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B.T.

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About B.T.

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  1. B.T.

    Arma bugs

    sry but that's bullshit! The engine doesn't load textures, doesn't load the correct LODs, doesn't load the correct midmaps - and this on all available graphic-settings. If my system wouldn't be able to handle the amount of textures (even on very low settings which is bullshit) I would rather get a slide show (very low FPS ~1) than have missing textures in the game. My system can handle any other state of the art game without problems at medium-high settings - when my graphic-card isn't able to handle the texture-sizes I simply get a massive FPS drop-down when moving the camera around. You're also not able to explain wrong LODs with a lack of graphics memory. I think the LOD and texture issue are pretty much of the same origin - the engine loads wrong LODs along with wrong midmaps - these midmaps are extremely lowres, like on the dead soldier, the walls and the trees - so they would actually only be used when you are really far away. So as I said before I think it's rather an engine issue than my hardware, drivers (which are all up-to-date) or game-version. btw People on a german board with a X1900XT report similar issues..........
  2. B.T.

    Arma bugs

    it has probably been posted before, but I just wanted to report that I'm getting MASSIVE graphic-bugs aside from the poor performance problem of the german version. A lot of the texture of the game are simply not loaded, sometimes only lowres (midmaps?) textures are loaded sometimes the normalmap is rendered, but the diffusemap is missing. Another issue are wrong model LODs - as you can see on the screenshot the LOD of the APC in the background is totally out of place for this kind of distance, same problem with cars, trees etc. ArmA Intro Arma Intro texture bug, editor mission These issues remind me a lot of the reported bugs of a czech online gaming magazine, so I assume it's not a problem of the german version - seems to be rather an engine issue! These bugs appear on any kind of visual quality settings of the game - from very low to high! My system specs are: Asus A8V Deluxe AMD Athlon 64 3500+ 1024mb ram GeForce 6800 (128mb) Windows XP SP2
  3. B.T.

    Retextured BIS buildings?

    I'm glad you guys like my work so far I've done this more like a little side project, so I didn't really spent much time on it and that's why there weren't much news in the past. I haven't been at home the whole weekend and just found an email of a member of the WGL mod in my mailbox yesterday. To come to the point of my post - I'll send the WGL mod all my replacement textures, so that they can release them with their mod. I'll probably do one or two more buildings, but don't expect much more, cauze I'm quite busy with RL stuff and a Doom3 TC (thedarkmod.com).
  4. B.T.

    Opf engine based photography 3 -no pics > 100kb

    BIS abrams - retextured. (click to enlarge)
  5. well that's actually what I'm doing here ;) I "patched" the original data.pbo with my textures.
  6. well as far as I know y2k3 doesn't contain high-res versions of those vehicles, does it? I haven't downloaded it yet, because of my internet-connection, but the screenshots on the hp still show the original CWC vehicles: http://ofp.gamezone.cz/_hosted/bratty/PB/images/pic18.jpg ;)
  7. Hi guys, I'm new over here (eventhough Flashpoint belongs to my favourite games since 2001) and wanted to show you some of my work on high resolution textures of the old CWC tanks and vehicles. My aim is to give those veterans a new and photorealistic look, so that they can even compete with newer inoffical addons ;) The first ones are complete: CWC Abrams (click on thumbnail to enlarge) Soviet UAZ further stuff is coming along nicely for example the Ural-Truck I hope to release all this stuff as some kinda replacement mod, as soon as the majority of the old CWC vehicles is complete. -BT
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