Bouben
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Everything posted by Bouben
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I would like the interruptible healing animation but it should consume the first aid kid. Imagine interrupting healing in the battle in real situation. Also, this would make people think more before using first aid kits. ---------- Post added at 18:29 ---------- Previous post was at 17:24 ---------- Anyone else getting noticeably worse performance in the today's dev build? I can seriously feel less smoothness even though the framerate looks the same as yesterday. As if I played a game with unoptimized shaders or something (unresponsive controls etc.). ---------- Post added at 19:51 ---------- Previous post was at 18:29 ---------- Today, I got this error when opening map during gameplay on Altis: --------------------------- arma3.exe - Application Error --------------------------- The instruction at 0x5f80e4ed referenced memory at 0x00000000. The memory could not be read. Click on OK to terminate the program --------------------------- OK ---------------------------
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[OPEN BETA] [SP] bCombat infantry AI Mod
Bouben replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fabrizio, I have noticed a strange problem with your mod recently. The enemy is not aggressive. Enemy barely shoots at you and just keep circling around when under fire. He is unable to create any pressure as if in loop of searching for cover and changing position. It is a duck hunt at 150m or so distances. Why is that? Something in config? Could you post your preferred settings? Thanks! UPDATE: They seem to prefer movement over shooting a bit too much in my opinion. In ideal situation, they should prefer movement only in order to find cover but after that they should fire as much as possible. Currently the vanilla AI is much more aggressive and challenging than bCombat. Also reactions of units in bCombat are slower than vanilla IMO. UPDATE2: Another big problem I have noticed is how easy is to kill enemies because of suppression. Imagine an enemy crossing a street sprinting. You start shooting at him and what he does? He immediately go prone and slowly tries to reach his destination. This is a very problematic behaviour in CQB and even at medium distances because enemy would be better just running as fast as he can to cover. Instead, he gets killed in the middle of the street just because he decided to go prone and crawl instead of running. I know this is probably very hard to fix but maybe AI could detect if there are obstacles for cover nearby and if yes it would prefer running instead of going prone even under fire? There is not such a problem with vanilla AI going prone too much in CQB. Vanilla tend to stay too much in the open though. UPDATE3: OK, I have disabled seeking cover in bCombat config and they seem to be more responsive and aggressive. Still not sure, yet. -
I read OPREPS etc. I have not get email yet. And yes, new weapon sounds are great. Pistols are too quiet now, though.
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The launcher is now unable to receive subscribed mods from the steam workshop if the filter is set to anything different than "Mod". Can anyone else confirm, please?
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Sound occlusion is confirmed? And what environmental effects can we expect?
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I don't use stable, so I don't know. I also agree with your "take XXX" suggestion.
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Sound is broken in the latest build. You can hear distant units (even kilometres away) as if they were close to you.
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Sound is broken in the latest build. You can hear distant units as if they were close to you.
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I am getting occasional CTDs with last two dev builds. I have never had a single CTD before in Arma 3.
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Guys, I have found a crucial AI bug that needs ASAP fix (link in my signature). 0022452: AI commander rearm order bug
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Absolutely.
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That's embarrassing. Thanks for the info.
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Nicely put. ---------- Post added at 19:06 ---------- Previous post was at 19:01 ---------- What fiasco? Could you (somebody) elaborate on that, please?
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I am wondering... where? :)
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Please Please BI do not break All In Arma!!... or FINALLY support it!
Bouben replied to Tyl3r99's topic in ARMA 3 - GENERAL
Exactly. -
Still the same debate about not having enough model designs while ignoring their actual functions?
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Thank you and good luck with that :-)
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So, AI can still see through completely obscuring grass and shoot at the player.
Bouben replied to pd3's topic in ARMA 3 - GENERAL
So you accept it as a feature? :-) -
Was there any change in soldiers animations? Running seems too stiff right now. And even weapon handling feels strange animation-wise.
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Weapon Inertia & Sway Feedback (dev branch)
Bouben replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
What kind of feature is that? Why should free-aim be freed of laws of physics? -
Weapon Inertia & Sway Feedback (dev branch)
Bouben replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I consider this to be an exploit that needs to be fixed. -
So, AI can still see through completely obscuring grass and shoot at the player.
Bouben replied to pd3's topic in ARMA 3 - GENERAL
Exactly. I am so tired of his non-sense suggestions. The only solution for the mentioned problems is to fix them. Nothing else. No workarounds. -
So, AI can still see through completely obscuring grass and shoot at the player.
Bouben replied to pd3's topic in ARMA 3 - GENERAL
This. -
Exactly.
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Oh! Even better then! Thanks! Excellent. Thank you!
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