Bouben
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Everything posted by Bouben
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Devs, is it really difficult to simply lower the volume of Marshal's machinegun? It is so disproportionally much louder compared to any other weapon in the game. Really really annoying and uncomfortable for ears. Just turn its volume down a bit for god sake. Nothing more is needed. It should be done in a matter of seconds. This was already requested a long time ago. It is such a trivial fix. ---------- Post added at 19:49 ---------- Previous post was at 19:47 ---------- Not correct. Limiter is just a compressor (with very fast attack and release) set to an infinite ratio.
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I cannot imagine how much running you guys have to do in your games that you complain about breathing all the time. I rarely have to run all the time because I need to scan my environment for threats and move carefully. Strange.
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This is a simple, ridiculous design flaw that should be fixed. Two separated teams under your command (red and blue) 150 meters apart. You order all your men (in a firefight) to take cover. Suddenly, both teams are trying to regroup together in bounding overwatch until they are in one formation and taking cover. Stupid, slow, clunky and absolutely, utterly, completely unnecessary. Please devs, just disable the stick-in-formation tendencies and regrouping when the AI is ordered to take cover. Just make them duck under the first cover they can find nearby and give them a rest with those stupid formations that only lead to AI getting killed. --- Also, when AI is ordered to regroup with YOU (you, the leader) why are your team leaders forcing the guys (their subordinates) already regrouped with you to regroup with them just so they can move in one pack to you and regroup again? That is incredibly stupid because most of the time you use regroup for units that are rarely really far from you so there is no need to force them moving in a formation and you also risk lives of units having to run from their cover just so they can regroup with someone. It would be wise to disable this behaviour too. Just make them run to you as fast as possible without caring about formations. One use MOVE command when ordering far away unit anyway. Thank you.
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- delete - ---------- Post added at 15:32 ---------- Previous post was at 15:30 ---------- Can you, again, please stay on topic?
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I want my "Firing Drills Champion" achievement! :)
Bouben replied to John Kozak's topic in ARMA 3 - GENERAL
Thank you, did not know that. -
I play with CSAT often. It is refreshing and I love Zafir.
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I want my "Firing Drills Champion" achievement! :)
Bouben replied to John Kozak's topic in ARMA 3 - GENERAL
Have you completed them all with gold medals? -
Bootcamp / VR Discussion (dev branch)
Bouben replied to LuLeBe's topic in ARMA 3 - DEVELOPMENT BRANCH
On the other hand I would love a comeback of Chernarus-type map even if it means abandoning Altis :-))) -
I believe the new fatigue system has a potential to filter out extremely casual players from Arma. I would therefore let it be in all difficulty levels :o))
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+ 1 Very good point.
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[OPEN BETA] [SP] bCombat infantry AI Mod
Bouben replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I understand it correctly, Gliptal, this is an external interface not an in-game interface, right? -
I also want better AI ASAP but can we stay on topic, please?
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Bootcamp / VR Discussion (dev branch)
Bouben replied to LuLeBe's topic in ARMA 3 - DEVELOPMENT BRANCH
I believe VR training could use more detailed instructions in hints for a complete beginner. A lot of time I had a feeling it is not step-by-step enough (I am not a beginner, just saying). -
Exactly. I see ships as a completely useless waste of space and time in Arma series for most of the time.
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For me, the slowmo running is tolerable to some point but after 50% fatigue and up it is completely awful. It is like bullet time. It feels so wrong and unnatural. Not to mention cheap.
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What about the slowmo animations when tired? Do devs plan to improve it or keep it as it is now? I am sorry but currently it looks and feels absolutely awful. I am worried that it is impossible to improve it without changing animations for tired state. I would be glad if someone proved me wrong.
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So what is the best practice for average user? Use it or not?
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crosshair, third person and zoom needs to be rookie difficulty
Bouben replied to defk0n_NL's topic in ARMA 3 - GENERAL
I believe this would be absolutely useless. -
crosshair, third person and zoom needs to be rookie difficulty
Bouben replied to defk0n_NL's topic in ARMA 3 - GENERAL
The crosshair should be huge even if one is standing still. You should have only approximate indicator when not using iron sights. And crosshair should not be showing your dispersion at all, in my opinion. -
I think it is a shame a bit. I thought it would be more user-friendly.
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Have you ever used binoculars in real life? I was recently surprised how much sway and shaking there was even if I rested my hands on something.
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What features are fundamental to the Marksman DLC? (no speculation)
Bouben replied to RushHour's topic in ARMA 3 - GENERAL
I would say that, unfortunately, you will be disappointed. -
Arma 3 is better performance-wise then Arma 2 while having better visuals. At least on my PC.
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crosshair, third person and zoom needs to be rookie difficulty
Bouben replied to defk0n_NL's topic in ARMA 3 - GENERAL
Yes, I noticed and it sucks a lot. This needs to be changed soon. There is no need for iron sights with such crosshair behaviour. I also like the roshnak's mockups but I think they should be even less precise - bigger. ---------- Post added at 17:09 ---------- Previous post was at 17:05 ---------- Agreed. It is not good. -
Don't panic and wait until it's done and balanced.
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