Baphomet
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Everything posted by Baphomet
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"Other" can obviously be interpreted as everything every other FPS can do and more. Multiple gun positions. Moving around on ships... airplanes (air transports, ac130?, DIY halo drops out of a C-130?). *coughcoughshootingfromcargoproxieslikevbs1dammitcoughcough* These little things all contribute to making a more broad featured and engaging product. Graphics get old after six months. Good gameplay endures like a mo'fugga. OFP has endured quite some time and I suspect it will continue to do so, but I think expanding it's gameplay flexibility is a must. Whether this is (and has) been done by the end-user, or manifesting itself in improvements in OFP 2.
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It looks impressive, but not surprising. The thing is. This has already been seen in other games which it works much better in my opinion. As many have said. Newer pcs aren't really optimized for OFP so a lot of that technological benefit is mitigated. I know when I tried OFP on a 3.2ghz box I was a bit disappointed. So Really. This is more conceptual stuff or fancy toys for people with computers that have had their CPU's overclocked right up the arse.
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This is why I like FDF so much. It's all about the quantity. If you want quality go play RVS. Or something. OFP has always looked worse but offered more. Making OFP super high detail is the equivalent to putting street rims on an SUV. It renders it just about useless for it's intended purpose. At least my conception of what ofp was always intended for was large scale combat.
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This is the part where you take a deep breath and consider what exactly you're getting up in arms about. At this point you also realise that this happens to be a game and that when a game no longer becomes fun anymore. It's probably a good time to step back for a while and re-evaluate your priorities. This is being taken way too seriously. Now. One person argued that incidents such as these are the reasons why certain addonmakers stop making addons. ... well. If these addons serve only to provide an ego stroke for the creator, at great risk of his/her own peace of mind should someone else try to modify or borrow from it. I think the purpose of addonmaking has been lost. In fact I think the purpose of it has long been lost. If this is going to cause such an outcry because of the fear that we might not get anymore addons? Seriously. Are addons really worth screaming about? At one point I might've said so, but I'm very quickly coming to the realization that it's not. Nothing about OFP is. Either OFP is fun or it isn't. If it isn't. I'll walk away from it and check periodically if I can resurrect some of the enjoyment I had playing this game. If not. It's no skin off my ass. Yeah. The individuals involved were dickheads for just carelessly taking without even so much as a reference of credit, but it doesn't merit the aforementioned responses. If anything it's the reactionaries that are killing what little joy I have for OFP. If it isn't just fun anymore. Perhaps some of the old addonmakers need to consider retirement. We have plenty of addons. We've pretty much kicked the ass of any FPS community out there as far as custom material goes I think. Best to quit while we're on top?
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Hm. I don't see anywhere in the original post where Dubya was even mentioned. Which makes me wonder why you felt compelled to jump to the defend the honor of the chimp-eared buffoon in the first place. At any rate. This is an unfortunate occurrence. What other sea life is at risk of similar effects from sonar other than whales? Is it easy enough to just move the exercises without risking other organisms?
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Oh and that mega codec pack? It's fucking loaded with spyware. I'm deleting this mofo.
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Ok. Unrelated question. Why the hell does that media player classic stutter like a mofo when playing video files? It stops and starts regardless of whether the format is streamed or not? Anyone have this problem too?
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Shooting people in general isn't a very civilized process. I don't think that mainstay forces should use ammunition like that but I think it's perfectly justifiable for soldiers involved in special operations. They need to get their hands on whatever they can to get the job done. Consider the types of weapons armed insurgents might be using and the fact they are more likely to break "rules of engagement" as far as the deployment of humane weapons.
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Fecking realmedia... Â Nevermind. Saw the post...
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This would be interesting to watch. But gauranteed Shaw will charge extra for that channel... not to mention that the content will be edited is sort of stupid. Al Jazeera - edited out content = CNN. (I already get two CNN channels thanksmuch) Can't you get Al Jazeera via satellite without the CRTC being a jackhole about things and editing programming for content? By the way. No. Canadians don't hate the United States. Just your moron politicians. The beef issue is something of a hypocritical one since they've no doubt had, and covered up incidences of BSE. This is just a ploy for them to drum up local cattle prices.
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Ok. Observing the rules of the forum I won't talk about my experience with the unmentionable software. However I in reference to this comment which has both relevance to my experience however MOSTLY with my consumate experience with ID software games. I understand Doom just fine. It's not hard to understand that it was a run and gun shoot em up type game. However what I am saying and read this carefully, since I basically implied it when I discussed "certain experiences with a certain unreleased game". Â I think the more realistic a game looks, the more realistic the gameplay should be. This essentially saying that the history of the Doom series means precisely bollocks. Regardless of what the game is supposed to be. It looks absolutely stupid to see this immersive and supposedly suspenseful environment marred so horribly by arcade-like combat and movement. I'm not saying a guy needs to bleed to death, but making him get tossed around the room by a demon and force him to scramble to his feet or suffer more believeable effects from damage would make the game a much more rich and immersive experience. Nothing kills ambience like knowing a zombie is walking around the corner towards you and checking your health and armor to see how many metric tons of lead you can take before you die so you can step out in front of him and have a little face to face exchange of entirely far too many bullets... oops I've said too much. Think about it in the context of the E3 video which I think everyone has seen... and I don't think is illegal... to my knowledge. When it shows the main character walk into that one room and the zombie with the chaingun shoots at him and the doom marine dodges behind a wall... ask yourself why he would dodge like that if he can take a million bullets without armor anyhow? It's flawed logic... it's just plain dumb. Don't try to wow me with contrived cinematics when they completely belie the mechanics of the game. The doom marine should have been scripted to stand there taking a few jerky repetitive animations and fired back at him until one of them died. That's more like an ID software game if I ever saw one. It ruins the experience unless of course you're easily amused by pretty pictures or... you're 12. It eliminates the necessity to think at all let alone strategically. I know ID software has basically implemented nothing but the most arcadish "deathmatch friendly" movement and damage to their games, however once more. It looks really really absurd to see it the more photorealistic characters in games become. However sadly. I think I know ID software too well, and I surmise that the released game will have the same general gameplay as quake 2, quake, and the doom games. Which is just... disappointing. Just imagine in a few years time, we'll be watching gaming avatars that look nearly human circle strafing at 60 miles an hour and shrugging off rockets and grenades with a simple grunt and a very contrived "leaning back" animation. It's time for gameplay to catch up with technology methinks. ... lest the game looks really really stupid.
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Well... See, I'm not really talking about that. I'm talking about the overall feel of the gameplay. Even if the monsters aren't scary, I see it as a tremendous waste of time or an endeavor to appeal to really shallow gamers to make a game that incorporates state of the art graphics, but still retains the general gameplay concept of the original. You take a million bullets, the ai is nothing tremendously special. Mostly it's the scripted events where they look the most "intelligent". And I just can't get over the "quakish" movement of the player. You basically run through the levels "deathmatching" ai monsters. Your player isn't subject to any particular human like vulnerabilities or movement limitations, which I think would have really kicked up the suspense aspect. As it is. It was interesting for all of a few minutes... then it was just boring and... well Doom/Quake all over again. I find that game to be -far- more immersive than Doom 3 was. It may be unfair to compare the alpha to a finished game, but seriously. The graphics weren't as good, but it had the right atmosphere.
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It is insanely easy, because of that I'm glad this download wasn't a total writeoff insofar as it's usefulness to me. Well now at least. I think it's just a bit unfortunate that things have to be that way. Units like these are great because they don't have any visible markings of affiliation. They're just generic units that can be used as mercs or militia... or whatever. That customizability issue was pretty much the only one I really have. I don't understand those who complained about this addon being made and not another. Nor do I understand why people would be mad that instead of making weapons for them, they simply used the marine assault pack weapons, which are perfectly decent, if albeit a bit on the high detail side.
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I liked this pack. I think the car should've had some kind of gun built into it or something appropriately secret-agent'ish.
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Too bad the game is nothing special. Unless it's absolutely nothing like the leaked alpha. Which once you got past the graphics played pretty much like a really fancy looking quake... which is just an absurd death sentence to any ambience the game might have.
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Since I'm not distributing it as my own, or using textures. At all. I really don't see the problem. If the usefulness of the addon is contingent on allowing me to modify it for a particular mission or simply to cut down on the amount of addons I must have in my addons folder. I think it's perfectly reasonable to be allowed to do so. What you're speaking of is more of an ego thing... and I really don't have any time for that. No offence. I play OFP and use addons because I want to have fun. That's pretty much it.
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Well it's a bit ridiculous to say that once I've downloaded it and found it out. Nah. I'll just make it worth my while. Max style.
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These addons were interesting until I found out the pbo was locked. Thank goodness for cutpbo. Even though it's more work than it should be to edit these things. I'll give it a go later. I'm not digging up a bunch of addons to play with them. Seriously though. Locking was a pretty lame thing to do. I honestly don't see any threat to the addon unless the motivation is a bit more childish (ie: forcing someone to use the addon in a specific fashion, not including ripping off textures or models of course). The more this shit happens the more uninterested with OFP I become. I like trimming the fat off my addons. Which with your DeRa involved "De-Jamming" their inventories and giving them regular guns or FDF guns or whatever damn guns I want them to use. I was planning to do the same with these. Additionally because I just find the bulk of Earl/Suchey's unit and weapon pack to be a bit much right now.
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Fact of the matter is, any profession which involves killing people will attract sick fuckers. This is universal from nation to nation. Any military will have problems with people like that. They're trained to be indifferent to death and often the places they're put into act as a catalyst to that end. So this is nothing new. It would be completely absurd to assume that just because you happened to find occurrences of this problem in one nation's military (fueled by an obvious bias against aforementioned nation) that it's an isolated problem. The united states army is much larger than that of Canada's and I'm more than certain similar acts only in greater quantity have have been committed by american troops. If you can judge an entire military branch or country based on the actions of a small number of disturbed individuals. Then you should look at a certain other country before venturing beyond your own doorstep to cry foul. I'd however like to know the nationality and age of the originator of this thread. Since when has Canada ever attacked the united states? I mean really? If you mean condemning their war in Iraq, you've got quite a fragile little ego attached to your country if in fact you live in the United States. All I can say is at least we don't invade countries. The good canadian soldiers. Which I know there are because I know some of them. Are out there cleaning up after the mess invading forces make. They're not there trying to make it worse. They're people with families just like the people in the foreign countries they're stationed in. They understand this. There are decent individuals in every military outfit, just as there are fucked up ones. The problem is when you're in the military, you're going to kill people, and sometimes that just has an effect on them. Or they come into the profession with immoral motivation. That's life. Get over it.
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It's pretty obvious EA has a lot of money to throw around to get good PR for their products. However even despite that, we've come into an age where the computer gaming demographic has undergone something of a change. As pc and gaming in general have become more socially acceptable, and gamers are no longer looked upon so much as being apart of the fringe of society, you start seeing individuals whore are not only mindless consumers of mainstream media garbage. However they're also fucking nerds as well. Which is in my opinion a million times worse than the fanatical PC flight sim, or civ nerds that you'd see ten years ago. I knew this was especially true when PC gamer magazine underwent a radical change from being staffed by writers who were true gamers. Not corporate pawns, or casualties of mainstream media with atrociously bad taste. This is a joke. I think in part these people are part of the reason why I've steadily become less and less interested in gaming altogether. They've caused a shift in the industry towards crap software. Even the Desert Combat realism mod for BF:1942 falls ridiculously short of creating a semblance of a realistic simulation.
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I'm under the assumption that this is achieved via a script, which immediately puts me off. As scripts aren't exactly efficient ways of adding new features. I can see something like that causing performance issues if you did a side by side comparison of one gun boats versus the two gun version. Not to mention it just seems too buggy. Again. Hopefully OFP2 will have this shit sorted out. Until then. I'll just tough it out.
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It really doesn't interest me so much. I guess it'd be a nice feature as an artillery type thing you can call in. However otherwise. I'd just wait to see if it's implemented in OFP 2. It's really really sad that games like Desert Combat have features that OFP really needs yet that game is so horribly unrealistic and annoying to play.
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Again. This is referring to a very specific minority. The majority of martial arts practitioners simply aren't mentally prepared for something like that. You're pretty much preaching to the choir. I'm aware what people who practice martial arts "can" do. I'm simply saying the majority of them can't do them. You're talking about very exceptional individuals who've obviously put this knowledge to use many times over. You will not ever convince me that any amount of controlled training excercises will ever prepare someone for a potentially brutal attack by some random person in the street. This is why the navy seal who's turned many a tango's skull into an ashtray may easily be able to psychologically and physically respond in the right way to an attacker, but someone who goes every day for a few hours to a gym and spars with an instructor will not. It's the difference much akin to paddling in a kiddie pool and then swimming in a river. One has simply never experienced anything quite like it and cannot be prepared even though they have a general idea of how. Bruce Lee also said that the best way to practice swimming, is by swimming. By this he mean't that if you were to be proficient at all in what you're doing you've got to practice that particular thing. Nothing will ever make an adequate substitute.
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My martial art is called "Shooting a guy in the eyes with pepper spray and hitting him repeatedly with a telescopic baton". Personally. I think most martial arts have no practical real-life application. I took Kenpo for a while as well as Boxing when I was younger. The boxing was mostly just to get me in shape. Kenpo did teach you some fundamental ideas about what not to do, however a lot of it was just bullshit. Pretty much the same with Tae Kwon Do as well as various other types of Kung fu and Karate... etc. It's great for tournaments, but when someone's running at you with a baseball bat. 95% of all martial arts practitioners are -not- going to know or have the presence of mind to deal with it effectively. Regardless of how many hours you've practiced kata or sparred in a ring. Yes you can get good at it. Then again someone could get good enough at Capoeira and kick someone's ass if they trained hard enough. That's not the point however. I think largely it's an ego thing. I don't care who you are. Unless you're on PCP or something similar, or you have an innate resistance to certain noxious substances such as pepper spray. You're going to be in trouble if you get hit with it. Personally I don't consider dealing with some idiot who wants to attack me for some reason a matter of ego or honor. It's about stopping the person from doing it and getting on with my life. I think mostly martial arts are good for keeping fit but aside from that, it's horseshit.
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This isn't all that great in my opinion. Certainly not a feature to make or break a game. Here's a suggestion. Press the '*' button on your keypad and looking around with your mouse.