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Bosun

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Everything posted by Bosun

  1. Major Fubar Posted on Aug. 16 2003,08:34 Could you setdammage to the streetlight by object number - simulate a power surge destroying them? Just a thought... Yes majorFubar that works as well, as l have tried it. Â lightname = (object 235443) place the list in your init and then you can trigger your powersurge lightname setDammage 1.0
  2. Bosun

    Main menu movies

    Head over to AvonLady's Place scroll down to mission editing and then click on "essential mission editing tools", download UnPbo v1.5 Hell you might as well grab the MakePBOv1.1 as you'll need to put that pbo back together..
  3. The Baracken barracks addon had a nice little lightdemo with it using there small switch/trigger shed.....turned off all of the town lights.... (object 53492) switchlight "off" (object 4885) switchlight "off" (object 8192) switchlight "off"
  4. Sure...you just want to take him into MP
  5. Instead in the trigger; Pistol1 = "weaponholder" createVehicle getpos gl1; Pistol1 addMagazineCargo ["tokarevMag",4]; Pistol1 addWeaponCargo ["tokarev",1]; Pistol1 Setpos getPos gl1 Your changing "table" with gl1 and then just put a gamelogic (under units) name it gl1. Hope this does it.
  6. This might help; Go to OFPEC and scroll down to "weapon VehicleCreate" by mcnils. It works. Hope this helps.
  7. Bosun

    How do you......

    unitname switchMove "EffectStandSaluteEnd" or use playMove. Here are a few switchMove/playMove actions. You might also want to "search" under switchMove. EffectCombatStand EffectStandmove EffectStandSitDown EffectStandSitDownVer1 EffectStandSitDownVer2 EffectStandSitDownStill EffectStandSalute EffectStandSaluteEnd EffectStandTalk EffectWeaponPanic FXangel FXangel2 FXStandAtt FXStandAttVar1 FXStandBug FXStandDangle FXStandDip FXStandDropTel FXStandEndTable FXStandFromDip FXStandFromTable FXStandhip FXStandRotateTable FXStandShowTable FXStandStraight FXStandSur FXStandSurDead FXStandSurDown FXStandSurUniv FXStandToDip FXStandToTel FXStandTelLoop FXStandToTelHand FXStandToTable FXStandUnivTable SwitchMove is immediate, PlayMove makes the transition. Hope this helps ya.
  8. Bosun

    I'm all out of ideas

    Counter spy....working for both sides....stealing documents from east and west, a girl in both towns...
  9. Bosun

    Hill farm coop 1-12

    CadMan....Just discovered your missions a few months ago and really enjoy them. Â Thanks. Â
  10. Well could be alot of things.  How many terrorists?  Maybe under condition of trigger you could put; Not (Alive terr1) and Not (Alive terr2) and Not (Alive terr3) and so on and so on listing all of your terrorists.  And then syncro this with your move waypoint  or  put in activation; heloname setFuel 1  and in your helo's init put heloname setFuel 0 .  So when your terrorist die, helo will fly and pick up.  Many ways to do this, hope this helps. You might also want to look at the Mission Editing FAQ as there are some good things there.
  11. Bosun

    Real duty calls

    Sounds exciting FallenPaladin', take care. Â
  12. Click on Synchronize (f5) and drag the blue line from your trigger to your waypoint.
  13. Hello. Â I just tried it again and it does work, perhaps you have an older ags_inds. Â I'm not sure if it was updated or not. Â You don't need to UnPbo anything. Â Hope this helps. Okay strike this, glad it worked.
  14. Hi. Put this in trigger or init or wherever; [hangar1,"OPEN"] exec "\ags_inds\hangar_doors.sqs" ....and to close; [hangar1,"CLOSE"] exec "\ags_inds\hangar_doors.sqs" hangar1 being the name of your hanger...
  15. Bosun

    2 new sp & coop missions

    Looking for coop missions...will download and try. Thanks..
  16. Bosun

    Eden life!

    Here is another AMAZON WOMEN 2 by BLINK DOG These ones are especially nice....
  17. Bosun

    Speech....ahhhh

    You also might want to look at; GOLDWAVE as you can do alot with the sound....plus it saves in ogg.
  18. Bosun

    New island version 2

    Here's the hunterkiller script...by ;made by Baron Hurlothrumbo IIX ; if you want to have an AI unit (tank, infantry, whatever) hunt down ;and kill whoever set off a trigger, then set up the trigger so that the ;unit you want hunted will set it off. Then in the on activation line put ;the line below, using <thislist select 0> for the unit to be hunted down. ;syntax ;[<name of unit to hunt down other unit>, <name of unit to be hunted down>] exec "hunterkiller.sqs" ;example ; [aTank, thislist select 0] exec "hunterkiller.sqs" _Killer =_this select 0 _KG = group _killer _hunted = _this select 1 _KG SetCombatmode "RED" _KG SetBehaviour "COMBAT" _KG SetSpeedMode "FULL" #loop "_x domove (getpos _hunted)" foreach units _kg "_x doTarget _hunted" foreach units _KG ~60 ;waits 60 seconds before updating- change time if you want but bear ;in mind if it updates too fast AI will be swamped with move commands ?alive _hunted: goto "loop" ;checks if the target is alive, if so goes looking for him, if not exits script. exit
  19. Bosun

    Campaign missions

    Otherwise you could....go ring the AVONLADY'S BELL click on mission editing and scroll down to "essential mission editing tools" and pick up the UnPBOv1.5 and take apart any campaign or mission you want. It really is a musthave tool.... Hope this helps ya
  20. Bosun

    Eden life!

    AMAZON WOMEN
  21. Bosun

    Eden life!

    Don't forget the Amazon Women.....
  22. Almost... Just your first line is reversed. removeAllWeapons this; this addMagazine "AALauncher"; this addWeapon "AALauncher"; this addMagazine "M16"; etc etc. And yes you only have the strength to carry one AA rocket. But you can carry four m16 magazines with it and a sidearm.
  23. Bosun

    Para-drop

    Yes...any script.sqs goes into your mission folder. THen you need to call up the script in a trigger or waypoint with this; [this] exec "nameofscript.sqs"
  24. Hi. Your soldier might have too many grenades on him. No room left to add AA magazine. You might have to start from scratch; RemoveAllWeapons unit and then add his primary weapon and then aa etc. Hope this helps.
  25. Bosun

    Starting prone

    this setUnitPos "DOWN"
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