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Bullz_eye_on_my_back

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Posts posted by Bullz_eye_on_my_back


  1. Well, I leaped ahead in a new addition to the cypher, but it has caused a small problem.....

    When I was revamping the look of it to look like all of the pictures of it...I made the camera model a gun turret...

    by scripts I am making the camera point to the spot where the scripted camera is pointing....

    The scripted camera is pointing at the set :: _target::

    I've tried to make the cypher point at it by the dotarget and dofire commands but it won't target it...

    So in that case I have used the an invisible object directly set positioned on the spot where the scripted camera is targeted...

    This makes dofire command work great!

    The problem is... once it targets the object... it takes off flying with a mind of its own... it flies up to an altitude of 200m and just flies straight and won't respond to any commands...

    So i guess the question is.... Does the dofire command make the AI go towards the object its targeting too? And is there any other way to make the gunner point a specific coordinate?


  2. Yes its possible to a certain extent ...ive created a dialog interface to control the movements of an ai controlled heli...

    I'm currently working on adding a few more options to the addon and scripting...also trying to give it a few strategic things to it.

    if you would like to see what im working on you could do a search in this forum and the scripting and editing forum under the word "cypher" i have a few pictures of it doing recon...and one of the interface... ive recently added the feature to use sidechat to relay any messages to your team

    only draw back is... i can't find anyone to do textures...other than that its coming along very nicely! biggrin.gif


  3. I'm not sure about the position of the bombers in that particular plane.... but one thing I thought would be cool (as I've seen in the large bombers- in the large ones they sit peering down into a "scope" that gives the view from underneath the belly of the plane showing the terrain and tops of the buildings so they know when to drop the bombs)

    maybe have the bomber's view point looking through his bombing sites that are pointed at the ground ...then maybe the bombing sites could have small tic marks to help them know when to drop the bombs

    Just a lil thought too early in the morning... I'll probably read this later and ask what in the world was I saying!

    Anyways those featers sound great! Keep up the good work Bratz


  4. I currently have a dialog and I want to include a feature where the person can comunicate with his team while still in the dialog screen.

    I've set up an editing box with the idc=663 (where they can type there message)

    Then a button executes the program by [ctrltext 663] exec "side_chat.sqs"

    then the script reads

    player sidechat "ctrltext 663"

    but all i get is "ctrltext 663"

    ive also tried

    _text = _this select 0

    player sidechat "_text"

    which returns "_text"

    so is there away for it to read the string from the edit box?


  5. I'm trying to add another feature to the dialog....

    I was trying to add a way for the person controlling the cypher to send out sidechat messages, but i can't seem to find away to do it.....

    I've made an edit box in the dialog so that the person can write in text so they can communicate with their team without exiting from the dialog....

    I'm trying to read the the edit box by script with.....

    player sidechat "ctrlText 663"

    663 being the idc of the edit box, but all i get is "ctrltext 663" back in the sidchat

    I've also tried

    _text= _this select 0

    player sidchat "_text"

    but i get back "_text"

    is there a way to read a string and have it displayed for the sidechat??


  6. yes....it would look a lot better, it would be more effecient with space on the screen, and it would be more precise than pointing and clicking

    Knowing how to create circular type of slider would really help me too with arranging my dialog box for controling my UAV

    I'm glad your asking this question...maybe someone will have the answer

    ::crossing fingers:: biggrin.gif


  7. Pretty much self explanitory, but I've placed a gun turret on my heli. I'm pretty sure I've done the Memory LOD right,

    but when its in game- all I can get is 180 degrees of rotation and not 360 like the tanks....

    I have tried all kinds of different values in the config file too so the problem doesn't seem to be there...atleast i don't think

    is the degree of rotation for turrets on helis a limitation too?


  8. Someone mentioned that it would look stupid if it showed an arrow on the model even when out of ammo...

    couldn't you configure it where the arrow is in the hidden section...

    and have a script to where when you're out of ammo it will "hide" that selection.. and once you get ammo it will "unhide" it?


  9. I believe it is possible. Have you ever played the multiplayer mission "MC CTI 0.99 Beta" In the mission you get points (resources) for holding towns and the way it is signaled a town is taken is by using the flag idea.

    here is a link to where you can download it

    mfcti 0.99 beta

    he has a separate site for the scripting part of it. ....

    I do have to warn you.... once you start playing it..... you won't ever stop

    I hope this helps


  10. I hear ya on that bratz ....

    I've finally learned (still learning) how to do the modeling, and have one model that's waiting to be completed. I think its finished, then I think of something new to add to it, or while I'm testing it I find something to fix. It's like art...its never done. Atleast to exactly the way you would like it!

    I think some people may also be afraid of bad criticism about their work and are a little reluctant to send anything out with minor bugs or bad textures. I see it all the time....

    But gosh I keep seeing these pictures of addons and gosh! They are such teasers!!! crazy.gif


  11. Small update on the project again...with a question....

    Ok...since i still havent found anyone to help texture I've revamped the look of the cypher since I found a better picture of it. It now looks exactly like the pictures.  

    I've been trying to make the camera on the addon like a turret so that i can set it up where when the script rotates the camera, then the AI will target that exact spot ...that way if anyone was wondering if they were being seen.. then they would be able to tell if it was pointing at them.  

    Also, I've created a couple of antenas too for the possible idea of a more strategic role...so then you could have a limited remote control range, but by placing the antenas around the map you could get a larger control range.  I wan't to make an addon that is configured as the binoculars but can't seem to find anyone who knows how to do that. (reason for this is so that I the "cypher controls" could be placed where a binoculars or nv would be and when used would run the scripts for the cypher, and if you wanted to you could trade it over to another player, or place in ammo crates)

    The question is, can a gun turret on a heli rotate 360 degrees like a tank turret?

    Seems like all i can get is 180 degrees of movement.

    Oh and if anyone knows how to make new binoculars i could use some help there too!

    Thanks all!

    biggrin.gifbiggrin.gif

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