Baron Hurlothrumbo IIX
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Everything posted by Baron Hurlothrumbo IIX
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Excuse me, but you were doing nothing BUT whining. I made my point: Far Cry can NOT handle 4,000,000 Square kilometres. You then proceded to argue, greet and whine about why you think it can. Then back down and admit it cannot, and greet and whine some more about how you don't like being told you are wrong. Cry me a river.
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Thats a fair point, although of course, if the map won't load/ play, then, of course, it isn't really counted. Good to see someone making a point without whining and greeting.
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Maybe you missed the part where I said 'Decent reasons.. none of these are. AI 'counts' whatever that means? - AI - if the engine can't do AI AND have a large area, guess what? it can't handle the large area Lowering system specs- guess what? If the engine can't handle a large area with the recommended system it can't handle the large area Keeping the player on objective - NOTHING TO DO WITH THE SIZE OF THE AREA. It could be a huge area but still a series of linear corridors. Scripting in a large area- Guess what? If the engine can't handle scripting in a large area IT CAN'T HANDLE A LARGE AREA This is SO simple I can't see why you are greeting about it. THEN STOP ARGUING What do you think your rejoinders to me are? Look in the mirror, hypocrite. No. Wrong. If you're wrong, just accept it instead of trying to insult me. In this case, I am right, and you are wrong. That is all there is to it; accept that. Gordy- The arguement is about far cry, not Stalker, which looks to be quite good. Specifically, Pathy wants to argue with me about whether or not Far Cry can have maps 4,000,000 square Kilometres. He admits they can't but seems to like argueing anyway.
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Look, I'm sure the engine can do marginally larger maps than the ones in the original game. What I'm also sure of is that the figure [ZG]Buzzard quoted is utter crap. 4,000,000 SQUARE KILOMETRES. 4,000,000 SQUARE KILOMETRES. Think about that for a second before whining that maybe the engine can handle more than the 2 or 3 square kilometres in the average level. 99% of games can handle areas a bit larger than the ones they ship with.... .but not that order of magnitude larger. Its absolute crap. Now at least consider that, before trying to pick arguments with me. Still waiting for a gameplay reason to have loading in the middle of a firefight. Still waiting for a gameplay reason to have interruptions in gameplay, btw. Just saying 'the reasons already stated' when you haven't actually given any decent reasons is a bit stupid, IMO.
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The islands created for OFP came much later than the original; once computing power had caught up and was able to push the boundaries a little. They are still 'only' around 4 times the size - 4 times larger than a Far Cry level would only be about 15 x 15 Km MAX. IMHO loading times are still loading times, and if you have to load several times when walking across an area IT IS NOT ONE AREA.
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So your point is 'The engine probably cant do larger areas because the AI wouldn't work, and they consider all their players to be morons.' Even the small areas already in the game are not even rendered decently - it doesn't render objects (enemies etc) that are more than about 100m away unless you zoom in. It cannot cope with large open areas, it cannot cope with large islands not divided into tiny sections of corridor. PS Gameplay reasons for having a loading screen? Yeah, real plausible. Nothing like interupting the action for a great gaming experience. Think about it. There are loading screens because there have to be - because the Far Cry engine can't handle larger areas/ areas that are too different - not for 'gameplay reasons.'
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just ignore the point totally then. I'll state it again: Even if the levels have to be totally linear, they are still very small. They require loading after moving a little. The levels are not anywhere near the size of the islands in OFP, let alone 4,000,000 square KM.
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If it were possible, the levels wouldn't need loading every 3 minutes, and the LEVELS WOULD BE LARGER. Its pretty simple. Maybe you've never heard of a game called Operation Flashpoint? Had some pretty mig islands and no troubles keeping people on objective?
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No no no, you misunderstand. Merely that the only criterion shoudn't be 'muslim.' Their religion should not be the most important thing in determining if they should be policing or not. They can be muslim, but they shouldn't base their actions on it ; a secular force, not a religious force. (Its probably hard to come up with a snappy atheist version of 'god fearing' because thats a NEGATIVE trait) Have we forgotten the Taleban already? Their enforcement should be secular, not based on religious hatred and intolerance.
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Because the engine can't really handle rendering that much at one time, so it's all divided up into smaller sections.
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4 years UOTC when I was at university, then infantry. Am currently in a mortar platoon, and brigade's shooting team.
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Or use a utility such as OFP watch and join when the status changes to 'waiting' after 'game in progress' - automatically. The good thing about this system is that there's less impatient CS types.
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Sir, nonsense. Show pictures/ movie or link to area that size in far cry. If the engine can handle that size of area, why is every one of the levels about 3km *3km max and that composed mostly of impenetrable jungle/ mountains?
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Another thing: don't worry about the amount of damage the player seems to take - yet - in demos 99% of the time the demonstration is run in god mode so that the set piece isn't ruined by having to be restarted.
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ability to destroy firearms
Baron Hurlothrumbo IIX replied to bedlam's topic in ARMA 2 & OA - SUGGESTIONS
You don't understand it. Others, not just me, do. Would you accept that and either learn about it or just shut up about it? -
Where did you hear this and are you aware of how ridiculous that statement is? Far cry can't do half the level size of OFP. Its all enclosed spaces and passages, even the 'outdoors' scenes are very very tightly controlled.
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Just a few suggestions...
Baron Hurlothrumbo IIX replied to SpearheadUK's topic in ARMA 2 & OA - SUGGESTIONS
Already possible. and Already possible. And how can you forget how to spell something the sentence after you've just spelt it correctly? -
I'm sure there are a few countries with Islamic forces well versed in 'peacekeeping' - Maybe Afghanistan has a few Taleban left? Then we'll see some nice, tolerant peacekeeping. And there won't be any trouble from those pesky women exposing more than a couple of square centimetres of skin, either. Some stonings will sort that out double quick. Forces based on religion = intolerance and cruelty.
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ability to destroy firearms
Baron Hurlothrumbo IIX replied to bedlam's topic in ARMA 2 & OA - SUGGESTIONS
And you're wrong. Collision detection is usually done dozens of times PER FRAME (OFP is slightly different - but its still the highest CPU use.) I really wish people would get off their lazy arses and find out about a subject before opening their mouth and speaking whatever is floating through their heads. -
In TOTAL, not all in one area. Its lots of smaller areas.
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ability to destroy firearms
Baron Hurlothrumbo IIX replied to bedlam's topic in ARMA 2 & OA - SUGGESTIONS
What part of 'Collision detection is the most cpu intensive thing the engine has to do' is unclear? -
ability to destroy firearms
Baron Hurlothrumbo IIX replied to bedlam's topic in ARMA 2 & OA - SUGGESTIONS
You still do not understand, you still have not bothered yourself to do any research at all on the subject. Until you do, you'll remain ignorant as to why your 'tests' are nothing of the sort. Once again: GO AND LEARN. Until then, stop posting on subjects you know NOTHING about. -
Yes but in sections. Iron sights are a very welcome addition though, stalker is looking good.
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But at the same time the areas are not nearly as large or as open as those of flashpoint. The areas are a lot bigger than almost any other game... except flashpoint, but they are still closed areas.
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Battlefield 2 announced by ea gamges
Baron Hurlothrumbo IIX replied to bmgarcangel's topic in OFFTOPIC
The very first time I played BF I found the planes too simple, you can repeatedly loop the loop around the bridges in the wake atoll mission, for example. Too simple - not fun.