Baphomet
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Everything posted by Baphomet
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*scratches head* Sooooooo. What does it do? I see the little tab for it on the breathe! website. No headlines on it though...
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*scratches head* Sooooooo. What does it do? I see the little tab for it on the breathe! website. No headlines on it though...
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I feel rather lucky myself. I know of at least four people I LAN with on a semi-regular basis. At odd times it can be as many as six. Which isn't bad considering we all are running on a 100mbps hub so there's nary a spot of lag. Ugh. Routers for a LAN game? All routers do is lower your bandwidth.
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I'm not sure those guys can help. Cheating in ofp is chiefly achieved by exploiting the fact that it's very editable. Besides most of those anti cheat programs come at a cost... usually latency or performance. I don't think that's an acceptable tradeoff personally.
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Serious suggestion after seeing vietcong
Baphomet replied to frag's topic in ARMA 2 & OA - SUGGESTIONS
First of all, to my knowledge Vietcong suffers from many symptoms of (pseudo realistic FPS) Syndrome... smaller maps mean that you can script or get the ai to do things that when using a much larger and unperdictable environment would be much more difficult. When you decrease the scope of the game. You have more options to focus on the smaller details... like guys leaping behind rocks or fancy vegetation etc. Another problem of which I would have to seriously consider even playing ofp2 is if they adopted what many pseudo realistic shooters do and make an "expanding ring" dispersion system. This system is inherently flawed to the point that I refuse to play any game that uses it. Basically what it is, was a bunch of goddamned lazy developers told some monkey to shoot some bullets in a board or a paper target and collected the grouping info (how the bullets patterened...) then drew a circle around it... then converted that info into to the game. The problem is then the bigger the aiming circle gets (in most games unrealistically wide, especially in games with small maps to keep the dispersion in ratio to the smaller spaces) the more likely you are to have ridiculously stupid things happen like a bullet flying at a 45' degree angle to the left... the right or down! This is because that imaginary circle is simply the area in which the random chance of a bullet can exist in. Which is stupid... A bullet originates from the barrel of a gun it doesn't fly out of the center of your field of vision and project in some random direction within an invisible circle that magically expands as you run... tell me something. If you've ever handled a gun. Does the barrel get bigger the more you move around and shoot? No. It's the lazy way of modeling dispersion instead of calculating the actual position of the barrel and projecting the bullet using reasonably realistic bullet physics model (As ofp does). Ever notice how on the player model of the gun and when aiming the gun itself the bullet originates from the muzzle unlike any other pseudo realistic game like counterstrike or anything using that unreal tactical engine? It's why I can't play any other game than OFP. I just get way too pissed off at how obviously lazy the developers got. I forgot what this topic was about so I might as well quit while I'm ahead. I've got to stop posting these mini-novel-length diatribes. That's another thing. I'm sick of people complaining about how bad ofp looks... when you model terrain of 100km in size thereabouts or any significantly large expanse... you have to consider the economy of performance. You cannot compare any shitty small scale game and it's graphics to ofp's expansive and significantly less fettered potential. OFP is about large scale combat. Even BF 1942 pales in comparison to ofp as nice as it looks. I'll take functionality over nice looking bushes. ... I promise I'm done now. -
Visible and invisible light spectrums
Baphomet replied to Uziyahu--IDF's topic in ARMA 2 & OA - SUGGESTIONS
The problem with doing what other games do (even though AvP2's was decent) is it's not a simulation in the purest sense. Having multiple textures would be bad in a few ways since it'd cause a hefty weight on the memory with all that extra stuff. I'm talking about applying realtime heat values and distortion and intensity gradients using only a core set of graphics. It's probably a pipe dream because even then it'd gobble up massive amounts of processor cylces. In reference to the guys talking about tank thermal imaging... isn't that more or less like a FLIR? That would be cool too but I was thinking more or less a thermograph like the one used for the heat vision in the movie predator. =P It's totally extraneous I guess. but a good FLIR simulator would be cool too. -
Not one bit Vlad. =p Please share the gospel my brother. Heh. I hate games like that now. I stopped playing them in late 1997 during a brief stint with Quake 2. I now realise OFP was the game I was always looking for. As far as the "One arm to handle everything" system in trespasser... I pretty much chalk that up to the developers either getting lazy or thinking they were making their complicated (yet IMO enjoyable) object manipulation system a bit more easy. So I just pretended she was hefting a benelli or a spas 12 with both hands. =P
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I agree there should be something like that but man... you're just hurtin if you're playing any game these days on a 56k. Before I got cable I didn't even try.
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To be perfectly honest I think it's because ofp has an open architecture. It lends itself to cheating much more aptly than other games. Still I'm glad ofp does have an open architecture. Not because I'm a cheater, but because I'm a tinkerer. I love to modify things and create the ideal game experience. What does fry my arse about cheaters is as soon as you start talking about making a config.bin mod to change the existing weapons. You're branded a cheater. Because of this it's increasingly difficult to acquire the means to do said modifying because everyone is afraid of cheaters... To those paranoid people you're only hurting the innocents as cheaters will always exist. I simply avoid them. I don't play online for that reason, cheating will always happen and the slightest bit of lag causes my eyes to cross and I start convulsing and foaming at the mouth. People talk about others going invisible and such. That's not necessarily cheating. I've played on the internet like twice and one of the reasons why I stopped playing is because an opponent would be running and disappear and pop up somewhere here or there and then I'd get my ass shot because the other guy wasn't experiencing it as bad at that time. It sure is annoying but not necessarily a cheat. Such is the perils of internet gameplay. Another misconception might be that someone is using a wall hack because they ran away from an opponent and hid behind a wall and died. As a matter of fact I've seen it happen and have it happen to me where someone or myself lagged out in the open and the avatar on the opposing players screen freezes yet is still shootable, thus my being unaware running to hide behind a building... I die. Stupid lag. I don't think there are any cheat programs per/se for ofp except jerks who force their drawdistance with riva tuner even though they're a client on a server with a perhaps more conservative one for lag purposes. That is in my opinion cheating. It's bypassing something that was intended to make for evenly balanced gameplay. What people can do is make config.bin mods to modify their client side tanks to fire 50 unkajillion rounds a second and never die. To those people I ask. What possible enjoyment do you derive from cheating? Aside from perhaps being a sadistic shit? The only advice I can give is play on servers with people you know... despite the fact that listen servers are worse on lag for big games... at least then you can negotiate who plays and who doesn't beforehand. If you play on public servers, be mindful if someone comes up with the "modified config.bin" warning. Notify an admin if possible I guess. Or simply find another server, It may be disheartening to see that a potential cheater might ruin the game on your favorite server, but playing somewhere else is better than having to contend with someone firing laws faster than a steyr aug with more hitpoints than a m1a1. Or better yet. If you have the access as I do. Play on a lan or organize lan events with your buddies and just bring your computers all over to a friend's house, get some beers and snacks and make an evening/day/week/month of it. Whichever your pleasing. =P
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Coc server (network services 1.1 and public array)
Baphomet replied to bn880's topic in ADDONS & MODS: COMPLETE
I recall hearing something about this. However what would impress me is being able to designate waypoints and send money without convoluted dialogue commands.. assuming that's how it works. By convoluted I mean anything more complicated than what a colobus monkey can understand. Since I guess myself and possibly other well intentioned and enthusiastic members of the editing community lack the braincells to understand more abstract things... well maybe it's just me. Still. It's nevertheless fascinating. =P Still. I'm definitely looking forward to CoC3 should it come to fruition and I hope it turns out as you guys intend it to. -
Of course he should receive due credit. However when a game this popular starts getting modified, credit becomes less of a necessity and becomes more of a courtesy (which I'm not begrudging anyone). Nobody unless they were a total flaming moron would try to modify an addon or game set like this and attempt to claim anything other than simply making a slight modification. How customization friendly is it though? I'm sure you could but it looks as if you'd have to be as knowledgeable in modifying as the person was who created it. That may in fact simply be due to the fact it's so complex. Take for example :Weapons BuyMenu V1 of BattlePOWER by ben reeper and animal. I'm sure quite a few of you have seen the buymenu or have tested it since it was submitted to ofpec for people to use. The thing I love the most about this is... you can add or change any weapons bought or sold with one well organized list. You don't have to chase down references in any other scripts. It's all there in weaponslist.sqs. I'm not sure upon taking a glance that RTS script system is of a similarly "modular" design. That is to say everything though related is kept neat and tidy in easy to modify chunks of script. You may well have to track down many references to this or that in other scripts which makes porting or adding or replacing your own addons for building etc, a full time job. In that case it's usually only the gurus who could've just as easily scripted some of the mod themselves who wield a large enough "whip" to get the game to do what they want. That's all I was trying to get at. =P
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This is the first time I've ever heard of this multiplayer mission set. I've just played a bit of it. There sure has been a lot of work put into it. The only other game type I've seen similar to this was a very early MF CTI. The game seems quite complicated. I can't say that I found initially for it to be intuitive to just pick up but such is the nature of strategy games. Heh. Good ones at least. One thing did concern me. It doesn't appear that you're really intent on releasing templates or allowing end-user configurability. Which is disappointing albeit understandable considering the overall size of the scripts. There's tons of 'em. Not to mention that for whatever reason you may not want people to make their own variants using their own addons/units. Usually those types of games don't appeal to me much since I don't play on the net and I usually network with a bunch of people with tastes as discriminating as mine are. Good as this is. The inability to easily integrate or replace buildables would cast a pall on the enjoyment. Are you planning on making any other modes of play. It seems once the game ramps up to a certain pace it looks as if it could be fairly one-sided. Since I tried it by myself I noticed the soviets were just snatching territories left and right. By myself I had little hope save perhaps geurilla tactics... which really this game type doesn't facilitate in the least since it's all about who commands the most territory. I'd like to see a scenario wherein all territories must be claimed... it gives outnumbered opponents the opportunity to either, make a desperate last-stand. Or fan out and attempt to claim as many territories the enemy neglected in an effort to sow confusion to sway the balance. Anyhow. Good luck on future releases. Looks interesting.
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Anyone figured out how to increase the time it takes for the vehicle to time out and respawn? Does the variable _delay = 120 (2 minutes?) determine how long vehicles sit before respawning? Furthermore, and I really neglected to read all in the post... people I've played this with including myself ... hate. The vehicle conversion aspect. Is there a quick and painless way to disable it? It would also be nice to know how to add new vehicles to the list so they will respawn as they are instead of respawning as something else... (ie: col klink's a4 turns into an a10.) If anyone figures out how. Give me a shout.
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See I'm not knocking a high-res addon pack. But I think it's wholly irresponsible of the community if that trend were to totally encompass the way addons are made. The whole "computers get faster everyday" philosophy is a very thin excuse. I know quite a few people even though they can buy new components frequently who simply find it ridiculous to have to upgrade so frequently or buy a new $2,500 machine. It is. People with higher end machines are in the minority. So yes having high-def addon packs is fine, it's just when everyone tries to adopt this philosophy. Look at unreal 2's system requirements. Pentium III or AMD Athlon 733MHz processor  (*Pentium or AMD 1.0 GHz or greater RECOMMENDED) 128 MB RAM (256 MB RAM or greater RECOMMENDED) 3 GB Harddisk space 8X CD Rom Windows compatible sound card (*Sound Blaster Audigy series sound card RECOMMENDED) (NVIDIA nForce or other motherboards/soundcards containing the Dolby Digital Interactive Content Encoder required for Dolby Digital audio. Also RECOMMENDED) 3D Accelerator card with 16 MB VRAM (*32-128 MB VRAM RECOMMENDED) 16 MB TNT2-class DirectX version 6 compliant video card. (*NVIDIA GeForce 2/ATI Radeon RECOMMENDED) DirectX version 8.1 (Included on game disc) The performance is not always but -should- be focused on what the game was designed to do. Having addons that collectively increase the system requirements of ofp which in relative terms of what they're "supposed" to be capable of (in ofp's case large scale battles) making it more demanding than a game like Unreal 2 is both laughable and irresponsible. Unreal 2 is nothing but useless gimmicks and bells and whistles. Yet I'm seeing a trend wherein to run OFP as it's intended to run you'll need a computer better than would be required to run a game like Unreal 2. That's one thing that addonmakers are totally ignorant of (or seem to be). Is the fact that their addon isn't the going to only thing being used in a game. Yes I know people who work for certain businesses that can access faster computers for either a really cheap price or temporarily for free... but what kind of idiot buys a new PC every six months? Someone with too much money on their hands... and in any case. A definite minority.
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Visible and invisible light spectrums
Baphomet replied to Uziyahu--IDF's topic in ARMA 2 & OA - SUGGESTIONS
I'd probably soil myself with utter surprise and excitement if BIS included a bleeding-edge thermograph simulation. Ye gods. My prayers would be answered. I mean the most ass-kicking thermograph simulation ever... they had one in splinter cell but that was the only good thing about the game... splinter cell had a good thermograph simulation... my god... then I could pretend I was a predator or something in OFP2 .... I know... that's stupid but goddammit! I want a decent game with a good thermograph simulation. I know that doesn't really count as invisible spectrum light since it's just essentially applying a color code to various magnitudes of heat, but eeee! Thermograph! -
I almost forgot. Vasquez... from aliens she could kick many a man's ass. If soldiers are like her and Ripley... Then it's all good. I don't want to see the kind of chick that's supposed to appear on the cover of a magazine or... a porno... ¬_¬ It's just dumb. Really dumb.
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Hm... this has potential. This is great. Heh. Only thing is. I suppose Doolittle might be too busy to answer questions now because of the job and such... but does the vehicle respawn script work on time or does it work on distance? I don't like the "too-far-away-respawn" vehicle respawn scripts... and the time based ones are dodgy at times. Is this one decent? I remember one of the scripts worked on a timer and if you weren't in the vehicle when it checked for a driver/passenger, you could conceivably get out of the car for a second... get in again and then it would delete the vehicle or it'd just go "poof" even though you only popped out for a second to get some weapons to load onto it. Anyhow. I was wondering if it would be possible to make a variation on this where instead of time based... you simply had to take over all the flag locations so the enemy simply could not respawn. That'd be interesting. Heh.
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I don't suppose you'll add a template for the latest version of liberate (what with the player hopping scripts and all). Or perhaps it's just easy enough to decompile and modify. I dunno. Great work though. I was wondering why they didn't add the option to switch units myself. I'm glad someone finally did so. Cheers Doolittle.
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Unfortunately deviating off topic here... forgive me. =P Yeah I figured that's what it was. Only I couldn't think of how to put it into so few words at the time. Heh. As far as I'm concerned all the staff reviewers there are pretty much sellouts. Just peddling the opiates of the very average and very unsophisticated consumer. I'll bet they were surprised to find out how excellent the game went on to be. Especially from an emerging development house with no titles that had be as yet released. The way they handled mail from bewildered readers talking about how cool Ofp was also responded to in a very immature and nonsensical matter.
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Does anyone else have the problem of the wretched flickering on the roads using these addons? I tried the test mission and while flying over the town, the polys for the road seemed transparent and fragmented in places.
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I think the design of the canopy is a rather trite detail compared to other things that could be fixed that actually have an impact on the game.
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What games are those? Rainbow six? Ghost recon? Those games don't share the same priorities as OFP did. ...The priorities of being able to put copious amounts of entities on the playing field without incident of slowdown to any serious degree. OFP really is one of the first games to actually be able to do this on a huge scale. If you want small battles go play some other game. I want to be able to have my 200 units in game without much slowdown. When I get my next PC I want to try for the full 700 some odd entities purportedly to be supported by ofp at an insane drawdistance and at 1027 in 32 bit color. Not just my measly 200 on a brand new computer because some guy wanted to make an iron sight composed of 500 polys.
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BTW "Uziyahu--IDF " I remember that stupid little prick at PC gamer. It was that point of time where I realised that all the intelligent staff save William R trotter had disappeared. It was at that point I realised that open-minded sophisticated reviewing was no longer a possibility and I simply stopped reading that magazine. I remember for issues after that all they did was take every opportunity no matter how irrelevant to extol the arguable virtues of ghost recon like some snot-nosed little highschool clique.
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Hell I think there should be the ability to not only join but the ability to save MP games. That might not have much effect on the internet gaming community, but damn. I'd love to be able to play a coop multiplayer campaign and save and reload with my buddies.
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All I can say is if they make a female character they sure as hell better make her look appropriately "military". I don't want to see some goddamned "hizzo" wearing lipstick and makeup or some barbie doll that would realistically never be in the military to begin with. I'd have to say if they made the female character appropriate. Then I'd have no problem. Incidentally Sigourney Weaver played the best prepresentation of a woman of combat in my opinion in aliens. Look at how the community totally disrespects the amazon addon. (rightfully so I say). Did anyone catch the previous OFP.info screenshot? There have been many other demeaning ones on similar websites. Opflashpoint.org too I think. That's what happens when you try to put some hoe-bag in a military situation. Booyah.