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BadAss -Mapfact.net-

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Everything posted by BadAss -Mapfact.net-

  1. Hello everybody! For the optimal use of the Editor our team member Lester has been busy again. Now he offers the MAP_EU editorupgrade for ArmA 2. It makes most if not all hidden objects available for placing in the mission editor. This Editorupgrade will be released in several steps and is allready designed for easy expansion. We will release some additional boosterpacks in the future. Features: The actual object categorys of the Editorupgrade: Rocks - Stones and Rocks Roads - Bridges, Dam, Streets, Ways and Runways Sidewalks - Sidewalks und Pathes Houses - Civil Houses Industry - Industrial Buildings and Equipment Plants - Trees, bushes, flowers Rails - everything about Trains and Tracks Military - military Buildings, Tents, and Emplacements Ruins - Corpses, Wrecks, Ruins and Rubbish Walls - Walls, Fences, Gates and Streetsurroundings Misc - Container, Materials, Playground, ... Signs - Signs, Streetlights, Poles and Billboards Interieur - Furniture, Electroniks and Drinks Water - Boats, Buojs,Seas Enjoy! ;) Read the whole news Download page Direct download
  2. BadAss -Mapfact.net-

    BW Composition Pack 1.1

    Hi Foxhound, thank you for posting the news and for hosting it! Appreciated! :)
  3. BadAss -Mapfact.net-

    BW Composition Pack 1.1

    As sometimes pictures tell more then words here are some screenies for you to see what's this all about: Enjoy! ;)
  4. Possibly some comma missing somewhere. Did you try to comment out different blocks of code already? That might help to localize the faulty part.
  5. BadAss -Mapfact.net-

    SP Mission "The Cleaner"

    Congrats, it's finally out! :cool: Thank you for letting me test it but at the same time i've got to apologize for not having more time to! It's a fine mission on a really nice place, skillfully crafted like one expects from Wüstenfuchs. I had great fun playing it - hopefully all of you will too! Btw. MP versions of the Wüstenfuchs classics would be really, really cool! :D
  6. Hello all! :) Here you can discuss our projects, works in progress, missions etc., report bugs or problems (hopefully not too many!), post ideas and ask about what you are interested in concerning Mapfact.net. Too, we will announce our news here. Like e.g. our first addon release for A2. Enjoy!
  7. BadAss -Mapfact.net-

    Mapfact.net discussion thread

    I just wanted to post this news here. I somehow forgot it until now - how could I? So I see your kind comments - thank you for that - and you sad comments - sorry for making you feel sad! As for myself I can say I feel sad, too. But we had to face reality and we had to learn that it didn't work well in the last months or even longer. But be assured that some of us will continue playing and editing ArmA2 in one way or the other. We will eventually step into this forum, you can write us messages here and this thread will remain open so you will still find open ears for your questions.
  8. BadAss -Mapfact.net-

    ppEffect collection

    Thank you very much for the explanations and examples, really looking good and really adds to the atmosphere. But what about the ppEffectCommit command. It doesn't seem to work here. Is it just me or can some one confirm a problem? Here's what I tried, simple enough: "colorCorrections" ppEffectEnable true; "colorCorrections" ppEffectAdjust [1, 0.8, -0.002, [0.0, 0.0, 0.0, 0.0], [0.6, 0.7, 0.8, 0.65], [0.199, 0.587, 0.114, 0.0]]; "colorCorrections" ppEffectCommit 12; It switched perfecly into the new color setting (one of the above samples) but it does it immediately and not progressivly in the time of 12 seconds! Probably I am doing something wrong, but don't know what, yet. :rolleyes: EDIT: sorry, guys. I got it working now: _ppColorC = ppEffectCreate ["colorCorrections", 0]; _ppColorC ppEffectEnable true; _ppColorC ppEffectAdjust [1, 0.8, -0.002, [0.0, 0.0, 0.0, 0.0], [0.6, 0.7, 0.8, 0.65], [0.199, 0.587, 0.114, 0.0]]; _ppColorC ppEffectCommit 20;
  9. Hello all! :) Our Teammember Lester has been hard-working - as he always is! - and his first release is a MAP_ReducedVoice addon that looks similar to the MAP_NoVoice addon for ArmA, but is enlarged due to some ArmA2 specialities. It reduces the accustic communication ingame significantly so that not every lapidary report worries the player. A spoken "unknown unknown position one-three-one-four-eight-two" will be gone but the text messages remain so you don't miss any information! Of course Lester didn't touch the atmospheric accustic comments. Some rather rare and special units and vehicles are still there, too, but you have to read the message to learn about the context, though. Enjoy! ;) Read the whole news Download page Direct download
  10. BadAss -Mapfact.net-

    Mapfact.net discussion thread

    Hey =Spetsnaz= thanks for replying and thanks for offering your help. Really appreciated! Let us see if we get some more people together since one single russian speaker doesn't make a real talk! ;) As for now we're trying to get around with german / english. But as there are more than one missions planned we'ld be very glad to use you help later on. May I contact you via pm, then? :)
  11. BadAss -Mapfact.net-

    Mapfact.net releases two new SP missions

    Good evening! I am very glad having finished - well quite - two SP missions right in time. Story: Breaking existing contracts with an american oil company RACS has occupied the oilfield in the south of Sahrani. Furthermore they have captured and deported the civilian workers of United Oil. In the first mission "Brick Wall" you lead two Special Forces teams that are to rescue the civilians. Coming from the sea you have to deeply infiltrate enemy territory since the prisoners are reported to be held in the village of Gulan. A village sourrounded by RACS bases ... The second mission "Burning Sand" is a big scale infantry assault to regain control over the oilfield. You are the leader of a USMC company landing south of Tiberia. As recon reports RACS troops are pretty well entrenched and not willing to let go of the oil easily ... Features: - multiple unit control with the CoC Command Engine X - Dynamic AI Creator - intense atmosphere - comprehensive briefings - artillery support - excessive use of custom sounds - enemy forces use their radios as well - enemy forces call for back up - enemy forces surrender - house patrols - plenty of usefull stuff to discover - hidden bonus objective - plenty of usefull stuff to discover - config addon für additional units and groups - new ingame user interface Read more at: http://www.mapfact-archiv.net/include.php?path=content/newseng.php Download: http://www.mapfact-archiv.net/include.php?path=content/download_eng.php A big thank you goes out to my beta testers: Chneemann, Mr-Murray, Onkel Bo, Unterfeld! Most importantly: have as much fun as I had creating those missions! Enjoy! :)
  12. BadAss -Mapfact.net-

    Mapfact.net releases two new SP missions

    Hi stridev, I didn't even notice this as a problem I've got to admit! Since ArmA is out I didn't even start ArmA1 again. Sorry. Hopefully you have some fun playing the missions, nevertheless!
  13. BadAss -Mapfact.net-

    Mapfact.net discussion thread

    Yes, Silola is working on an ArmA2 version of the DAC. That's all I can say and please don't ask for the release date as you probably can image: when it's done. ;) Of course we will let everybody know then... 3DE + map: we will see. Nothing planned yet.
  14. BadAss -Mapfact.net-

    Mapfact.net discussion thread

    Dear community members, for a forthcoming mission project we would like to invite you to help us with voice acting. In the first mission we've got several civilian roles to be spoken. As it plays on CDF side we'ld very much appreciate help of russian or czech speakers. If you are interested please post here or send me a private message. For further details I'ld prefer pm to not give away to many spoilers. ;) Thanks in advance! :)
  15. BadAss -Mapfact.net-

    Mapfact.net releases Editorupgrade

    Okay, that seems to be more of a philosophy discussion - I'm pefectly fine with that, generally - wether to play with or without addons. And please don't get me wrong, I totally respect your point of view! But I'm not really too glad that you're discussing it here where - in my opinion - a fine addon has been released. And if you compare the addon size to the ammount of things in it I really do believe it's worth it. Just my opinion, of course. ;)
  16. BadAss -Mapfact.net-

    Mapfact.net releases Editorupgrade

    If the editorupgrade has been used to create the mission it is required for every player. Player sides doesn't matter at all because the objects don't belong to any side, well empty.
  17. BadAss -Mapfact.net-

    Mapfact.net discussion thread

    You're pretty close to it! Lester did an Editorupgrade, indeed! :D Editorupgrade release page
  18. BadAss -Mapfact.net-

    Mapfact.net releases ReducedVoices addon

    Thanks! :)
  19. BadAss -Mapfact.net-

    Mapfact.net releases ReducedVoices addon

    Thank you for the news and hosting! :)
  20. BadAss -Mapfact.net-

    Mapfact.net releases ReducedVoices addon

    Lester has updated the Reduced Voices Adon to version 1.01. Due to the respective suggestions he deleted the "Go ... I'm covering", too. ;) You find the new version on our site: http://mapfact.net/include.php?path=content/download.php&contentid=84
  21. BadAss -Mapfact.net-

    Mapfact.net discussion thread

    Expect another addon by Lester in the next time. The news are allready written, just some final checking to be done. ;) Btw. the reduced voices is now version 1.01: http://forums.bistudio.com/showthread.php?t=75720&page=2
  22. BadAss -Mapfact.net-

    Mapfact.net releases two new SP missions

    Good evening everybody, due to a visit to Chernarus it took far more time than expected to update this one. The blood splash issue remains unsolved, unfortunately, but the stringtable thingys are okay by now. I also changed some things in the training mission: you are now free to choose and complete of the two objectives and I added small help texts in the radio menu. In Burning Sand there's a bit more artillery ammunition and the squads have now ammo bearers. (Not sure if they were there in version 0.91). Here you go: http://mapfact-archiv.net/include.php?path=content/download_eng.php&contentid=669 Or direct links: Addons: http://mapfact-archiv.net/Material/ArmA/Missions/sp/BurningSand/@MAP_BurningSand.rar Missions: http://mapfact-archiv.net/Material/ArmA/Missions/sp/BurningSand/BurningSand_0.92.rar Have fun! :) Please download the addons again, too just to make sure everything's fine.
  23. BadAss -Mapfact.net-

    Mapfact Discussion Thread

    ArmA 2 is around the corner and as you can see we have renewed our homepage. After the change from OFP to ArmA we just did a little facelift but now we found it might be the time for a completely new appearence. Surely you will get used to the new look quickly. Or does anybody miss the old design of the mapfact homepage of the year 2002? Many menues remained similar but are arranged in a different order. Here you will find ArmA 2 content exclusively. Maybe there will be a little OFP 2 corner, too. Of course we still keep our OFP and ArmA works available. For this reason we didn't shut our old homepage off but moved it to the domain www.Mapfact-Archiv.net.
  24. BadAss -Mapfact.net-

    Mapfact.net releases two new SP missions

    Hey guys, once again, I'm very sorry for that problems. Seems to be much more beta than I expected. I'm trying to fix as much as I can. But still got no clue about that world problem. Hopefully I can manage to post an update within the next two or three days.
  25. BadAss -Mapfact.net-

    Mapfact.net releases two new SP missions

    Hi Blaunarwal, did you already try to play the missions just with the @MAP_BurningSand? If not, please try that. To be honest, i don't know what causes that error. :confused: william1, glad to hear it runs now! And yes the artillery is supposed to be rather fun than rocketscience. ;) A few things I forgot to mention in the readme, though. Clicking send without having selected a fire mission will cause an error. The same goes for selecting a firemission with 0 shots left. Pretty obvious, I guess. I wasn't sure about the ammunition count. I didn't wanted it too much because it would be to easy, hopefully it is not too less so it gets useless? I'ld be glad to hear about your tactics and success! :)
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