E-932.jpg Air Force engineers http://www.af.mil/shared/media/photodb/photos/081211-F-0620E-244.jpg An airman on patrol with soldiers (note the light brown CIRAS-like vest) http://www.af.mil/shared/media/photodb/photos/080911-F-7823A-495.jpg
  4. Banderas

    [ADO] Tropica

    ooh just what I've been waiting for, a map where you cannot lob a mortar grenade from one corner of the island to the other :yay:
  5. I think these guys would look anachronistic in six colour, as in the chocolate-chips time some equipment didn't exist (MOLLE/ILBE, MICH to name some), they would be more suitable to be made from Project 85 soldiers, some of those even have the corresponding PASGT body armor and ALICE gear
  6. T-54/55 (and/or T-62) is still used in large numbers by third world nations, even by the poorest, they are simple and cheap and effective in their category as a wooden wheel. CDF might use them as second-line MBTs and for infantry support, patrol, for militia. T-72 might not be available in sufficient numbers, and a war-torn country like Chernarus will think twice about selling even old but still valuable military hardware in their possession. Example is us, even with my country's sh*t financial situation, we still have some T-55s conserved in reserve. So I'm voting yes on the CDF T-55 (or T-62).
  7. Hehe prepare for some Doomed space marines (freely after Duke Nukem). :D
  8. Yes, some 51x51 maps what will have some sense to have jets flying over them, mortar range does not cover 75% of the map...but those will be just dreeeeams dreams dreams dreams for a while Tu-160 for the people!!!
  9. Banderas

    USAF CSAR By Soldier2390

    Thanks Clavicula! Heh, so be it, I wish :) Only concrete non-AFSOC unit I found in the USAF Security Forces, which basically seems air force MP to me.
  10. Banderas

    USAF CSAR By Soldier2390

    It's a good initiative, airmen deserve some place in the game series after these years. Some questions thought, because I'm not very well into USAF "infantry". Are these guys considered special forces? If so are they going to be reskinned assault FR guys (in my view the should be, considering reskinning regular Marine models would look a bit awkward to me)? Might be a solution if you reskin ArmA 1 default BI soldiers or more preferably ask for Binkowski's US Army dudes, because as far as I saw pictures, airmen and soldiers uniforms and equipment are more likely to each other (rounded patrol caps, OTV/IOTV, ACH) than with the Marines' LWH, MTV and MCCUU. And you won't even have to reskin all, only the blouse and trousers, helmet cover and vest can stay in ACU color, see picture below: http://www.af.mil/shared/media/photodb/photos/080925-F-0000A-101.jpg
  11. How about a little exoticum: Ruger Mini-14 http://world.guns.ru/assault/as37-e.htm More weapons for rednecks, vigilantes, drug-associates, bandit gangs, post-apocalyptic survivor folks and if you have a problem, if no one else can help, and if you can find them, maybe the A-Team.
  12. How about some US "southern-state redneck militia" type paramilitary that I saw in some American films and series (Southern Comfort, JAG, Mercury Rising, Jericho, ect...)? In the detail of at least the BI guerilla/insurgent factions, they'd have civilian clothed armed individuals and semi/mixed uniformed "active" ones (BDU, ACU, MARPAT, Tigerstripe, what else is available in US), armed with shotguns, hunting rifles, civilian versions of AR-15 family (and other available in the US), "illegal" firearms (MAC-10, Intratec TEC-9).
  13. If some of you are using 3rd party armored vehicles in ACE, you might notice that some addons do not work very well with the system by default, being totally indestructible or just partially damageable (on some only tracks can be damaged). Sometimes if you use ACE wound module, you'll end up having the crew unable to be killed no matter what, running around in an invincible BMP. I decided to make replacement configs for 3rd party armor, in order to make them compatible with the newly introduced ACE armor damage system. For starters I begun with Vilas's Russian armor pack. There are problems I've encountered of course, some of may be model-related, but I don't know for sure. At current status the system works perfectly with all the tanks (T-55, T-62, T-64, T-72, T-80) and with some flaws with BMP-2 and BMP-2D. Biggest problem is that right now I cannot make BMP1, BMP1P and 2S6 work with the system, they are simply unscratchable. Here is the first working version of the config //vilas_st_ace.pbo class CfgPatches { class vilas_st_ace { units[] = {}; weapons[] = {}; requiredVersion = 1.010000; requiredAddons[] ={}; }; }; class CfgVehicles { class vil_tank; class vil_bmp1 : vil_tank { ace_minimalhit[] = {16,50 }; ace_era = 0; ace_p_detonation_hull = 0.800000; ace_p_detonation_turret = 0.200000; ace_p_detonation_engine = 0; ace_p_fire_hull = 0.800000; ace_p_fire_turret = 0.500000; ace_p_fire_engine = 0.800000; ace_p_firedetonation = 0.500000; ace_armor_hull[] = {{40,40 },{18,18 },{18,18 },{16,16 },{16,16 },{30,30 } }; ace_armor_turret[] = {{33,33 },{19,19 },{19,19 },{19,19 },{16,16 } }; }; class vil_bmp1p : vil_bmp1 { ace_minimalhit[] = {16,50 }; ace_era = 0; ace_p_detonation_hull = 0.800000; ace_p_detonation_turret = 0.200000; ace_p_detonation_engine = 0; ace_p_fire_hull = 0.800000; ace_p_fire_turret = 0.500000; ace_p_fire_engine = 0.800000; ace_p_firedetonation = 0.500000; ace_armor_hull[] = {{40,40 },{18,18 },{18,18 },{16,16 },{16,16 },{30,30 } }; ace_armor_turret[] = {{33,33 },{19,19 },{19,19 },{19,19 },{16,16 } }; }; class vil_bmp2d : BMP2_Base { ace_minimalhit[] = {16,50 }; ace_era = 0; ace_p_detonation_hull = 0.800000; ace_p_detonation_turret = 0.200000; ace_p_detonation_engine = 0; ace_p_fire_hull = 0.800000; ace_p_fire_turret = 0.500000; ace_p_fire_engine = 0.800000; ace_p_firedetonation = 0.500000; ace_armor_hull[] = {{40,40 },{18,18 },{18,18 },{16,16 },{16,16 },{30,30 } }; ace_armor_turret[] = {{33,33 },{19,19 },{19,19 },{19,19 },{16,16 } }; }; class vil_t55 : vil_tank { ace_minimalhit[] = {40,100 }; ace_era = 0; ace_p_detonation_hull = 0.800000; ace_p_detonation_turret = 0.200000; ace_p_detonation_engine = 0.200000; ace_p_fire_hull = 0.800000; ace_p_fire_turret = 0.200000; ace_p_fire_engine = 0.500000; ace_p_firedetonation = 0.200000; ace_armor_hull[] = {{400,490 },{30,170 },{30,170 },{40,40 },{40,40 },{200,200 } }; ace_armor_turret[] = {{380,490 },{160,200 },{160,200 },{100,120 },{40,40 },{0,0 } }; }; class vil_t55m_pol : vil_t55 { ace_minimalhit[] = {40,100 }; ace_era = 0; ace_p_detonation_hull = 0.800000; ace_p_detonation_turret = 0.200000; ace_p_detonation_engine = 0.200000; ace_p_fire_hull = 0.800000; ace_p_fire_turret = 0.200000; ace_p_fire_engine = 0.500000; ace_p_firedetonation = 0.200000; ace_armor_hull[] = {{400,490 },{30,170 },{30,170 },{40,40 },{40,40 },{200,200 } }; ace_armor_turret[] = {{380,490 },{160,200 },{160,200 },{100,120 },{40,40 },{0,0 } }; }; class vil_t62m : vil_t55 { ace_minimalhit[] = {40,100 }; ace_era = 0; ace_p_detonation_hull = 0.800000; ace_p_detonation_turret = 0.200000; ace_p_detonation_engine = 0.200000; ace_p_fire_hull = 0.800000; ace_p_fire_turret = 0.200000; ace_p_fire_engine = 0.500000; ace_p_firedetonation = 0.200000; ace_armor_hull[] = {{400,490 },{30,170 },{30,170 },{40,40 },{40,40 },{200,200 } }; ace_armor_turret[] = {{380,490 },{160,200 },{160,200 },{100,120 },{40,40 },{0,0 } }; }; class vil_t64 : vil_tank { ace_minimalhit[] = {40,100 }; ace_era = 0; ace_p_detonation_hull = 0.800000; ace_p_detonation_turret = 0.200000; ace_p_detonation_engine = 0.200000; ace_p_fire_hull = 0.800000; ace_p_fire_turret = 0.200000; ace_p_fire_engine = 0.500000; ace_p_firedetonation = 0.200000; ace_armor_hull[] = {{400,490 },{30,170 },{30,170 },{40,40 },{40,40 },{200,200 } }; ace_armor_turret[] = {{380,490 },{160,200 },{160,200 },{100,120 },{40,40 },{0,0 } }; }; class vil_t64bv : vil_t64 { ace_minimalhit[] = {40,100 }; ace_era = 0; ace_p_detonation_hull = 0.800000; ace_p_detonation_turret = 0.200000; ace_p_detonation_engine = 0.200000; ace_p_fire_hull = 0.800000; ace_p_fire_turret = 0.200000; ace_p_fire_engine = 0.500000; ace_p_firedetonation = 0.200000; ace_armor_hull[] = {{400,490 },{30,170 },{30,170 },{40,40 },{40,40 },{200,200 } }; ace_armor_turret[] = {{380,490 },{160,200 },{160,200 },{100,120 },{40,40 },{0,0 } }; }; class vil_t80bv : vil_tank { ace_minimalhit[] = {40,100 }; ace_era = 1; ace_p_detonation_hull = 0; ace_p_detonation_turret = 0; ace_p_detonation_engine = 0; ace_p_fire_hull = 0.200000; ace_p_fire_turret = 0.200000; ace_p_fire_engine = 0.500000; ace_p_firedetonation = 0; ace_armor_hull[] = {{510,540 },{70,230 },{70,230 },{40,40 },{40,40 },{200,200 } }; ace_era_hull[] = {{200,450 },{50,300 },{50,300 },{0,0 },{50,300 },{0,0 } }; ace_era_coverage_hull[] = {0.900000,0.500000,0.500000,0,0 }; ace_era_blocks_hull[] = {8,5,5,0,0 }; ace_armor_turret[] = {{670,740 },{420,580 },{420,580 },{140,140 },{40,40 } }; ace_era_turret[] = {{250,600 },{250,600 },{250,600 },{0,0 },{50,300 } }; ace_era_coverage_turret[] = {0.700000,0.300000,0.300000,0,0.300000 }; ace_era_blocks_turret[] = {8,5,5,0,4 }; }; class vil_t72M_nsv : vil_tank { ace_minimalhit[] = {40,100 }; ace_era = 0; ace_p_detonation_hull = 0.800000; ace_p_detonation_turret = 0.200000; ace_p_detonation_engine = 0.200000; ace_p_fire_hull = 0.800000; ace_p_fire_turret = 0.200000; ace_p_fire_engine = 0.500000; ace_p_firedetonation = 0.200000; ace_armor_hull[] = {{400,490 },{30,170 },{30,170 },{40,40 },{40,40 },{200,200 } }; ace_armor_turret[] = {{380,490 },{160,200 },{160,200 },{100,120 },{40,40 },{0,0 } }; }; class vil_t80U_G : vil_t80bv { ace_minimalhit[] = {40,100 }; ace_era = 1; ace_p_detonation_hull = 0; ace_p_detonation_turret = 0; ace_p_detonation_engine = 0; ace_p_fire_hull = 0.200000; ace_p_fire_turret = 0.200000; ace_p_fire_engine = 0.500000; ace_p_firedetonation = 0; ace_armor_hull[] = {{510,540 },{70,230 },{70,230 },{40,40 },{40,40 },{200,200 } }; ace_era_hull[] = {{200,450 },{50,300 },{50,300 },{0,0 },{50,300 },{0,0 } }; ace_era_coverage_hull[] = {0.900000,0.500000,0.500000,0,0 }; ace_era_blocks_hull[] = {8,5,5,0,0 }; ace_armor_turret[] = {{670,740 },{420,580 },{420,580 },{140,140 },{40,40 } }; ace_era_turret[] = {{250,600 },{250,600 },{250,600 },{0,0 },{50,300 } }; ace_era_coverage_turret[] = {0.700000,0.300000,0.300000,0,0.300000 }; ace_era_blocks_turret[] = {8,5,5,0,4 }; }; class vil_t80bv_c1 : vil_t80bv { ace_minimalhit[] = {40,100 }; ace_era = 1; ace_p_detonation_hull = 0; ace_p_detonation_turret = 0; ace_p_detonation_engine = 0; ace_p_fire_hull = 0.200000; ace_p_fire_turret = 0.200000; ace_p_fire_engine = 0.500000; ace_p_firedetonation = 0; ace_armor_hull[] = {{510,540 },{70,230 },{70,230 },{40,40 },{40,40 },{200,200 } }; ace_era_hull[] = {{200,450 },{50,300 },{50,300 },{0,0 },{50,300 },{0,0 } }; ace_era_coverage_hull[] = {0.900000,0.500000,0.500000,0,0 }; ace_era_blocks_hull[] = {8,5,5,0,0 }; ace_armor_turret[] = {{670,740 },{420,580 },{420,580 },{140,140 },{40,40 } }; ace_era_turret[] = {{250,600 },{250,600 },{250,600 },{0,0 },{50,300 } }; ace_era_coverage_turret[] = {0.700000,0.300000,0.300000,0,0.300000 }; ace_era_blocks_turret[] = {8,5,5,0,4 }; }; class vil_t80bv_c2 : vil_t80bv { ace_minimalhit[] = {40,100 }; ace_era = 1; ace_p_detonation_hull = 0; ace_p_detonation_turret = 0; ace_p_detonation_engine = 0; ace_p_fire_hull = 0.200000; ace_p_fire_turret = 0.200000; ace_p_fire_engine = 0.500000; ace_p_firedetonation = 0; ace_armor_hull[] = {{510,540 },{70,230 },{70,230 },{40,40 },{40,40 },{200,200 } }; ace_era_hull[] = {{200,450 },{50,300 },{50,300 },{0,0 },{50,300 },{0,0 } }; ace_era_coverage_hull[] = {0.900000,0.500000,0.500000,0,0 }; ace_era_blocks_hull[] = {8,5,5,0,0 }; ace_armor_turret[] = {{670,740 },{420,580 },{420,580 },{140,140 },{40,40 } }; ace_era_turret[] = {{250,600 },{250,600 },{250,600 },{0,0 },{50,300 } }; ace_era_coverage_turret[] = {0.700000,0.300000,0.300000,0,0.300000 }; ace_era_blocks_turret[] = {8,5,5,0,4 }; }; class vil_t80U_C : vil_t80u_g { ace_minimalhit[] = {40,100 }; ace_era = 1; ace_p_detonation_hull = 0; ace_p_detonation_turret = 0; ace_p_detonation_engine = 0; ace_p_fire_hull = 0.200000; ace_p_fire_turret = 0.200000; ace_p_fire_engine = 0.500000; ace_p_firedetonation = 0; ace_armor_hull[] = {{510,540 },{70,230 },{70,230 },{40,40 },{40,40 },{200,200 } }; ace_era_hull[] = {{200,450 },{50,300 },{50,300 },{0,0 },{50,300 },{0,0 } }; ace_era_coverage_hull[] = {0.900000,0.500000,0.500000,0,0 }; ace_era_blocks_hull[] = {8,5,5,0,0 }; ace_armor_turret[] = {{670,740 },{420,580 },{420,580 },{140,140 },{40,40 } }; ace_era_turret[] = {{250,600 },{250,600 },{250,600 },{0,0 },{50,300 } }; ace_era_coverage_turret[] = {0.700000,0.300000,0.300000,0,0.300000 }; ace_era_blocks_turret[] = {8,5,5,0,4 }; }; class vil_t80b : vil_t80bv { ace_minimalhit[] = {40,100 }; ace_era = 1; ace_p_detonation_hull = 0; ace_p_detonation_turret = 0; ace_p_detonation_engine = 0; ace_p_fire_hull = 0.200000; ace_p_fire_turret = 0.200000; ace_p_fire_engine = 0.500000; ace_p_firedetonation = 0; ace_armor_hull[] = {{510,540 },{70,230 },{70,230 },{40,40 },{40,40 },{200,200 } }; ace_era_hull[] = {{200,450 },{50,300 },{50,300 },{0,0 },{50,300 },{0,0 } }; ace_era_coverage_hull[] = {0.900000,0.500000,0.500000,0,0 }; ace_era_blocks_hull[] = {8,5,5,0,0 }; ace_armor_turret[] = {{670,740 },{420,580 },{420,580 },{140,140 },{40,40 } }; ace_era_turret[] = {{250,600 },{250,600 },{250,600 },{0,0 },{50,300 } }; ace_era_coverage_turret[] = {0.700000,0.300000,0.300000,0,0.300000 }; ace_era_blocks_turret[] = {8,5,5,0,4 }; }; class vil_t80bv_net : vil_t80bv { ace_minimalhit[] = {40,100 }; ace_era = 1; ace_p_detonation_hull = 0; ace_p_detonation_turret = 0; ace_p_detonation_engine = 0; ace_p_fire_hull = 0.200000; ace_p_fire_turret = 0.200000; ace_p_fire_engine = 0.500000; ace_p_firedetonation = 0; ace_armor_hull[] = {{510,540 },{70,230 },{70,230 },{40,40 },{40,40 },{200,200 } }; ace_era_hull[] = {{200,450 },{50,300 },{50,300 },{0,0 },{50,300 },{0,0 } }; ace_era_coverage_hull[] = {0.900000,0.500000,0.500000,0,0 }; ace_era_blocks_hull[] = {8,5,5,0,0 }; ace_armor_turret[] = {{670,740 },{420,580 },{420,580 },{140,140 },{40,40 } }; ace_era_turret[] = {{250,600 },{250,600 },{250,600 },{0,0 },{50,300 } }; ace_era_coverage_turret[] = {0.700000,0.300000,0.300000,0,0.300000 }; ace_era_blocks_turret[] = {8,5,5,0,4 }; }; class vil_2s1 : vil_Tank { ace_minimalhit[] = {12,50 }; ace_era = 0; ace_p_detonation_hull = 0; ace_p_detonation_turret = 0; ace_p_detonation_engine = 0.200000; ace_p_fire_hull = 0.700000; ace_p_fire_turret = 0.700000; ace_p_fire_engine = 0.800000; ace_p_firedetonation = 0.800000; ace_armor_hull[] = {{10,10 },{10,10 },{10,10 },{10,10 },{10,10 },{7,7 } }; ace_armor_turret[] = {{9,9 },{9,9 },{9,9 },{9,9 },{9,9 } }; }; }; note: values are only temporarly copied from the most corresponding ACE classes. What I tried so far is to give different "ClassHitpoint" values for them, redefine base class from "vil_tank" to "BMP2_base", drastically lower ACE minimalhit and armor values (even to 1), none of them worked. Other problem is that in the case of these vehicles, when I get them targeted by AI gunner, they target above them (this may be related to the mode only). I've made many tests, only weapons I was able to destroy these were GBU-12 and AGM-65 rockets. Down from Hellfire they cannot be harmed. Of course I tried ACE ammo, Vilas default ammo, there weren't any difference. Ps.: of course I've contacted Vilas, ACE team members and others about these, but as they're busy person I decided to attack the problem on more fronts. Ps2.: If someone could explain how exactly these values: "ace_minimalhit"; "ace_armor_hull"; and "ace_armor_turret" functions, and can give me some enlightment about the values, I would be very grateful. so what the values mean in this: ace_armor_hull[] = {{10,10 },{10,10 },{10,10 },{10,10 },{10,10 },{7,7 } };
  14. Banderas

    Maz-537

    And I just decided today to get a bit back to good old OpF :) Nice, DLing.
  15. Banderas

    CAA1 public release

    It's a pity Sakakah Al Jawf was deleted from all DL sites...
  16. There is KSC-3S bayoet for blufor, and maybe a shovel for opfor :)
  17. Banderas

    New APC for the CDF

    Umm...very nice, but where is the DL link?
  18. Judging by the lack of information about that title, I say no. I don't expect to see it within the next ~6 months But this is offtopic, keep discuss about ACE mod please (sorry for OFF)
  19. Banderas

    CAA1 public release

    @gorilla It is simpler if you put up OFP Island Pack through Yoma's addonsync, it has Everon, Malden, Kolgujev and Nogova along with a lot of OFP islands.
  20. Oh thank you very much SNKMAN, some of the problems are connected to bugs (???) with the SRRS module, seems like it doesn't apply to 3rd party classes. And seems as you said that stucking soldiers in the first aid anim might be ACE problem. About the map icons: ok, then if I put the mission into pbo and mission folder they won't be visible? That's good then, because I saw it in the editor, my bad, sorry
  21. Ok, so after a few tests I concluded that the AI is reluctant to surrender to non "default" units, the strange things I experienced with Surrender module on map, allowfleeing set to 1 for enemy -chasing a few infantry with an Abrams; *vanilla: fleeing then surrender *CBA: same result *CBA+ACE: same result *CBA+ACE+ACEX: AI did not surrender only after I've turned out :confused: -chasing infantry with CDF T-72A *CBA+ACE+ACEX: although took much longer than normally, AI at least surrendered when cornered. -also tried with M2 Bradley; no surrender, and with LAV-25; AI surrendered Is that possible that Surrender module does not work with 3rd party addons? Then I should move the ticket to A2 bugtracking?
  22. Will do. In the meantime, ticket created on dev-heaven.
  23. OK, tried it, I have Surrender module on the map, and for quicker results I set enemy's allowfleeing to 1. CBA only; units are surrendering after some time With CBA,ACE: enemy are running around like headless chicken, resist surrender
  24. Well it must be, because AI doesn't surrender with GL4 for me either Edit: Surrender works without ACE for me, but not with ACE
  25. Does anybody else experiencing the surrender module not working with ACE mod?
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