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Everything posted by buliwyf
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Submarine depth !
buliwyf replied to [lol]clan killer bee's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have no idea what you are doing... but the creation of the sub should be done only by the server! Something like : if (isServer) then {blabla}; And the bubbles have to be started at every client. So you have to start the bubble part after the sub was created by the server and the clients know what "mySub" is... ;) -
Submarine depth !
buliwyf replied to [lol]clan killer bee's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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Submarine depth !
buliwyf replied to [lol]clan killer bee's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is what i use for divers (put it in your init.sqf.): if (!isDedicated) then { _plankton = "#particlesource" createVehicleLocal (position player); _plankton setParticleClass "PlanktonEffect"; _plankton attachto [player,[0,2,1.3]]; }; And this is what i found on BIS page, but i have newer used it and newer tested... but it seems interessting: breathingBubblesEffect -
Submarine depth !
buliwyf replied to [lol]clan killer bee's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It should be "local variable in global space" i guess.. =) ...you really have to learn some elemantary scripting basics... ;) So try: mySub = createVehicle ["Submarine_01_F", [getMarkerPos "Sub" select 0,getMarkerPos "Sub" select 1, -40], [], 0, "NONE"]; mySub setMass 10; -
Submarine depth !
buliwyf replied to [lol]clan killer bee's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_veh = createVehicle ["Submarine_01_F", [getMarkerPos "Sub" select 0,getMarkerPos "Sub" select 1, -40], [], 0, "NONE"]; _veh setMass 10; -
Submarine depth !
buliwyf replied to [lol]clan killer bee's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this setMass 10; works fine for me. -
How to make a mission LAG FREE?
buliwyf replied to Coolinator's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No, you can make it a little bit more complicated... :cool: -
[IceBreakr/IBIS] Island Panthera for A3
buliwyf replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
FYI: 20:17:55 LODShape::Preload: shape 'ibr\ibr_dinopark\ice_zoofence.p3d' not found 20:17:55 Warning Message: Cannot open object ibr\ibr_dinopark\ice_zoofence.p3d -
Locality problem in global area you use a local variable (_drop). So use following: my_drop =[uH80,100] execVM "eject.sqf"; Maybe... And i would trigger the script server only... *Update* I used it in this way in MP: nul=[[[uH80,300],'scripts\ejectParas.sqf'],'BIS_fnc_execVM',false] spawn BIS_fnc_MP and in ejectParas.sqf: if (!isServer) exitWith {};
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It is getting better and better...
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Stay away from the drugs... ;) The only thing i want is to register with forums...
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I`m not able to register to your official forums. It looks like i`m not the only one. I always fail the security question for what game Epoch Mod is for... I tried: ArmA Arma ArmA2 Arma2 ArmA3 Arma3 ArmA 2 Arma 2 ArmA 3 Arma 3 Armed Assault Armed Assault 2 Armed Assault 3 ThisIsStupid ...nothing works! So what game Epoch Mod is for? :annoy:
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Why does my script not work on my server but does in the editor?
buliwyf replied to ToejaM's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You should name it MPdisaster1. :D -
Trying to create local marker
buliwyf replied to hridaysabz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not sure but i guess it have to be: [] spawn { -
script snippet - downlad data from a laptop
buliwyf replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Only an error in his link. Try this one: Download the sample mission (V003) ...and next time be more imaginative. :) I only copied his link of v002 and changed the 2 to 3 in the link. ;) -
A-R-M-A-Z-I-N-G !!!
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Speechless! That`s german engineering at it`s best! :pc:
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What's wrong with my description.ext?
buliwyf replied to Rytuklis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Use Notepad ++ with SQF Syntax Highlighting and you will find your fault in CfgSounds! -
objectName setVariable [name, value, (public)] ...help with (public) broadcast
buliwyf replied to BEAKSBY's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not sure if it solve your problem, but it is NEVER a good idea to use variabale names that are the same as scripting commands! There are also some BIS standard variabales you should not use... so it is better to be more creative... use something like BEA_addAction... ;) -
Marker not getting created.
buliwyf replied to Purzel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
trigger activation: Code: nul=[thisTrigger] execVM "scripts\lzmarker.sqf"; marker stuff inside the lzmarker.sqf : Code: _nametrigger = _this select 0; _marker = format["%1",_nametrigger]; _marker = createMarkerLocal [_marker, position _nametrigger]; _marker setMarkerShapeLocal "ICON"; _marker setMarkerTypeLocal "PICKUP"; _marker setMarkerSizeLocal [1,1]; _marker setMarkerColorLocal "ColorWEST"; ..no higher scripting stuff... -
addAction and BIS_fnc_MP...help with script
buliwyf replied to BEAKSBY's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Typo maybe? first: BEAKS_ReinforceStaticWeapon second: BEAKS_ReinforceStaticWeapont -
Is there something wrong with the fire command?
buliwyf replied to dissaifer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Give it a try andd make sure your target is in air by setting your helipad in editor to e.g. 50m: _unit doWatch _target; waitUntil { _dir = direction _unit; _relative = [_unit,_target] call BIS_fnc_relativeDirTo; if (_dir == _relative) exitWith { _unit forceWeaponFire ["GL_3GL_F", "UGL_FlareGreen_F"]; }; false }; -
Marker not getting created.
buliwyf replied to Purzel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Something is wrong with my ninja smiley... :D -
Marker not getting created.
buliwyf replied to Purzel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Totally chaos! :D Take a look at the Scripting Command: setMarkerBrushLocal There is no "PICKUP" available. I have no idea where you get it.... Maybe you need setMarkerTypeLocal instead of setMarkerBrushLocal: setMarkerTypeLocal :confused: ...and thisTrigger says it all i guess. It is what it is... the trigger itself... :) and btw. there are german scripting forums too.. like: Forum of Armed-Assault.de -
Marker not getting created.
buliwyf replied to Purzel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nul=[[color="#FF0000"]empty[/color]] execVM "scripts\lzmarker.sqf"; And this tries to get the empty stuff... _nametrigger = _this select 0; You get it?