Bart.Jan
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Posts posted by Bart.Jan
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Not bad. ;)
I was only survivor.
I played 26 minutes. I killed only 1 machinegunner and 3 soldiers.
First I have gunplay with some resistance,where I lost my team, then I hid to bush and several enemy soldiers went over me. Then I hid in yard of house with big wooden gate and I shoot dead two soldiers from back. Then I ran alongside road to forest,killed machinegunner from 300 meters,one soldier from 2meters, from forest to another one and I was in Morton.
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I know what you mean. It would be nice to have command like inarea, but it doesn't exist.
You can try condition vcl in thislist. But this shoud be working with objects not with types of objects.
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Activate black in effect after shot period of time. For example place switch with black in effect that is activated by some unit or by waypont or use script with delay command ~3.
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Still not working for me.
And this is not joke
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Don't label these towers as east. This is my tip.
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I can't download it. And i can't see your picture on left side under your nick. Is everything all right with your internet page ?
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If expCond means condition than the variable vcl2 shold be true or false.
If you want check if a tank is in area and you have array of tanks, just create invisible H in center of area and make script whitch checks distance between center H and tanks.
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Synchronize trigger with waypoint before destination waypoint.
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1) In Dawdler's script is used invisible H named iH.
  So name your invisible H iH or change first line of script to : _pos = getPos (_this select 0).
2) To run this script you must write to init field : [this] execute "smoke.sqs" (for changed script)
  or [] execute "smoke.sqs" for executing original script with iH.
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Place flag on building and put this into init field :
this setpos [getpos this select 0,getpos this select 1,(getpos this select 2) +10]
Try to change last number (10) for accurate height you want.
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Is there any command for scripts like thislist for triggers ?
I'm executing script with array of units not from same group :
[un1,un2,un3] exec "scripname.sqs"
Array of units doesn't contains same number of units for each execute.
I know one way how to do it by placing null unit to end of array. But is there something like thislist ?
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Moving this thread to "General" Â
hmm. My magic formula didn't work. What am I doing wrong ? Â
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Still no one knows ?
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Another notes from Mar. 25 2002 :
Position of first M2 is better, but it is easily visible for enemy. The best position should be north of BH60 - there are some trees.
About ship artilery support :
I think it's not effective. There was 2 tanks on same map sqare. Each one on oposite side of the sqare. HE bombing droped one bomb (if I seen it right) in the middle of sqare, but tanks wasn't destroyed. I tried 3 strikes and tanks was still alive.
Similar problem was with M2s near enemy HQ. Light shell strike wasn't destroy M2s and in addition no one from crew was killed. I tried it 5 times. (maybe kills from explosions are patched in 1.46. I'm using Czech ver.1.40 ).
Anti-personnel strike worked fine, but surviving soldiers still stood with guns on their backs.
To win mission is enought to call anti-personnel strike to Enemy HQ position. Maybe HQ shuld have random coordinates and HQ mark so mark on map shows only approximate position. (But you have mention about satelite photos in briefing and ship artilery is capable to destroy even buildings - maybe better objective is to confiscate some papers from HQ instead of destroying HQ).
Consider position of first 4 M2s. Soldier must see and be not seen. You must know what area must M2 cover. Place it and play as crew - you discover advantages and disadvantages of position an then play as M2's enemy. You should not spot M2 from far and there should be area wit few covers for direct attack.
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type :/n
It means next line.
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I played your mission before update :
- In intro : jepp is on its way (not on it's way)
  I think tents shoul be far from Helicopter landing H.
- In Game : first M2 has bad possition - it shold be on higher place so it can has a better view.
- When you capture some town it would be nice if you can see it on map (for example marker change its color or there is some text)
- After I destroyed 2 fuel trucks there is waypoint Wait for others active
- If my sqad is destroyed, there is message Mission over but mission don't ends.
- After I completed mission alone succesfuly at debriefing is message about failure.
- Ship artilery support : first i got message : Radio message reload not found
    - when i call Ship support there is no decrease of ship ammo
- I talked with farmer, his brothers then with resistance leader and he has same speech as old farmer.
- After completing mission there schold be some message but there is some error.
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Ungrouping :
[soldier1,soldier2,soldier3] join grpnull
Even you want to ungroup only one soldier, there must be brackets []. Join command works with array of units, not with unit.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ReaperY2K @ Mar. 20 2002,18:03)</td></tr><tr><td id="QUOTE">if i take out the space between @camcommitted _cam and make it @camcommitted_cam the script wont move on to the next cycle  ???  please i need help<span id='postcolor'>
@camcommitted _cam means wait until camera named _cam do what must to do.
@camcommitted_cam means wait until variable camcommitted_cam is true.
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Or you can use this command :
"_x moveincargo heli" foreach (units group this)
(write this into your sqad commander's init line)
where heli is name of your UH60. You need name for your helicopter.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Zak3056 @ Mar. 16 2002,23:33)</td></tr><tr><td id="QUOTE">Has anybody tried "m2 InFlame false"?<span id='postcolor'>
Yes I tried this. Doesn't work.
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Assign whole team as UH cargo :
in leader's init field :
"_x assignascargo UH" foreach (units group this)
For UH :
Place visible or invisible H in landing zone.
One waypoint before landing set behaviour to careless :
UH SetBehaviour "CARELESS"
And pray beacuse it doesn't work fo 100%. Maybe UH disableAI "Autotarget" may helps.
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1) In Windows create text file crate.txt.
Edit this file and type :
_crate=_this select 0
_crate addWeaponCargo ["M16", 2]
_crate addMagazineCargo ["M16", 10]
exit
You must write lines with addWeaponCargo and addMagazineCargo for each weapon in game. You need names of weapons and magazines that can be find somewhere on OPF fan pages.
2) Rename file crate.txt to crate.sqs.
3) Move renamed file to folder with your mission.
It is : Operation Flashpoint\Users\nameofuser\missions\nameofmission
4) If OPF Editor put this line to init field of ammo crate :
[this] exec "crate.sqs"
Try to look around some fan pages tutorials.
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What means RESPAWN=SIDE ?
Can someone look over my mission?
in OFP : MISSION EDITING & SCRIPTING
Posted
OK, if the mission is without adons send me it.
My e-mail : bart.jan@centrum.cz