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Bart.Jan

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Everything posted by Bart.Jan

  1. Bart.Jan

    Gamers today

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Nov. 29 2002,20:19)</td></tr><tr><td id="QUOTE">But what do you expect, a small company in Czechoslovakia puts in a huge effort into a revolutionary game engine, what do Americans really care about that? Well American companies would just love to eliminate the competition through advertizing and hype. Â <span id='postcolor'> Well, not in Czechoslovakia but in Czech Republic (or Czechia).
  2. Bart.Jan

    Iao

    I found another "pearl" : TIPS - The Terrorism Information and Prevention System http://www.smh.com.au/articles/2002/07/14/1026185141232.html It worked well in communistic Czechoslovakia. I found almost no information about TIPS in czech media. Â
  3. Bart.Jan

    Oh you silly camera

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (smogmorph @ Nov. 29 2002,15:20)</td></tr><tr><td id="QUOTE">Well, atleast I didn't get the "Read-only mission" message but.. There are no units placed on the map, no triggers, nothing.. Â Â Â Â <span id='postcolor'> Missions are encrypted. You must use pbo decryptor. http://www.flashpointcenter.com/downloads/index.phtml
  4. Bart.Jan

    Is it possible to...

    You can make trigger that covers whole map, activated by west once and into on activation execute script :[thislist] execute "rearm.sqs" </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _whole=_this select 0 _i=count _whole #loop _i=_i-1 ?_i<0:exit _man=_whole select _i ?!("Man"" countType [_man]>0):goto "loop" ?!("M16" in weapons _man):goto "loop" _man removeweapon "M16" _man removemagazines "M16" _man addmagazine "m4" _man addweapon "m4" _man addmagazine "m4" _man addmagazine "m4" _man addmagazine "m4" _man addmagazine "m4" goto "loop"<span id='postcolor'>
  5. Bart.Jan

    Is it possible to...

    It's no to bad to do it every time. If you mean in MP respawn there are several respawn scripts. If you mean in editing there are some ways. Some addon or editor upgrade or modifing some cfg file. I don't know how to do it but I know it exists. But usually main problem is when you want to play your mission on another computer. It didn't work without same changes you have in your Flashpoint.
  6. Bart.Jan

    Gamers today

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ Nov. 29 2002,06:34)</td></tr><tr><td id="QUOTE">2.damn harder than other games 2.although GR have similar traits, OFP is more of hardcore. we have wider operation area, and that means you can get your ass kicked from somewhere you don't see. how would you feel if you were trying this out for the first time and then get shot from somewhere you didn't see. it would upset you quite well. and many FPS fans thesesday do not appreciate that point. they want brainless entertainment, not some tactical open area environment.<span id='postcolor'> Totally agree : MP in OFP is not for OFP rookies. I played few days ago and it was games full of frindly-fire. Every mission I played was similar to other 3D shooters MP missions. In many case there was all equipment available for each side. So only way how to recognize enemy was uniform and side he faced. It was totaly different experience on playing OFP LAN games with friends. In LAN games there, obviously, leader leads his soldiers but in internet game everybody just run for best equipment a run against enemy even in coop missions. Best games I played was with some clan players. They have some tactic so it's easy to join them. In organized group you just must check your sector because other sectors are covered by another squad members. It's too difficult to play as lone wolf where you must look around whole time and when you spot someone decide if he is friend or foe.
  7. Bart.Jan

    Iao

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Nov. 28 2002,22:09)</td></tr><tr><td id="QUOTE">Now as for the topic, I wouldn't worry to much. The ability of processing information is countered by the enourmous information growth. Even if they could tap every phone line and read every e-mail, they would have no real way of processing it all and much less to interpret it to weed out the real stuff from irrelevant.<span id='postcolor'> It means that system can not work effectively in general. But if they catch some little info about you, they can monitor effectively all your communication. It can be bad threat-tracking tool, but it can be very good spy tool. Spying and blackmailing people on high posts, industry and military espionage. And there are some interesting technologies that will be used in the project. I think project can be successly finished even there will be enormous amount of informations to filter.
  8. Bart.Jan

    The final inspection

    Nice.
  9. Bart.Jan

    Is a mine deactivate?

    Yea, I know but you must pay attention on details - face, weapon, damage. I hoped there is same way I don't know about.
  10. Bart.Jan

    Is a mine deactivate?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Balschoiw @ Nov. 27 2002,17:18)</td></tr><tr><td id="QUOTE">if Action is called use an animation that makes the soldier go down and makes him look like he´s fiddling around with something.<span id='postcolor'> Is it possible to make player's soldier to do some movement by switchmove or playmove ?
  11. Bart.Jan

    Is a mine deactivate?

    Another way : Make disarm action enabled from start of mission and use one public variable for counting mines. (mines=10). Script for disarming action : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ?!(player distance nearestObject [player,"Mine"]<1.5):exit deleteVehicle nearestObject [player,"Mine"] mines=mines-1 <span id='postcolor'> Then make trigger that checks mines==0 or include it into disarm script. There you can remove disable action and start tank moving. With my version you can have random position of minefield and mines. One disadvantage is that you may have only one minefield.
  12. Bart.Jan

    Mission briefings

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FSPilot @ Nov. 25 2002,22:51)</td></tr><tr><td id="QUOTE">Still not working There's a uh-oh.noe.pbo in my user missions folder, i put the briefing.html in there, then i load it in the mission editor and export it to SP missions. when I try to load it it takes me back to the main menu of OFP.<span id='postcolor'> There must be mission files in that folder. Not compiled pbo file. Mission files are : mission.sqm; description.ext; briefing.html; overview.html; *.sqs If your mission name is uh-oh then mission folder name is Flashpoint\users\userName\missions\uh-oh.noe After exporting mission as singleplayer there will be uh-oh.pbo file in Flashpoint\missions folder.
  13. Bart.Jan

    Deleting dead bodies

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ?(!local Server): Exit unitslist = [u1,u2,u3,u4] _d=(count unitslist)-1 _x=0 #searchloop ~0.1 _noarray= count unitslist ? _noarray==0 :goto "end" _unit = unitslist select _x ?(!alive _unit) : goto "deleteunit" _x=_x+1 ? _x == _d : _x = 0 goto "searchloop" #deleteunit unitslist = (unitslist-[_unit]) deletevehicle _unit ~.01 goto "searchloop" #end hint "ending" exit <span id='postcolor'>
  14. Bart.Jan

    Deleting dead bodies

    try to change : _d=(count unitslist)-1 _x=0
  15. Bart.Jan

    Enemy ai artillery

    Trigger returns array of units. So on activation put : [thislist,spotter] exec "detection.sqs" You can use area detection trigger or you can use it on startup so even eneny units splits up, script will be checking knowsabout value. (I think 2nd way is better) </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _units=_this select 0 _spot=_this select 1 #start _i=count _units #check _i=_i-1 _un=_units select _i ?(_spot knowsabout _un)>2:goto "gotcha" ~1 ?_i>0:goto "check" goto "start" #gotcha _pos=getpos _un ;you can call artilery now by : ;[_pos] exec "artilery.sqs" ;or include it in script <span id='postcolor'>
  16. Bart.Jan

    Enemy ai artillery

    Plese copy and paste your script here. It'll be much easier and faster to do something with it then.
  17. Bart.Jan

    Mission briefings

    When you are editing mission, there is folder with your mission files. Flashpoint\users\userName\missions\missionFolder Put your briefiefing.html and overview.html there, then (from Editor) save it as single or multiplayer mission or use some external PBO creator.
  18. Bart.Jan

    Alternate routes or waypoints

    About different wps : http://www.flashpoint1985.com/cgi-bin....t=23912 About units : use createUnit command.
  19. Bart.Jan

    How to end mission and...

    Following search results : http://www.flashpoint1985.com/cgi-bin....d2ac4b6 End mission : by trygger type end#1 (for example). Try to find some mission editing tutorials. There is short one instaled togethere with Flashpoint itself.
  20. Look at the second pinned topic (here in mission editing), or dowload from official Flashpoint page.
  21. Bart.Jan

    Mission editing contest

    It sounds good now.
  22. Bart.Jan

    Women soldiers?

    I don't know how it works in the other Armed Forces, but in Czechia there are requirements dependent on age of soldier. It shows if soldier is in good condition and capable for regular duty. There are also different tables for men and women. We got point system. There are several pointed disciplines. Every soldiers must to satisfy lower limit in each discipline to stay in Czech Armed Forces (most of female soldiers I know can satisfy men-lower limit too). If he takes lowest posible point range he can stay in CzAF, but he can not be promoted to higher rank. With second point range soldier can be promoted. And with points above second limit soldier is in very good physical condition and , I think, it's necessary condition for serving in combat unit. Commander can also add or substract some money to/from personal valuation (it's some bonus to salary) according to that physical tests. I think if there are some requirements for staying in Arm.Forces they must be fulfiled. And it doesn't matter if it's man or woman. It will be a much harder for women, but without this there will be always some men complaining about diferent criterias. And they'll be right. "Woman, you want to do same we are doing ? So you must be same good as we are." War is for warriors, despite of sex. It's what I call equal rights. But it's possible that there'll be some persons, responsible for combat readiness, that, in future, lower needed criteria. But I hope they will be sure about it, that a common sense will win over a politics.
  23. Bart.Jan

    Some day, all wars will be fought like this?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Nov. 22 2002,21:18)</td></tr><tr><td id="QUOTE">I can't believe they stone women there for getting pregnant and not being married. WTF is up with their dumbass government I do not know, I mean what if an innocent women is raped and gets pregnant? Does she deserve to die for getting raped? Absolutely stupid. Â <span id='postcolor'> There are stupid ideas almost in every religion. And because of misinterpreting of these ideas there was (and there will be) too much evil acts for "good" things.
  24. Bart.Jan

    Women soldiers?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (E6Hotel @ Nov. 22 2002,20:35)</td></tr><tr><td id="QUOTE">(A) Hold all to male standards -- Many highly competent females currently serving would be forced out. (B) Hold all to female standards -- You will end up with a lot of dead grunts.<span id='postcolor'> (A) is rigt, in my opinion. Standard wasn't set because someone wonted bruisers but because it's needed. If anybody do not fit into then he/she must go.
  25. Bart.Jan

    Women soldiers?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BaronVonRed @ Nov. 22 2002,19:21)</td></tr><tr><td id="QUOTE">In another controversial move, "co-ed" basic training began in 1994. Opponents argue that in basic training and throughout the military, female recruits are held to lower physical standards than men -- or that standards for both have been weakened to allow women to pass. "The services are always looking at physical fitness standards. The standards between men and women are different," says Lt. Col. Susan Kolb, spokesperson for the Defense Advisory Committee On Women In The Services (DACOWITS).<span id='postcolor'> This is the problem I don't like too. It's a sort of "positive" discrimination. As I wrote above I'm from equal condition for men and women. There shoud be one standart for all and it's bad to have factitious various criterias. Sentry with that unbalanced soldiers can be really piece of cake for BaronVonRed's Deadly Recon.
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