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bunkerslusken

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Everything posted by bunkerslusken

  1. bunkerslusken

    Conspiracies

    I have the same problem. Also, once I get near the guy, he immediately hits the deck (Lies down). I think he is afraid of me for some reason. I think The civilian side is hostile to East. Check it will you? Also, I'd just like to say, this campaign has Great (with a capital G) atmosphere. Especially with your DXDLL settings. Keep it up man!
  2. bunkerslusken

    Conspiracies

    I hear this Campaign or mod or whatever alters the DXDLL settings, correct? Well, do they overwrite them, and do I have to make a backup? This seems totally wicked awesome, the graphic looks really cool judging from the screenies.
  3. bunkerslusken

    Conspiracies

    I hear this Campaign or mod or whatever alters the DXDLL settings, correct? Well, do they overwrite them, and do I have to make a backup? This seems totally wicked awesome, the graphic looks really cool judging from the screenies.
  4. bunkerslusken

    ZOS/Zombie Outbreak Simulation

    Well I tried it in COOP last night, and well we didn't encounter any difficulties at least. In fact a bit too little difficulty, My brother and I got about six kills added together, including the kills the AI guys got. I think some kind of zombie-generating script resists to work. It doesn't really come as a surprise, I just thought you'd like to know the outcome. The second Evac team works like a charm . Exactly what this mission needed. Although unfortunately one of the convoys got stuck in Triglav and refused to move. But thanks to the second convoy, The mission could go on. I kind of blame myself a little for not securing the towns in the convoy's path before calling them in, they ran through two zombie-infested towns before reaching the destination, and when I spectated the convoy that got stuck (Great script by the way), I noticed that all the civilians inside were all dead, so I concluded the convoy must have been overrun. Triglav seems to be a real bottle-neck for the convoys, they always kind of stuck there, though most of the time they got through eventually. Once I experienced the last vehicle of the convoy messing around San alto on the way home. Though he shook himself loose after a few minutes. About those cars... Sure, why not, I've always wanted to try them in a mission, maybe they could be useful if your vehicle breaks down.
  5. bunkerslusken

    ZOS/Zombie Outbreak Simulation

    Actually no, I haven't got the chance yet to try it out, like I said, will give it some time tonight. And hey, I really appreciate you putting me in the readme and all. Made me feel important.
  6. bunkerslusken

    ZOS/Zombie Outbreak Simulation

    Well, as for COOP, I don't know how hard it could be, but from what I've noticed It's mostly just to make the other members of your squad "Playable", and things wrap up pretty much automatically. Though I'm not sure about this mission, as you said with all those scripts and all... With your permission, I could make that little change, and try it with my brother tonight, see how it works out?
  7. bunkerslusken

    FFUR Incoming HUGE RELEASE !!!

    How about using the original BIS Animations for the resistance side For a little more diversity? They aren't all that bad you know...
  8. bunkerslusken

    ZOS/Zombie Outbreak Simulation

    I just tried your mission out, and I think it was really well made. After the first few evacuations gone successfully, I got to one of the towns full of zombies I got a little closer to make sure if they were really zombies or not, and boy was I sorry! I thought, what the heck we've got two HMMWVs with M240 GPMGs on top of them, and they got what, their hands and teeth? So I got a little too cocky, and when I at last got out of the godforsaken town, I had lost three men, had two wounded, and one of my HMMWvs was a mess. I found out to my greatest relief, that it was possible to rearm, heal, and repair back at the base. Very well thought out. I think it's really cool the way the zombies attack, first just a few, and then a few more, and then about a dozen, and after a while there are masses of them constantly attacking your civilians. And once the virus gets to them, it's almost impossible to stop it from spreading. I found out after a while that you can stop the zombies from resurrecting by Hiding their bodies. At first I thought it was kind of a bug, but then I thought, maybe it's like "Inject the antidote", or "Remove head", or "Jam a pole through body", or something like that, so I could live with it. Makes the mission a bit too easy though... It takes quite a while for the evacuation trucks to get to their designated evac zones. It is bearable at the beginning, but the towns on the other side of the island is really a pain to hold for all the time it takes for them to get there. Maybe you could make two teams that can be called upon simultaneously, to save some time. At the end I had my squad spread out over four locations, and all I could do was stand by and watch as two of them got overrun while I was waiting for the first transport. Overall a good mission with great potential, I will certainly play this again! Edit: Oh yeah, I almost forgot; you should add some music to the mission. Makes for great atmosphere.
  9. bunkerslusken

    International Special Forces

    Oh my god, now I'm really impressed! These guys look awesome, keep up the great work!
  10. bunkerslusken

    Star Wars X-34 Landspeeder

    What's that sky in the background? Never seen a sun like that in OFP...
  11. bunkerslusken

    AV-8B Harrier II

    Why no use Vit's textures? With his permission of course, The addon may be old, but the textures are still ace. also, about the VTOL Capability, can't you just make one version which flies like a helicopter? I know how incredibly unrealistic it is, but I remember playing around with those pre-O2 Harriers based on the russian frogfoot, and it was just lots of fun! Have you seen that movie where arnold Schwarzenegger blasts the crap out of a skyscraper full of terrorists in a harrier? It just looked incredibly cool!
  12. bunkerslusken

    AV-8B Harrier II

    I believe he mentioned that in the readme. I have the same issue, and I think everyone else who've tried it had it. This is some kind of p3d error (I wouldn't know I'm not an addon maker) but it is in the addon, and nowhere else. Vit's is the only Marine Harrier out there, and it's heavily beta. It's a pity nobody's upgraded it or done anything newer. Any chance for an update, vit?
  13. bunkerslusken

    CSLA 2 Update1

    asking again I don't think it does. The pistol anims are the old default ones iirc.
  14. bunkerslusken

    Any funny campaigns out there?

    This "Crap" stuff sounds really interesting, I tried to find a working download, but the campaign is so crappy I can't even extract the archive anyone got any newer mirrors for it? At least teh crap mishun is totally great
  15. bunkerslusken

    CSLA 2 Update1

    Yes, I totally realize this, and it would probably make for some interesting new tactics to be invented when making tank-busting missions. BUT none of the official old missions are made according to these specs, and that makes practically all missions involving Tanks and RPGs completely unplayable. Edit: Also, Realism or no, the AI should still be able to hit their targets I was looking forward to replaying the resistance campaign with all these cool replacements, but with these RPG's it just can't be done. That is really a shame, with these really good-looking guys... Well, there are still the official CSLA missions to be played! I'll get back to that now...
  16. bunkerslusken

    CSLA 2 Update1

    I was re-playing the Resistance Campaign with CSLA, and i noticed that the RPG's are just totally unbalanced! The AI always misses if the target is more than 50 metres away, and even at that range, the rocket is to weak to even take out an M113. Maybe this is more realistic, but it makes many Original OFP missions completely unplayable. Maybe you should consider replacing the NH-75 wih an ordinary RPG-7 completely, and make sure the AI can aim it. Edit: I notice it takes 6 Rockets (Compared to the Original game's 2), to take out a T72. This is just undoable. I'm sure this makes Tank combat more interesting, but to the ground infantry, this is just unfair! I really don't want to sound like I am complaining, this mod Rocks!
  17. bunkerslusken

    Idea -:- "UN"

    Actually , the pack posted by capairman is the same as all the others, only the latest version. Other UN addons include the Bell 47 by Martin, the Various other vehicles by pinky, and the DKM UK Pack. UN Addon pack DKM UK Pack Martin's 47 Pinky's site Also I think there was another UN pack over at OFPEC. Here Both the UN packs are pretty old, so they don't have any fancy weapons with them, but that can easily be fixed in the editor with some good weapon addons, and a lot of patience. The first UN pack in the list contains UN soldiers from twelve nations, Almost all the BIS vehicles in UN color scheme, and a bunch of more or less useful signs. Canadian soldiers are included, and they even got their own Diemaco's I am aware that most of these have already been posted, I just wanted to sum things up a little...
  18. bunkerslusken

    UK Desert(ed) troops = BLEED 1.0

    In fact I think it would be wise to make a version without weapons at all, so people could decide for themselves what weapon addon they want to use. Looking good as always BB, I already got some nice ideas for missions with these guys..
  19. bunkerslusken

    UK Desert(ed) troops = BLEED 1.0

    Blackblood, might I recommend you use Kabal's L85 Pack instead? They are an independent addon, so they would be easier to have required than the entire UKF DPM pack, and they look easily as good as them. They are also as much compatible, since they also use JAM magazines as well as kabal's own mags. You can issue your soldiers either one. The pack includes all the weapons that should be needed for infantry combat. EDIT: For snipers I would also suggest the RKSL Sniper weapons pack, as someone pointed out before. And syphboy's 226s would be the "pricken över i"
  20. bunkerslusken

    Y2K3 Version 7.3

    Yeah, I noticed this too, when I tested a little replacement config of my own. This has to do with the JAM soldiers' own config. Most of the JAM units are set to inherit everything from the units in the basic config. However, the east officer is set to inherit from the JAM soldier, and only has his model given as the BIS defalult one. That means the officer model is not set to inherit from the default config, but it is set to be the original old bis style model. The only way to change this is to modify the JAM config, I'm afraid. It's not hard to do it yourself, but maybe the creators of JAM could keep it in mind when they write the upcoming JAM3... I hope this isn't all too confusing...
  21. bunkerslusken

    HKG36 v1.0 & HKMP7 v1.1 released

    I wanna see an MG43!
  22. bunkerslusken

    Dustbowl

    A small bug: Every now and then one of my squadmembers decides to go "support" something in the middle of the enemy village. (I'm guessing it's the pilot who is wounded and keeps asking for support all the time, and since my men are all "medics", they might get the idea to run off and heal him.) Since I can't tell him to "not" support him, the only thing I can do is watch him run off, kill a few tangos, and die without me being able to do anything about it. Dashing off after him usually only results in getting me, him, the pilot and half of my squad killed. (Just in time to get an updated retry). Please do something about this, I would love to play this mission through.
  23. bunkerslusken

    FlashFx Units Replacement pack 5.0!

    In that case, what will you do with the Desert and Winter Replacement packs? Will they just be winter or desert units running around on the BIS default islands? It's not exactly like you can overwrite them again, is it?
  24. bunkerslusken

    BWMod Update release

    Looks great! I notice the Marder floats kind of strange, you should look up that. Are there any german Voice.pbo's out there?
  25. bunkerslusken

    New Work

    How about this camo? The Urban-T Camouflage. It looks very futuristic and also pretty cool!
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