Bosun
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Everything posted by Bosun
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How can I have a unit move his arm over and around a table with a map over it? you could try: Â Â Â unitname PlayMove "EffectStandTalk" Â Â Â Â although...there are probably more specific playmove or switchmove actions you could use. Â I can't remember where the list of them are. Actually here they are; Scroll_Down You might try "FXSitHandsOnTable"
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Trigger a trigger, i know its out there!
Bosun replied to dustin's topic in OFP : MISSION EDITING & SCRIPTING
Right above your head.... -
Program to extract compain to edit mission?
Bosun replied to kimble275's topic in OFP : MISSION EDITING & SCRIPTING
Knock on The AvonLady's Door and scroll down to mission editing...download the UnPBO v1.5 and your on your way. -
And... if you want your civ's to act like civ's (wandering aimlessly ) then you might need in civ init; civ1 setCaptive True and when your soldier is killed...a trigger. In the condition; Not (Alive soldier1) and in the on activation; civ1 setCaptive False You could also add abunch of doMove, doTarget, doFire....throw it all in a script with addWeapon (like above) when your soldier dies.. hope this helps...
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editor_tools Yes try here at opfeditcenter.... Â scroll down and click on the; UnPBO decryptor by Amalfi and the Make PBO Â by Amalfi. Â I have never had any trouble with these...they work great. Â Â Also you might want to look at "Chris's OFP script editor.... Â same site....hope this helps. ps. forgot to add; once you have your mission folder, (after unpbo...ing it) just put it in your ofp folder ; Â Users/yourname/missions.... Â Â then it should come up in the editor. Â also; Â send me the beer and girl...not in that order
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">FallenPaladin Posted on Dec. 24 2002,10:30 -------------------------------------------------------------------------------- Nah, I`m not joking, here ! Trust me <span id='postcolor'>
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Sorry l'm not much help on camcreate unit... l have used instead; unitname SetPos GetPos locationname I placed whatever units in some far corner of the map and then brought them in when needed.
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I don't know if this will help but.... to find a specific coordinate... place a object on the location you want.....save mission and then open up your mission.sqs in notepad or whatever editor, look for that placed object and just copy the coordinates... Hope this helps....HO HO HO
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Merry Christmas.......
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i'm kinda like a dog that doesn't chew his food....
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Bomb = "SmokeShell" CamCreate getPos unitname ....put this in your trigger... hope this helps.
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That's a awfully big christmas wish... I'm surprised bn880 isn't playing santa. But to get you started....simply..... You could use the ; unitname SetCaptive True as well as; RemoveAllWeapons unitname And then triggers surrounding your captives and if they step past them; unitname SetCaptive False I guess a script would be most useful for all of this...ah well hope this helps.
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Okay...here's a starting point. Pretend your west...name the east soldier fred. Now in the trigger... in activation will go West. Down below in On Activation; fred SetCaptive True; fred SwitchMove "FXStandSurUniv" Just ajust your axis a and b to how big a area you want before he surrenders....or give it a condition. Hope this get's you started.
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Hi. Try using wordpad or crimson editor or chris's ofp script editor or ofpeditor..... The command is SetViewDistance 1200 (or whatever number you want). Why don't you just set up a trigger in the mission to activate where and when you want to change distance? Hope this is helpful.
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Hi. In your trigger put; this SetCaptive True; soldiername SwitchMove "FXStandSurUniv" Now if you decide to shoot/kill him make sure you put; soldiername SwitchMove "" else he will die standing up..... Hope this helps.
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It is playing in Canada Tovarish. Great movie, not hollywoodish at all. Starts with subtitles but eventually english creeps in.
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Yes...it is sad. He was a great writer.
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Cat and a dog......they keep you warm at night. I had some roosters and a couple of hens for awhile, which l quite enjoyed. Not for eggs, just let them wander around pecking insects out of the ground. Rats.....intelligent, and without the tail would be rather cute...but they are a nuisance and disliked.
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I don't know much of your past presidents however l once saw Mr.Carter on a talk show and was very impressed with his sincerity and intelligence. He seemed to have a quiet strength about him.
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As well you could snyc the vehicle with the trigger, just use group (f2) and drag line from vehicle to trigger. Â Just in case you only want vehicle to set it off. must snyc my watch with bn880
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How do put a logos on trucks
Bosun replied to viper-hawkens's topic in OFP : MISSION EDITING & SCRIPTING
....good thing l'm going away for awhile.... -
How do put a logos on trucks
Bosun replied to viper-hawkens's topic in OFP : MISSION EDITING & SCRIPTING
What they were really clapping at....... -
Yes...they both should work. Â I did test my method before handing it to you. Â I started the helo on the ground but shouldn't make a difference. Â Waypoints in this order; Helo---------Move--GetOut-Getin-----------------Move-GetOut-GetIn-----------------Cycle (next to first Move). Â Make sure your cycle is buttup against the Move wp. Maybe try this without the timer to start with.
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Well son-of-a-bitch again..... last week l learn that there is a timeout and a countdown on the trigger times. This week l learn that waypoints have timers... Thanks again Chris Death...
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Okay well this may be rough around the edges but it works and it's a starting point. ; Â Waypoints in order; Move (to second base), Then a GetOut and GetIn right next to this. Move wp (to first base), GetOut and GetIn next to this, followed by, A Cycle waypoint right next to the first Move waypoint. Â Now to get them to wait; a trigger at each end, sync with the GetIn wp and grouped with your helo. Â Put the same time (in seconds) in each Min Mid Max. Â As well click on Repeatively. Â Sorry this is sounding very cluttered. Â Now your pilots will get out and in of course, so if you don't want this, well..... Â Â Â maybe they could do a vehicle check. Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â sorry just read your post again....you want this scripted. Perhaps you have already tried waypoints.