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Barfly143

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About Barfly143

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  1. Barfly143

    Geforce4 framerates disappointing inofp

    I have rebuilt my system with a new motherboard KT266A chipset and processor AMD XP 2000+ and now everything is working beautifully. The only thing I can figure is that the GeForce4 cards have some problems with older VIA chipsets (ie; KT133A) which had problematic AGP implementations like I had, to get such strange results like I was getting. Right now I have my resolution in OFP set to 1600x1200 32bpp with 2x AntiAliasing and the test scenario I setup which I mentioned in a previous post, now runs silky smooth even when buildings are within sight. In fact the only time I see any kind of slowdown is during missions where there's tons of AI units, even then it's still playable. So I guess the moral of the story is if you play OFP make sure you have a newer motherboard/processor combo before you splurge for a GeForce4. Thanks to those who responded for all the help and ideas.
  2. Barfly143

    Anyone with a wheel mouse?

    I have a logitech iFeel optical mouse, and the mousewheel does work if you install Logitechs driver's for it. I use it for the action menu.
  3. Barfly143

    Geforce4 framerates disappointing inofp

    I'm rebuillding my system tonight, so I will start out fresh with the current detonator drivers without installing any older ones. I'll try the test again afterwards. Thanks!
  4. Barfly143

    Geforce4 framerates disappointing inofp

    I've tried some more tests and got some very interesting albeit strange results. I set up a very basic scenario in the mission editor on the island of Malden. I put a squad of east infantry and 3 BMP'S attacking a squad of west infantry. I first put the units in an area with rolling hills and lots of shrubbery and trees. My framerate and quality settings were both maxed out under Video Options. The video depth was 1024x768 32 bpp. I left the advanced preferences, LOD settings, etc. under the OFP preferences program to the default settings I had when I let it auto-detect. The scenario ran smooth as silk, no slow downs whatsoever. I bumped up the resolution to 1600x1200 32bpp, and again it ran smooth as silk with no discernable slow-downs. At this point I decided to pick up all the units and waypoints in the scenario and move them to a differnet part of the map of Malden. I placed everything in and around the city of LaTrinitie. I bumped the resolution down to 1024x768 bpp and the scenario ran as slow as snot when the buildlings of LaTrinitie were in view. I tried reducing the quality setting all the way down to its lowest setting but that didn't speed it up at all. Now get this, at this point I bumped up the resolution to 1600x1200 32 bpp and put the quality slider back to its highest setting, and at this point the scenario actually ran smoother. Still too slow for my liking but it was noticeably better than it was at 1024x768, go figure. I continued to play with the placement of units on the map in different cities, locations, and the common thread was that if there are no buildings in visual sight it runs smooth, with buildings in sight it slows down considerably. I never had this problem before with my GeForce2. Can anyone with a GeForce4 verify these results? For the record my system is a 1gz Athlon, 512MB Ram, Geforce4 Ti4400 with latest detenator drivers.
  5. Barfly143

    Geforce4 framerates disappointing inofp

    No I didn't delete the old driver files, I thought they would be overwritten with the new detonator drivers. I'll give it a shot. Thanks.
  6. Barfly143

    Geforce4 framerates disappointing inofp

    Thanks for the replies. Mr. Frag, I did do the autodetect in advanced settings and I tried different LOD slider settings without much luck.I put the visual quality and framerate settings as high as both can go. Even if I slide visual quality all the way down it doesn't make a noticeable difference. LBGS_Stewart, I think you're right about the upgrade. I really did notice an increase in lag especially after the 1.46 upgrade even on my old card. DodgeMe, I agree on the 1ghz being inadequate, I have a 2000+ xp on the way. I'll post the results once I get it up and running.
  7. Barfly143

    Geforce4 framerates disappointing inofp

    Yeah, I'm hoping the Resistance addon will improve things. It supposedly has an enhanced graphic engine.
  8. I recently upgraded from a GeForce2 GTS 32MB to a GeForce4 Ti4400 and much to my dismay it has not helped my framerates in OFP at all. In fact I think they may be slightly worse, I have tried all the FAQ's and usual tweaks with not much luck. Though the latest detonator drivers have helped quite a bit, unbelievabley enough it just doesn't seem to run quite as smooth as my GeForce2 did. I've tried all the differnet color depths and resolution and they all run about the same so I keep it in 1600x1200 32bpp. Anyone else out there experiencing this? It is probably unlikely but I wonder if the OFP graphics engine is tuned for certain graphics chipsets? I'm running on an AMD 1ghz Thunderbird with 512 MB RAM. I have an ABIT KT7A-Raid with the VIA KT133 chipset, so I know about the 4in1 driver update, but that hasn't helped either. On the upside, all my other games absolutely rock with the Geforce4, Unreal Tournament at 1600x1200 with anisotropic filtering is a thing of beauty!
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