Ballsweat
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ 08 May 2003,08:36)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Killswitch @ 08 May 2003,05:12)</td></tr><tr><td id="QUOTE">From your flashpoint.rpt: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Exception code: C0000005 ACCESS_VIOLATION at 004F1A65<span id='postcolor'> Hmm... $004F1A65 rings a bell... I have had those crashes, too, and can recreate them if I want to. If I have the view distance set too high, that crash will show up sooner or later. Try lowering the view distance in your settings to, say, 900, and try.<span id='postcolor'> I looked into our crash database, and I did not found a single crash with address 004F1A65. It therefore seems you hit some problem which is yet unknown to us. If you send your context.bin and Flashpoint.rpt to support@bistudio.com, we may be able to analyse the problem and to check when exactly does it happen, what is causing it and how to avoid it.<span id='postcolor'> I did you one better and did the when, where, why, and how to avoid for you.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ 08 May 2003,09:20)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (toadlife @ 08 May 2003,10:15)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> I do use -nosplash, because with the no-cd crack to protect me from being a moron and forgetting to have the cd in the drive when on GSA >-(, it's nice to skip the intro.<span id='postcolor'> Could having the no-cd crack be causing this?<span id='postcolor'> LOL! There goes support!<span id='postcolor'> Ah, but I DO own the game. Need proof? I'll PM you my PIN, or any other type of proof anyone needs. I just use the no-cd crack to avoid joining a game in GSA and not getting in because I forgot the cd.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Killswitch @ 08 May 2003,05:12)</td></tr><tr><td id="QUOTE">From your flashpoint.rpt: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Exception code: C0000005 ACCESS_VIOLATION at 004F1A65<span id='postcolor'> Hmm... $004F1A65 rings a bell... I have had those crashes, too, and can recreate them if I want to. If I have the view distance set too high, that crash will show up sooner or later. Try lowering the view distance in your settings to, say, 900, and try.<span id='postcolor'> Draw distance did the trick. Had to manually edit userinfo.cfg, but it did it. For the other replies: I do use -nosplash, because with the no-cd crack to protect me from being a moron and forgetting to have the cd in the drive when on GSA >-(, it's nice to skip the intro. I do use ASE, but despite there being a lot of channels, they all run the same lousy maps. No variety. GSA gets the different maps in it, and it's a bit more personal. You also get more control of who plays. Even though lots of people think it sucks, it gets the job done very nicely for casual players. So, to summarize, for those who care (maybe your Avon Lady, to add it to your database): There are a few more fixes for CTDs. Try disabling HW T&L, try removing some addons or moving them to the res/addons folder, and to reduce the draw distance to the default. Man that took long enough. Now I'm gonna go drop some acid and forget about all these hassels. What a month.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (barcode6 @ 07 May 2003,20:08)</td></tr><tr><td id="QUOTE">\OperationFlashpoint\FLASHPOINTRESISTANCE.EXE -nosplash -mod=res;desert<span id='postcolor'> That's no good. I play online games using Gamespy, so the program is automatically loaded with all the addons. I can't run the game that way. I'd like to, but it just won't work. Besides, the game works fine when launching from Gamespy. The problem only rears its head when loading the intro. It's corrupt. Even the copy off the cd is corrupt. There is some incompatibility betweek resistance and the OFP intro. I'm still working on the problem, since BIS has yet to reply. At least now I know it's not the addons, which narrows down the problem. Gawd I hate this level of troubleshooting. If only I knew how the programs interacted. Any other ideas?
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Oh boy. Now it's not the number of addons. I've deleted all my downloaded addons, and the same problem, with an access violation when loading the intro. What's up with that? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">===================================================================== == D:\Games\OPERAT~1\FLASHP~1.EXE ===================================================================== Exe version: Thu Mar 20 22:140 2003 graphics: Direct3D HW T&L , Device: ALL-IN-WONDER 9700 SERIES, Driver:ati2dvag.dll 6.14.1.6307 resolution: 1024x768x32 Addons: Bizon in bizon\, Su25 in su25\, 6G30 in abox\, BIS_WeaponPack in o_wp\, BMP2 in bmp2\ Kozlice in kozl\, Steyr in steyr\, AH64 in apac\, BAS_MH47185 in bas_mh47e_185\ BAS_Cargo in bas_cargo\, Vulcan in vulcan\, Hunter in hunter\, Kolo in kolo\ Mini in mini\, Trabant in trab\, G36a in g36a\, BRDM in brmd\, Ch47D in ch47\ HMMWV in humr\, LaserGuided in laserguided\, Noe in noe\, OH58 in oh58\, XMS in xms\ BIS_Resistance in o\, Flags1 in flags\, MM1 in mm-1\, Bradley in m2a2\ Mods: RES ======================================================= Date: 05/07/03 Time: 12:28:51 ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 004F1A65 Version 1.91 Fault address: 004F1A65 0100F0A65 D:\Games\OPERAT~1\FLASHP~1.EXE file: intro world: intro Prev. code bytes: 08 00 00 8D 4C 24 2C 51 55 33 FF 57 89 7C 24 38 Fault code bytes: 8B 10 50 FF 52 2C 8B F0 3B F7 75 08 8B 44 24 28 Registers: EAX:00000000 EBX:100B9AA0 ECX:000D844C EDX:7FFE0304 ESI:00018000 EDI:00000000 CS:EIP:001B:004F1A65 SS:ESP:002300D8414 EBP:00030000 DS:0023 ES:0023 FS:0038 GS:0000 Flags:00090246 ======================================================= <span id='postcolor'> My head is just plain starting to hurt with this. I'm going to send my e-mail to BIS, and then I'm going to uninstall resistance and never purchase their products ever again.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (phoebus @ 07 May 2003,14:29)</td></tr><tr><td id="QUOTE">The following link lead to en interesting comparison of GFX 5800 ultra an d Radeon 9700 pro. the real-game testing shows how far these cards stands from benchmark dedicated. So the blame should not only fall upon bis for lack of performance and stability, but also on the GPU manufactor, moe concerned with advertisment and benchmark announcing then reliability and treu gamers interests. N.B. : see below, i'm the owner of one of these 9700 Radeon Pro, i was quite satisfied of it till i learned that  a geforce 4 would do almost the same at half cost ! (in games of course) http://www.presence-pc.com/articlev3.php?article=89&page=1<span id='postcolor'> Those tests aren't accurate real world tests. They have abosultely no quality settings on any of the tests. If they had any AA or aniso enabled when doing the test, I might believe them, but no one I know who has even a half decent card plays with anything less than 4x in either, in which case the 5800 and 9700 are close switching leads as the resolutions and quality sampling increases. Plus the fact that you need a massive heatsink for the 5800 blocking one of your PCI slots and increasing your total case temp as much as 5 degrees or more over the 9700, makes the 5800 a joke. No real gamers I know own one, and we all mock those who do buy them because of the hype on the box. Read some more reviews. http://www.anandtech.com/video/showdoc.html?i=1779 http://www.tomshardware.com/graphic/20030127/geforce_fx-03.html http://www.hardocp.com/article.html?art=NDIx
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (toadlife @ 07 May 2003,08:38)</td></tr><tr><td id="QUOTE">I wouldn't put the problem past the ATI 9700 card. Try throwing your old GeForce3 card in your new machine and see if it solves your problem. I bet it will.<span id='postcolor'> Then I can't play with HW T&L. Â That is the primary reason I upgraded my video card. Â Either way that is totally unacceptable.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ale2999 @ 07 May 2003,02:09)</td></tr><tr><td id="QUOTE">900 mb of addons is alot man use the -mod folders .....<span id='postcolor'> what "mod" folder. I would put them in a different folder, but addons need to be in the addon folder. Besides, those are addons for two different types of map. They include all the BIS addons. What bothers me the most is that people with lesser computers can have three times as many.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (edc @ 07 May 2003,00:38)</td></tr><tr><td id="QUOTE">256 mb of ram isn't exactly a lot, especially when you consider that XP will eat up maybe 128 of that.<span id='postcolor'> What are you talking about? I have 1 gig of ram. With my pagefile, there are two. I don't know about anyone else, but that seems to be a lot to me.
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Crash to desktop while moving in ground vehicles
Ballsweat replied to Donnervogel's topic in TROUBLESHOOTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Donnervogel @ 04 May 2003,20:53)</td></tr><tr><td id="QUOTE">The Problem only occurs when I am moving in ground vehicles at high speed or in larger convoys. The faster the Vehicle is the sooner I crash to desktop. It doesn't happen with really slow vehicles. And it doens't happen when I'm flying with helos or planes.<span id='postcolor'> Yeah, I know how to fix it. Disable HW T&L. Through my many aimless adventures trying to get OFP: Res to work, that is one thing I stumbled upon. Vehicles and HW T&L don't mix, at least with my old GF3 Ti500 and my 2500+/A7N8X Dlx/1024MB Corsair. Got my Radeon 9700 Pro and got a whole new pile of problems. -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (edc @ 06 May 2003,23:06)</td></tr><tr><td id="QUOTE">I believe the problem is w/ the 9700<span id='postcolor'> It is a problem that spans not only the radeon series but through all chipset manufacturers. As a matter of interest, the latest entry in my flashpoint.rpt states the problem lies in an access violation when loading the intro: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> graphics: Â Direct3D HW T&L , Device: ALL-IN-WONDER 9700 SERIES, Driver:ati2dvag.dll 6.14.1.6307 resolution: Â 1024x768x32 ---- addons skipped, as there are too many to list ---- Exception code: C0000005 ACCESS_VIOLATION at 004F1A65 Version 1.91 Fault address: Â 004F1A65 01:000F0A65 D:\Games\OPERAT~1\FLASHP~1.EXE file: Â Â intro world: Â Â intro Prev. code bytes: 08 00 00 8D 4C 24 2C 51 55 33 FF 57 89 7C 24 38 Fault code bytes: 8B 10 50 FF 52 2C 8B F0 3B F7 75 08 8B 44 24 28 Registers: EAX:00000000 EBX:1072F500 ECX:000D844C EDX:7FFE0304 ESI:00003F54 EDI:00000000 CS:EIP:001B:004F1A65 SS:ESP:0023:000D8414 Â EBP:00007EA8 DS:0023 Â ES:0023 Â FS:0038 Â GS:0000 Flags:00090246 <span id='postcolor'> Why would this be the case BIS? Â Deleting the offending file solved none of my problems. Â Creating an empty intro.wrp gave similar results. I grow nearer and nearer my straining point.
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I have an Athlon XP 2500+, 2x512MB Corsair PC3200 DDR ram, a BBA Radeon 9700 Pro AIW, and an Asus A7N8X Deluxe motherboard. I've set my pagefile to 1024MB as well. My computer has all of the latest updates for all the hardware in it that I can throw at it. I am unable to get Resistance to work with any more than 900 megs in addons and have HW T&L function. As a matter of fact, it seems the number of addons I have decreases daily. One day it will operate normally, the next I need to lose another addon or two, further limiting the maps I am able to play. I can solve any of my problems by either limiting my addons or disabling HW T&L. If I remove addons, it works. If I add some back and disable HW T&L, I get 2fps. Bohemia Interactive, this is unacceptable. I don't have an unreasonable number of addons. In fact, my older system with an Athlon 1600+, 2x256MB generic ram, and a GF3 Ti500 never had a single problem, no matter how many addons I threw at it. A high-powered system being beaten by a crap-box. A patch needs to be released to address this issue. I am not the only one sharing this problem. The odd thing is that the regular OFP functions normally, despite whatever addons are there, and yet there is supposed to be some form of memory optimization for Resistance. Either these optimizations are working against you with a lot of the newer hardware out there, or they never worked at all. Take your pick. All I can say is that I grow further disappointed with each passing day, that I am forced to patch together temporary solutions to problems on my own without having any form of formal support from Bohemia Interactive to permanently solve the issue. I am more than willing to be a test bed for anything Bohemia Interactive offers the public, but I will not stand idly by as this otherwise excellent game's usability deteriorates into oblivion.