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BennyBoy

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Posts posted by BennyBoy


  1. Your Buldozer aspect ratio looks a bit dodgy Ben - I don't remember the model being that 'squished' ;)

    If you do want to finish it; you know I'll help you out to the best of my ability.:) As Tankbuster said, the UK community section of Rock's forums are a pretty decent working environment for British kit now that the UKF forums are gone.

    Yeah I just did a quick install of the BI Tools, need to configure them yet. I'm also considering moving the modelling into Blender, really don't want to manually bake all the res lods in O2.

    Will be in touch shortly.

    If you are going to release this addon, please make a version that has no cage as well :)

    All done by named selections in the configs...

    Vilas already released one, but the more the merrier.

    Got a link to this, I've been away from the scene for a couple of years. I do remember seeing the Malvinas FV101 and although it was a good attempt it was highly inaccurate.


  2. OK, so this is a massive resurrection of an old model, but I've recently become interested in ARMA again (yeah thanks to DayZ :D )

    Anyhow, I've had this model sat on my HDD for many years now, it's an FV107 scimitar that I was working on as part of Project UK Forces many moons ago. The original model has about 12 variants, including an FV101 scorpion, LES updates, FR variants, UOR, etc...

    scim-20120608.jpg

    It needs a lot of work, some remodelling, unwrap, res lod creations, reskin, and config tweaking. Anyhow - I can imagine it's a relatively low demand item, so I want to gauge whether anyone would actually use it before committing to doing any work on it.

    By interest I mean groups, or potentially anyone wanting to include it in a larger mod.


  3. [iG]http://www.army.mod.uk/images/central-panel/equip_scimitar_410px.jpg[/img]

    ...........to (not)name a few.

    Looking forward to the DLC, good job BI

    There's a model of this still sat on my HDD - unfortunately I never learned how to unwrap for Arma/Arma2/OA series, I reckon it would be pretty straightforward to get this textured up post unwrap (the model itself is fully engine capable and works in A2/OA). Maybe me or one of the other PUKF guys will get time to do the unwrap at some point - work got in the way for me learning, other models for the rest of the now (small) team.

    Oh And FWIW I'll be buying the DLC, BIS look to have made a really good core set of addons here - accuracy issues aside, the units look mint.


  4. Does anyone know if it's possible to change the texture applied to a proxy via config only?

    The reason I ask is I'm trying to use as few models as possible to create multiple variants of a vehicle.

    Currently I can make desert and green/black variants by changing textures using hiddenselections and hiddenselectionstextures:

    class ukf_fv510d : ukf_fv510 {
    	displayName = "FV510 Warrior D";	
    	hiddenSelections[] = {"camo1", "camo2", "camo3", "wrap2"};
    	hiddenSelectionsTextures[] = {"ukf_warrior\data\wardes_co.paa", "ukf_warrior\data\cagedes_co.paa", "ukf_warrior\data\track_co.paa"};
    };	
    class ukf_fv510ch : ukf_fv510 {
    	displayName = "FV510 Warrior Ch";
    	damageResistance = 0.0679;
    	hiddenSelections[] = {"camo1", "camo2", "camo3", "wrap2"};
    	hiddenSelectionsTextures[] = {"ukf_warrior\data\wargb_co.paa", "ukf_warrior\data\cage_co.paa","ukf_warrior\data\track_co.paa", "ukf_warrior\data\chbm_co.paa"};
    };
    class ukf_fv510chd : ukf_fv510ch {
    	displayName = "FV510 Warrior Ch D";
    	damageResistance = 0.0679;	
    	hiddenSelections[] = {"camo1", "camo2", "camo3", "wrap2"};
    	hiddenSelectionsTextures[] = {"ukf_warrior\data\wardes_co.paa", "ukf_warrior\data\cagedes_co.paa", "ukf_warrior\data\track_co.paa","ukf_warrior\data\chbmdes_co.paa"};
    };
    

    'wrap2' is also a selection containing a proxy - within the proxy there are selections for any of the parts sharing the same texture names, and also one named 'wrap2' for the textures specific to the proxy only.

    The base textures change just fine but the proxy continues to use the same texture.

    Any ideas?

    If it's not possible then I'll have to either create a model which includes the proxy parts, or a 2nd proxy with the correct texture applied.

    No prizes for guessing what I'm configuring :D


  5. funny that... i can install a complete O/S on my SATA drive without SATA drivers. and thats by ignoring F6 function. i only have one HDD and thats SATA. i can install the O/S without these drivers and then switch off the newley installed O/S and boot again before any drivers are installed.

    so whats this about needing SATA drivers again?

    The F6 function i think is 3rd party raid function that needs to be installed via floppy? not quite sure tbh its been that long. i know i tried hitting that the very first time i had a SATA drive, i was trying to install 64bit server 2006 i think? and had no joy at all. i ignored the F6 funtion after serveral tries and it simply loaded up.

    You must just be god then eh.

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