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Bart.Jan

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Posts posted by Bart.Jan


  1. Not bad. ;)

    I was only survivor.

    I played 26 minutes. I killed only 1 machinegunner and 3 soldiers.

    First I have gunplay with some resistance,where I lost my team, then I hid to bush and several enemy soldiers went over me. Then I hid in yard of house with big wooden gate and I shoot dead two soldiers from back. Then I ran alongside road to forest,killed machinegunner from 300 meters,one soldier from 2meters, from forest to another one and I was in Morton.


  2. 1) In Dawdler's script is used invisible H named iH.

       So name your invisible H iH or change first line of script to : _pos = getPos (_this select 0).

    2) To run this script you must write to init field : [this] execute "smoke.sqs" (for changed script)

       or [] execute "smoke.sqs" for executing original script with iH.


  3. Is there any command for scripts like thislist for triggers ?

    I'm executing script with array of units not from same group :

    [un1,un2,un3] exec "scripname.sqs"

    Array of units doesn't contains same number of units for each execute.

    I know one way how to do it by placing null unit to end of array. But is there something like thislist ?


  4. Another notes from Mar. 25 2002 :

    Position of first M2 is better, but it is easily visible for enemy. The best position should be north of BH60 - there are some trees.

    About ship artilery support :

    I think it's not effective. There was 2 tanks on same map sqare. Each one on oposite side of the sqare. HE bombing droped one bomb (if I seen it right) in the middle of sqare, but tanks wasn't destroyed. I tried 3 strikes and tanks was still alive.

    Similar problem was with M2s near enemy HQ. Light shell strike wasn't destroy M2s and in addition no one from crew was killed. I tried it 5 times. (maybe kills from explosions are patched in 1.46. I'm using Czech ver.1.40 ).

    Anti-personnel strike worked fine, but surviving soldiers still stood with guns on their backs.

    To win mission is enought to call anti-personnel strike to Enemy HQ position. Maybe HQ shuld have random coordinates and HQ mark so mark on map shows only approximate position. (But you have mention about satelite photos in briefing and ship artilery is capable to destroy even buildings - maybe better objective is to confiscate some papers from HQ instead of destroying HQ).

    Consider position of first 4 M2s. Soldier must see and be not seen. You must know what area must M2 cover. Place it and play as crew - you discover advantages and disadvantages of position an then play as M2's enemy. You should not spot M2 from far and there should be area wit few covers for direct attack.


  5. I played your mission before update :

    - In intro : jepp is on its way (not on it's way)

       I think tents shoul be far from Helicopter landing H.

    - In Game : first M2 has bad possition - it shold be on higher place so it can has a better view.

    - When you capture some town it would be nice if you can see it on map (for example marker change its color or there is some text)

    - After I destroyed 2 fuel trucks there is waypoint Wait for others active

    - If my sqad is destroyed, there is message Mission over but mission don't ends.

    - After I completed mission alone succesfuly at debriefing is message about failure.

    - Ship artilery support : first i got message : Radio message reload not found

            - when i call Ship support there is no decrease of ship ammo

    - I talked with farmer, his brothers then with resistance leader and he has same speech as old farmer.

    - After completing mission there schold be some message but there is some error.


  6. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ReaperY2K @ Mar. 20 2002,18:03)</td></tr><tr><td id="QUOTE">if i take out the space between @camcommitted _cam and make it @camcommitted_cam the script wont move on to the next cycle  ???   please i need help<span id='postcolor'>

    @camcommitted _cam means wait until camera named _cam do what must to do.

    @camcommitted_cam means wait until variable camcommitted_cam is true.


  7. 1) In Windows create text file crate.txt.

    Edit this file and type :

    _crate=_this select 0

    _crate addWeaponCargo ["M16", 2]

    _crate addMagazineCargo ["M16", 10]

    exit

    You must write lines with addWeaponCargo and addMagazineCargo for each weapon in game. You need names of weapons and magazines that can be find somewhere on OPF fan pages.

    2) Rename file crate.txt to crate.sqs.

    3) Move renamed file to folder with your mission.

    It is : Operation Flashpoint\Users\nameofuser\missions\nameofmission

    4) If OPF Editor put this line to init field of ammo crate :

    [this] exec "crate.sqs"

    Try to look around some fan pages tutorials.

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