I agree that the sound needs a bit of work.... You can hear a bullet hitting a targets body from over 200meters away, apart from the silencer issues....
I like the way the AI react to advancing targets once you've innitiated the combat. I was in Entre testing out the mod when a T80 was there protecting the flagg. It killed me twice and then I prepared a little more carefully after respawn. Once I made it back over the hill to Entre, the tank was gone. I noticed that there was alot of fire coming from Montignac, it was the opposition taking the town. It appeared that the T80 previously protecting that flagg had rushed to Monti to join his AI ally's against the other forces. Once I took the flag at Entre, he came back to retake the town he is scripted to protect, but not alone....
I would hate to see these type of unpredictable AI actions replaced by somthing easier and more predictable. However I do agree that the silencers are WAY to loud, I also noticed this with grenade blasts and the ability to hear a bullet entering sombody from as close as 200 meters to as far as 1000 meters away.