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Bart.Jan

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Everything posted by Bart.Jan

  1. Bart.Jan

    Fox. this is jay...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (fancalenno @ Jan. 23 2003,12:24)</td></tr><tr><td id="QUOTE">3. the bridge in island Nogova, Â how do I make it break? Â use bombs? Â if so... where should I put it?<span id='postcolor'> 3 bombs for each section(pillar) of the bridge.
  2. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Jan. 22 2003,22:12)</td></tr><tr><td id="QUOTE">It should be possible to make a custom hide body script. Basic idea: [*] Use nearestObject and check for type to get the body you wish to hide. [*] Gradually setpos the body so that it sinks into the ground Then just use addaction function to add the script to the menu of your soldier.<span id='postcolor'> You are true ! I used same way for my custom remove-mine function weeks ago.
  3. No. Same for engineer's disable mine function.
  4. Bart.Jan

    Copy and paste?

    or Control+Insert=Copy Shift   +Insert=Paste Just like everything in windows Â
  5. Bart.Jan

    A flyinheight trigger?

    Condition must return true or false. FlyInHeight is command that returns nothing. Use condition : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> (getPos heli select 2) < 6 <span id='postcolor'>
  6. Bart.Jan

    Overview problem

    I founded missing " symbols. I also removed META tags (they are useless) and it's working correctly now. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> <HTML> <HEAD> <TITLE>Overview</TITLE> </HEAD> <BODY> <BR> <H2 align="center"><A name="Main">Ammo Ambush</A></H2> <P align="center"><IMG src="Overview_files/convoy.paa" height="64" width="170"></P><BR> <P>Destroy the ammo convoy en route to Modrava. If you are sucessful, we will deal a crushing blow to the Soviet war machine.<br></P></BODY></HTML> <span id='postcolor'>
  7. in init.sqs: trig=true triggerA: condition : this and trig on activation : trig=false triggerB: condition : this and trig on activation : trig=false
  8. Bart.Jan

    Weird...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sgt. Milkman @ Jan. 19 2003,03:26)</td></tr><tr><td id="QUOTE">i removed the overview, but it still didnt work, and i ended up doing the briefing all over again. But nomatter what i do to the Overview, it dosnt show up. I copied a overview from another mission, didnt change it at all and the overview worked. But if i changed one letter, it wouldnt show up at all.<span id='postcolor'> Then check if file, edited by you, is saved as *.html. Maybe it's saved as *.html.txt
  9. Bart.Jan

    Weird...

    At http://www.flashpoint1985.com/docs/briefing.html is working example. Try to use it. If it will work check in your briefing all <br>,<hr>,<p>,</p> ... tags. Check if you have them in places where they are needed.
  10. Bart.Jan

    Weird...

    Hold SHIFT key when you click on test mission in editor.
  11. Bart.Jan

    Some questions

    I think it's better to use playMove instead of switchMove.
  12. Bart.Jan

    Do u believe people are basically good?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Oligo @ Jan. 14 2003,08:58)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bart.Jan @ Jan. 13 2003,19:54)</td></tr><tr><td id="QUOTE">On the other side "civilized" society can be considered as evil because it accepts virus behaviour - people lives at cost of dying nature (rainforests, global warming, sometimes almost poison water and air) and it's acceptable for society.<span id='postcolor'> I hate it what effect the Matrix (the movie) has had on popular culture thinking, since some "truths" proclaimed in that movie are completely false. The most unfortunate such "truth" is the infamous "All animals except humans develop a balance with their environment. But humans multiply until they destroy everything. There is only one other group of organisms that behaves like that: viruses." -quote. This statement is complete crap.<span id='postcolor'> I didn't mean to blindly repeat some film quote. I could write : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> On the other side "civilized" society can be considered as evil - because people lives at cost of dying nature (rainforests, global warming, sometimes almost poison water and air) and it's acceptable for society. <span id='postcolor'> Or </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> On the other side "civilized" society can be considered as evil - because society rules accepts destroying of our living environment. <span id='postcolor'> I think it's the similar idea as you wrote after me: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> The most alarming thing in human behaviour, however, is our tendency to use whatever means available to push our population support capability and living standards upwards. This causes depletion or resources and permanent harm to the environment. <span id='postcolor'> I think there is a stability in whole nature (I think it's called "nature life cycle" - I learned about it on grammar school yars ago) and inteligent human behaviour is ruining that stability. There are some local nature disasters - forest fires, volcano eruptions etc. But that are only LOCAL disasters - same species lives in other areas and when disaster area became suitable for living it moves back. The same thing can be when some species eats all its avaible food in its area. That species localy dissaper, but after time same species moves back from other areas and there is stability again. It's peramnent disaster, and species die out, only when some of these disasters happen on small isolated island that is only living area for that species. But humans are destroying its environment permanently and the Earth can be considered as small isolated island because there is no way for humans how to move to another area with suitable living conditions. Disasters made by humans are big and on many areas. If there are many local disasters it shoud mean permanent damage. Many species died out because human behaviour. I don't know about case in which one animal species permanently killed all individuals of another species or damaged living environment of another species so badly that the all indivudals of that species dyed out. Similar stability is in every living body. Try to harm your body stability with big dose of medicines (medicines are good, right ? - do not try this ! ). When efect of this medicines destroys, for example, your kidneys you'll die. And only because you destroyed small part of your body stability your own body products kill you. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> I also doubt that polluting the environment is somehow "evil" in the absolute sense of the word. After all, even "innocent" animals do it all the time. However, polluting is of course quite detrimental for our survival. <span id='postcolor'> In my definition of good-evil these animals are good. Nothing can be "innocent" or "neutral" in my definition, maybe some artifical things but I doubt. Can you give me some example of animal that pollutes enviroment ? As far as I know all animal feces and even their dead bodies are living enviroment or food for another species - bacterias, insects, and carrion-eaters. All these species are food for another species. No part of animal pollute enviroment. When I wrote </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> I think, generally, good is everithing that leads to survival of species. <span id='postcolor'> I expect some knowledge about nature itself. Survival of species means live and let live. It's not reason for killing every single tiger in the area when some tiger killed and ate 20 people. It's reason to kill that one human-killer tiger. That tiger doesn't kill for fun but mostly for food or for area defending. When there are no tiggers and no other big predators, all big herbivorous animal become multiply and they can eat all herbs in the area. That means their disaster but also disaster for other small herbivorous animals and for small predators that hunt them. This disaster is not permanent when there are other nearby areas other animals can came from but it's permanent when there are no such areas or there is some artifical barrier in the way like concrete higway. When there are no plants and there is desert nearby that area can became desert permanetly. Another big disaster is simply bring animal to enviroment where are no its natural enemies. It became in Australia with rabbits and, I thing, with carps and on many small isolated islands that were plundered by rats. And I do not agree with vegetarians too. Human is omnivorous animal not herbivorous animal.
  13. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ()=Obi=( @ Jan. 14 2003,22:21)</td></tr><tr><td id="QUOTE">.... Sitting Ducks .... Try putting wire .... they surely won't go through.<span id='postcolor'> But even incoming forces won't go through.
  14. Try put </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> this disableAI "move" <span id='postcolor'> into init field of each defending tank. or set fuel to 0 or make tanks without drivers.
  15. Bart.Jan

    Question

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> [blabla] exec "scr1.sqs";[] exec "scr2.sqs" <span id='postcolor'> is working corectly. Separate them by semicolons.
  16. Bart.Jan

    Noob trigger question

    One way is to make trigger that covers the whole mission area activated : by east once condition : this and detected on activation : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> {_x setBehaviour "combat"} forEach thislist <span id='postcolor'> and on activation of detecting trigger : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> detected=true<span id='postcolor'>
  17. Bart.Jan

    Noob trigger question

    I think detecting by trigger works only for soldiers inside the trigger area - not generally at whole map. a and b determines size of that area. angle= is in degrees. Default is 0, same as for units. If you have for example rectangular trigger with different a and b sides and you start to rotate with that trigger, you are changing angle= value in that time. You will not see any graphical change when you rotate circle. Â
  18. Bart.Jan

    Do u believe people are basically good?

    It's really difficult to define good and evil. I think, generally, good is everithing that leads to survival of species. Evil is everything thet leads species to its destruction. But this definition can not be used on behaviour of people from big society. If your women horribly suffer from disease and probably will die it's good to kill and rob man that refuse give you medicine because you have no money. It's good for survival (life of one human female is more valuable that live of one human male; and his behaviour his harmfull) but it's unacceptable behaviour inside "civilized" society - it's evil for socitey because it can lead to its destruction. What I think is that most of people are generally good. If they live in small self-sufficient society they themselves makes rules that helped them to survive - many of this rules can be considered as evil and barbaric inside "civilized" society - it can be canibalism, killing of defected newborn children, immiddietly execution of person that breaked critical rules etc. On the other side "civilized" society can be considered as evil because it accepts virus behaviour - people lives at cost of dying nature (rainforests, global warming, sometimes almost poison water and air) and it's acceptable for society. About religion. Only one, I know something more about, is Christianity. My opinion is that it only gives people some meaning of their lives. It gives them some rules that help them get over live crisis. But there are several things about it I don't like : 1)It is not free. Ususally you must pay service that it gives you. In the past people were forced to pay 1/10 of everithing they had and in the present day some pice of taxes (that I pay in Czechia) is for Christian church and no one ask me what belief I have. Christian church has more power than it needs. 2)There are some rules for Christians in The Holy Bible and maybe in several other books. I do not want to write if these rules are "good" or "evil", but I hate that many Christians doesn't care about the rules their religion dictate. If they break some rule they simply go into church, they give some money for church and they receive forgiveness. In the WW2 there were catolic priests on all sides of conflict. Another thing are atrocities that were happen in name of christian god in medieval. In the present days pope (why is he 1st man after god ?) and other high ranked members of Christian church are living in high standard and comfort, even christians are ordered to live in poverty, and many people on the Earts starving and dying. They sermon water but they drink wine - double standards. 3)Spook of evil satan worked in the past, but in present days it can cause many unnecessary suffering. No artifical abortions, no pre matrimonial sex , absurd protests against everything that "comes from satan" - sexual edification on grammar and high schools for example. These are three major things I really don't like about religions generally. It's more bussines and power gaining that live style or whatever it should be. On the othere side Cristinity brought some good standards (for society), education, hospitals into medieval Europe. I think the other religions also bring many good and bad things into another parts of the Earth but, of course, by another way. I think people do not need religion but unfortunately religion become part of our lives and it become too powerfull many years ago, so there is no way how to erase it from our living. It can give to people many small good things but it can also give few big bad things to all mankind now.
  19. Bart.Jan

    Probability

    Strange. It's not working for me. Only leader shows up or not, but all group members (with alive leadername in condition) never shows up.
  20. Bart.Jan

    Probability

    Oops. I tried the way I decribed in previous post, but it is not working for me. I used it in several missions in past (OFP ver.1.46-) and I thought it was working correctly. But today I tested one of these old missions and it's not working anymore. (v.1.46 even v.1.91) Only condition of presence that works is cadetmode. What's wrong with it ? Is only sollution to use deleteVehicle command now ?
  21. I'm looking for way to disable it even during SP and MP regardless of set difficulty. Some setting that disable these features automatically. Only acceptable solution, if it's possible, by description.ext or some script.
  22. I would like to know if it's possible to disable in-game (SP,MP) 3rd person view and yellow target box that appers after commander order to target enemy. There were some topics about it, but I can not find them. I played some MP mission with disabled 3rd person view but I don't know if it can be done without addons and without modifying any config file.
  23. Bart.Jan

    Fx scripts

    Try : http://www.ofp-spain.com/edicion/comref.html Appendix E
  24. Try : trigger : activated by west, repeatly condition : this and now on activation : [thislist select 0] exec "respawn.sqs";[time in minutes] exec "wait.sqs" respawn.sqs </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ; 1)You must enter your own x,y and random values. These are example "here" setMarkerPos [1000+random 5000,1500+random 3000] ;2)here put respawn script that creates new group at "here" marker position ;name newly created group or at least one man so you can use move command ;3)move command : (leader newgroup) move position (_this select 0) ;or : leader (group newunit) move position (_this select 0) ;then you can add: ; newgroup setBehaviour "aware" ; newgroup setCombatMode "yellow" ; newgroup setFormation "wedge" exit <span id='postcolor'> Move command(3) creates move waypoint at position of activating unit. You also need another script that will change variable now to true after several minutes. script : wait.sqs </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> now=false _w=_this select 0 ~(_w*60) now=true exit <span id='postcolor'> Some respawn scripts were posted on this forum or maybe somebody else help you with it. Probably you will have to modify existing one because of group naming and names recycling. With good names recycling you can have infinity waves of incoming enemy forces. Of course there shoud be some easiest way I don't know about.
  25. Bart.Jan

    Probability

    Nay, it's not working for me. Did you tested it ? Put in init field of all group members : grp1 and include this code into init.sqs script : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _i=random 100 grp1=true ?_i>80:grp1=false <span id='postcolor'> It gives you 80% chance that all units with grp1 in init field will be present on map.
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