Baron Hurlothrumbo IIX
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Everything posted by Baron Hurlothrumbo IIX
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Preventing respawn.
Baron Hurlothrumbo IIX replied to Baron Hurlothrumbo IIX's topic in OFP : MISSION EDITING & SCRIPTING
I cannot get it to work satisfactorily. I don't want unlimited respawn, but I don't really want the players who are dead(out of respawns) to be stuck on some island. It was almost working then I found the AI were messing it up... I decided to give it up and just have no respawn and use kegetys spectator. -
What has been changed to make it not suck?
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Preventing respawn.
Baron Hurlothrumbo IIX replied to Baron Hurlothrumbo IIX's topic in OFP : MISSION EDITING & SCRIPTING
camera.sqs? Might go with that as I'm getting a few errors with Kegetys script (which are my fault, not his :P ) -
Preventing respawn.
Baron Hurlothrumbo IIX replied to Baron Hurlothrumbo IIX's topic in OFP : MISSION EDITING & SCRIPTING
Hmm, yes that's what I'm trying atm. I do want them to still be able to see whats going on, so I'm going to have them go into the spectator script. Thanks -
no, no bunny hopping
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Wargames addpak 4.0 released
Baron Hurlothrumbo IIX replied to AngusHeaf's topic in ADDONS & MODS: COMPLETE
Then just stick them in with their first move waypoint synced to a trigger -
Wargames addpak 4.0 released
Baron Hurlothrumbo IIX replied to AngusHeaf's topic in ADDONS & MODS: COMPLETE
I'm not on the team so there may be a proper way to do this I don't know, but you could just start the choppers as flying. You could even start them as flying, setpos them to 0.2metres off the ground, remove the fuel, then add fuel 4 or 5 seconds later. Would look odd but it'd mean the ability for almost instant takeoff. -
Wargames addpak 4.0 released
Baron Hurlothrumbo IIX replied to AngusHeaf's topic in ADDONS & MODS: COMPLETE
The names seem pretty explanatory to me in the list in the editor... but some of the more exotic ones could do with explaining I suppose. -
Well you wouldn't necessarily have to be pro or anti either to appreciate that the gameplay is entirely different. As it happens (:) ) I'm very anti-MOHAA. Red Orchestra is produced to be realistic first. MOHAA is produced to be ....whatever the hell it is.
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Do player controlled planes see ltd targets?
Baron Hurlothrumbo IIX replied to Baphomet's topic in MULTIPLAYER
Yes, it works fine. We play a few missions using it with WGL. -
Grr! Red Orchestra is NOTHING like MOHAA. The only similar thing is that they are both set in WWII.
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Wargames addpak 4.0 released
Baron Hurlothrumbo IIX replied to AngusHeaf's topic in ADDONS & MODS: COMPLETE
Are you looking to have hidden markers that you change to visible WGL ones during the mission? If so, you can find the correct name for the marker you want by opening the mission.sqm and finding the name for it. -
And to answer the question: I'd buy an addon for the usual price if it introduced the features of OFP Xbox or more. I will *not* be buying OFP Xbox. Games like OFP are not as good on a console.
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Wrong, wrong, wrong. JIP is difficult to do; the FIRST time. If it's already done: which is is for OFP Xbox - it is not that hard to add at all - especially since an XBox is basically a standardised PC. In the interim between now and OFP2 releasing an upgrade to OFP - OFP 1.5 - with just the same upgrades as OFP Xbox would be a good money maker and would not, from a programming point of view, be very hard.
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Same here. In fact I am seriously considering buying VBS1 - only twice the cost of a conventional game. PS the sub title says 550$ - on the link it says 140$ for just the VBS minus addons
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Same here. In fact I am seriously considering buying VBS1 - only twice the cost of a conventional game. PS the sub title says 550$ - on the link it says 140$ for just the VBS minus addons
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You can shoot in a different direction than you are moving in 99% of FPS games..... and we can already control the 3d movements quickly, accurately and intuituively without a 3d controller. How, exactly?
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The upcoming game based on the Band of Brothers series/ book -Brothers in Arms- looks to have a very good command and control system (looks to - at the moment.) I really don't see how a 3d controller would change AI or controlling AI at all. Especially not in a infantry/ land warfare based game; *Maybe* it would help in games like homeworld. But when you are in a game like flashpoint 3d controllers seem useless. We don't use 3d controllers to give orders in the military: its either direct indication or using a map, both of which are essentially 2d orders in a 3d world.
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Battlefield 2 announced by ea gamges
Baron Hurlothrumbo IIX replied to bmgarcangel's topic in OFFTOPIC
It's slowly turning into CS:WW2. The realism is going in favour of deathmatch style run and gun, its being over simplified for the bad, simple players. -
Customized ofp2 keyboard?
Baron Hurlothrumbo IIX replied to SpongeBob's topic in ARMA 2 & OA - SUGGESTIONS
Wrong. A specialised OFP board would not allow you to do actions without the menu in OFP1. If it was possible, you could do it on a standard keyboard. All those ones are doing is using binds and macros - something that is not really possible in OFP anyway, and certainly would not require a special keyboard in any case. -
Customized ofp2 keyboard?
Baron Hurlothrumbo IIX replied to SpongeBob's topic in ARMA 2 & OA - SUGGESTIONS
I'd like it more if it wasn't a stupid design. Keyboards work well in games because of the standard layout - sticking huge gaps into it makes it as bad as a controller for playing games which require more keys. I'd like a standard layout keyboard, or mouse, or whatever, with the same sort of thing on it though. -
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I get the point but the models are different for civilians and infantry, not just the textures.
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Not really, and certainly no more than they have to do on any 3d controller I've ever seen. With the keyboard you can use every finger and thumb to press buttons: each finger/ thumb has between 7 and 10 keys they can reach (obviously they overlap though) - with a controller you have to hold, that is reduced because you need some just to hold the controller. With a controller attached to your hand, it's harder to use the keyboard when you need to (eg typing messages.) Adding to what Joltan said, they would not only have to be cheaper and as easy to use as a mouse and keyboard, they would also have to be better (more accurate) - because a mouse and keyboard is standard equipment that comes with a PC.
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....We don't even count our casings back in....