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Everything posted by blackland
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Building the "addon.cfg" (example) for mods/addons
blackland posted a topic in ARMA 2 & OA - SUGGESTIONS
A compelling entry the name and version of the addon/mod, which the server is always displayed (or what a community-tool can be queried). It is important that this entry must necessarily exist, so the addon/mod works! The "addon_name.pbo" must therefore a unique name and have an exact date - or version - which in an "addons_name.cfg" is stored. This ensures that you have a ingame browser (or an external tool) is also always the current state gets displayed. These two entries must therefore be present. Optional would  specify a download path well. -
Building the "addon.cfg" (example) for mods/addons
blackland replied to blackland's topic in ARMA 2 & OA - SUGGESTIONS
With a version number and a Web address in the "addon_cfg" is much easier to compare! Much better for external tools or ingame browser! -
Vista Troubleshooting Thread: The one and only
blackland replied to sickboy's topic in ARMA - TROUBLESHOOTING
Error by VISTA and Creative Sound? No - here is the answer: How Stockduck in the german support-forum found out, causing the Soundmax-openal-Driver adi_oal.dll massive problems when the company sound cards Creative has installed. The solution is a simple renaming in adi_oal_old.dll (example). >>Source>> (german/deutsch) -
Thx SOLUS Thx!! Great work and very special thx!
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I am not the german community manager...! I am Moderator of german support team. The "gametv" demonstration was not professionally organized, moderators were bad. Markus has tried to do the best of it. The whole thing was improvised and lets the good GC-Press-Kit forgotten!
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Some ArmA II UH-1Y Venom in-game screenshots
blackland replied to maruk's topic in ARMA 2 & OA - GENERAL
Thx for true. Good luck and see you 2009 ....!! -
No, who says that? This is the official current status.
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Eurogamer News, today 11:00 am: http://www.eurogamer.net/article.php?article_id=216867 "505 Games has announced that it will be publishing ArmA II in Europe during Q1 2009..." 505 Games = 1Q/2009 Peter Games = 4Q/2008 I think the GC08 will explain.
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Is this an officially sanctioned release of info, or is there NDA violation at work here? No, it is not. You know, that did not officially known.
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No No - final patches is not on friday and middle may is 15.! Next week pls, if all goes well.
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I suck in german, but does this mean some sort of HQ unit? Is this for the improved CTI we've seen in the latest ArmA2 footage (the last vid about the 1.12 patch)? Yes is it. The last video from tiscali (of the ArmA2 series) is content of ArmA F1.12. krawall.de say´s , this is the last finalpatch for ArmA! Okay - lets go ArmA2!! @Victor.. this is not leaked - this is true! the info comes from Morphicon (Peter Games) the german publisher.
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Yes is it. Do not forget, a better performance comes to!
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Great Job - Thanks!!
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Great. A fantastic island, a fantastic job. Who was here, many things recognizes again! Respekt! Respekt! Respekt!
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Here is a list of wishes by the German community (12.11.2007). Special thanks for translation to mi2slow from www.eutf.org!! 1.) Gameplay AI - AI will react to audible shots in the environment - AI can't see through fallen trees - AI will try to take / storm occupied houses - the effectivity of the AI shall be much more dependent on viewdistance suppressive fire weather and vegetation - the AI shall no longer be allknowing so it can't hear the player when he tries to keep undected by sneaking lowered position or silenced weapons - optimize the AI: pathfinding and action/reaction - hear and see with interaction between the groups so the acting is believable - end the pinpointing of the AI - suppressive fire that is not only done by the AI but also affects it - possibility for a stepless raise or lowering of the body (e.g. when proning have a short view over small parts or when crouching behind cover cast a short glance over it) - pick and dropable Backpacks that will increase the volume to carry for a unit. Dropped Backpacks keep their content and cann be picked up again at any time or transported by vehicles - the more weight / equipment a unit is carrying the more it slows down or will loose stamina. - a weapon / object pick that no longer depends on a slot system but will be dependent on weight and volume - each object has got a certain volume and weight. A unit can only pick a certain amount on objects / equipment (vest, helmet etc.) - unit dependent object picking - special forces are able to carry more weight than regular units und do not loose stamina that fast on euqal weight. - allow to carry two rifles - primary weapons (one usable - one shouldered) - changed system for injuries, bleeding and blackouts - allow to pull or carry inkured units und limit movement and healing inside vehicles by medic dependent on the kind of injury - ragdoll effects - you can sit on the load floor of pickups or offroad vehicles - the possibility to attach stationary guns to trucks or load statinory machinge guns to trucks - shoot out of a vehicle (e.g. drop a grenade from a littlebird) - realistic pressure waves und damage model caused by explosions inside of buildings - transport objects by vehicles (ammo boxes etc) - longer duration for repair of vehicles - move inside of moving vehicles - roping out of air vehicles - vehicle properties change by weather (changing behaviour of aircraft in storm - longer braking distance on wet weather - wheeled vehicles get stuck in heavy mud) - realistic damage to vehicles - distinguished hit zones with conditioned hit - effectiveness - realistig glass properties per vehicle - more interaction with objects! e.g. Satchels in litterboxes or mailboxes - sit on benches or chairs - place something on tables - no more empty buildings but enterable buildings which got furniture inside - you can do more than shoot holes into houses . they can burn and when completely burned will be only a black ruin. - the new damage model of buildings in a limited amount for infantrie and vehicles (maybe seperated body parts by mines - seperated wheels - hood doors and metal parts of vehicles which can do a colleteral damage in the close perimeter - balanced landscapes with plains lakes rivers valleys hills and mountains - bigger cities than on Sahrani - harbours and major airports - real civil infrastructure including buildings - all seasons inside the game including wind weather having influence on the gameplay - comprehensible Story with multiple main actors - camaign with several endings /ends - information and weappons/ammo collecting similar to OFP:Resistance - decrease perfomance usage - replay function 2.) Multiplayer -startup parameters shall be set in the options -a system like Massgate where gamers can chatt ingame -an additional alternative to the existing respawn system like a spectator script -setting of a password is possible during an ongoing online match -a functional anti-cheat-system against cheats that take incluence on the server - addons should be downloaded automatically from the server - addons that the mission does not need shall be removed from the RAM - including of addons and mission is possible while server is running - remote administration for the dedicated server without connect by the game client - remote administration of the server (webinterface) 3.) Weapons / accessory -functional smoke grenade (AI view blocking) - differnt smoke grenade/devices with differnt duration for the smoke -differnt types of mines - lasermaker on the barrel of the weaopns - simulatanous marking and shooting is possible - teargas as new weapon (mapfact has shown that it is possible and how to do it) including gas mask as woking anti - knife, sling to strangle - claymores - leaser distance measuring - flashbangs - the possibility to use explosives in different kind / doses (e.g. below an object laying on the ground as soon as it is picked up .... boom or open doors with it) - realistic Mildot-System - realistic hand grenade (see Americas Army) - current (standard) weapon systems with real parameters - equipment that can be combined in the menu or during the game - C4 placeable on the ground or stickable to objects - differnt kinds of ammunition - single selectable - realistic behavious of ammunition depending on kind and usage - diving including Oxygen-bottles and breathing devices - quick switch from weapon to pistol with possibilty to drop the weapon while changing magazine - shorter duration of weapon switch animation 4.) Vehicles / Aircraft / Units - more (water)vehicles and aircrafft with distinguished properties - more civilian vehicles and trains - more civilian (cinema - supermarket) and governmental establishments (hospital - shool) - mini vehicles for airports which can push airplanes back - movement possible inside of driving and flying vehicles and choosing seat position on entering a vehicle - ejection from vehicles (air and land) on the position you take seat (e.g. in the Littlebird everybody ejects front left - no matter on which side of the heli he is seated) - COM System for commanders of tanks - an optical display how much more will fit into the "cargo bay" of a vehicle - no more freaking "tank is hit beeping" - drivable helicopters that can move on ground - realistic HALO-Parachute jumps that can be steered - reflecting rear mirrors - realistic transport capabilities (aircraft, ship, flat bed trucks ) espeacially pioneers or logistics 5.) Community - an open beta test which is used to eliminate all "startup problems" before it goes to the stores - a demo that is released in time and a straight work with the BTS - Eastereggs 6). Editor - evolution of the script languages (hoping for object orientation of it) - scripteditor integrated into the 2D editor (the switching between Desktop and game is not nice) - maybe an option to set population and animal density (slightly - middel - strong populated - dependent on that X civilians on the towns spawning) - assign faces (e.g. camouflage) or give/take weapons by menu selection - more options - additional (fine) tuning options - tolls as full version including manual Source: the official German support forum Next, the list will be sent to marek/maruk.
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German Community - list of desired content
blackland replied to blackland's topic in ARMA 2 & OA - SUGGESTIONS
@Sickboy I have not written, the thing I noticed was this attitude (some things are perhaps incorrectly translated or otherwise thought). Maybe he was a little too honest? Suma said he likes the military scenario not. How can he be programmed and do not know how it works as a whole? That is not good. As he sees the error? To the list: who makes no proposals should not say afterwards! We understand that many things can not be implemented. But you see, what then at the end but still per patch can be achieved. Although the begin BIS only said, that it is really not possible! Who is doing nothing, which also gets nothing. -
German Community - list of desired content
blackland replied to blackland's topic in ARMA 2 & OA - SUGGESTIONS
That is correct, but the community is the buyer! BIS should listen to the wishes and consider what to do. So a little? That they do, I think is out of the question. But how much? -
German Community - list of desired content
blackland replied to blackland's topic in ARMA 2 & OA - SUGGESTIONS
Unfortunately, Suma said in an interview with Jerry Hopper that he has no desire ArmA2 to program. The scenario like him not. The best prerequisites for the game. A pity that such matters must read! I hope that the other employees think something positive and take the wishes to heart. Please BIS! -
German Community - list of desired content
blackland replied to blackland's topic in ARMA 2 & OA - SUGGESTIONS
Even 50% would be a start. The rest can come later. -
Dsf's unofficial stargate simulator
blackland replied to Dingmatt's topic in ARMA - ADDONS & MODS: COMPLETE
Great and good work!! -
Batapatch 1.09 is here... Ready. XAM 1.4 PW is here ..... Re...... Sorry.
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Har Har Santa claus comes sooner.... *Ho Ho Ho*
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It is fundamentally important, in what order Mods started, as priorities. To override the following Mod always the settings of the foregoing. ".... Arma.exe -mod=Prio4; Prio3; Prio2; Prio1" Prio = Priority 4 >> 1 (low>>> high) The problem until now available Launchern that the startup sequence is arbitrary and unchangeable!
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An alphabetical order is not enough. Each Mod on the list must be to move freely or place in the list may be selected!
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German Community - list of desired content
blackland replied to blackland's topic in ARMA 2 & OA - SUGGESTIONS
All these fans have hope...