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Bagel

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  1. Bagel

    Dynamic vietnam missions

    Koolkid, you either need to run TOD from the mission editor directories, or PBO it and then run it from the single missions. The missing radio message is there because I could not get the syntax rightin the new init file with COC new version. I still need to get Spinor to help on this, have taken a break from OFP for a while, playing generals, american conquest and road to rome. Such little time !!!1 I had created pilot radio commands verifying the airstrike, I still want to use voice as much as possible in the confirmation and comms stakes, much more immersion. In respect of firebases, at the moment you have to deploy a FB before it can lay down arty fire, you have to "move" it and then direct it to another location if you want to relocate. Once in position again you need to deploy it again. I really want to get v 1.80 out asap, but juggling time is becoming an art, I created TOD in a weeks leave I had, now time is a valuable commodity!!!! Bagel
  2. Bagel

    Dynamic vietnam missions

    How do I edit my first post , I agree it is a good suggestion ?? I have strated collating all the requests in prep for Ver 1.80, starting to program tonite. Bagel
  3. Bagel

    Dynamic vietnam missions

    Really great feedback, I will get my butt into gear and finalise TOD. I think I will need two weeks to be safe, as time right now is a bit tight. Thanks again for the feedback, it is what makes it worthwhile. Bagel
  4. Bagel

    Dynamic vietnam missions

    Thanks Kroky, Yip, know about the problem with the rebuild of no infantry squads, Iw ill do final relase 1.80. To include: Porgress reports towards and including an end, this is really missing. Fix a couple of small bugs, the one you mentioned included. If there is anything else anyone would like as a real enhancer, not nice to have, plase post and I will put in. Regards Johan
  5. Bagel

    Dynamic vietnam missions

    I have not released anything later to ver 1.75, it would seem this mission has run it's course, the only oustanding requests were rather minor. I have started a new mechanised assault dynamic mission. Unless I get a fair amount of requests I would consider TOD to be complete. Regards Bagel
  6. Bagel

    Dynamic vietnam missions

    Good point sinister, glad to hear you having fun with TOD, new version due out any day now with all bug fixes etc Bagel
  7. Bagel

    Dead bodies and lag

    Could someone please confirm this for me . Thanks Bagel
  8. Bagel

    Dynamic vietnam missions

    thanks for the feedback, I have had this mission posted for a while without any, so much appreciated. To answer some questions: The reinforcement of troops and M113's happens every cycle, plus minus 3 to 5 min If a Vc cadre is not totally wiped out , it will continue with it's mission, you don't need a full section to affect the H&M of the locals, one angry VC survivor should be able to cope The issue of saving the game was dealt with earlier in this thread, checkit out. I can't say I have tried it out yet. In respect of the pink team, I had it in game in the new CE structure, but took it out as I felt that too much was now given to the the US side. I have elected to have a pilot management system as opposed to a helicopter management system. You can assign your pilots as you see fit. What I want to do is have a special menu option wherein you can elect to have aircrew4 and 5 enter into a pink team arrangement, provided you have a cobra and a Oh6. I dont want to increase the US airpower more than the status quo. I am open to suggestion, but want to keep some balanceof forces ingame. Although the pink team and supply option appear under support, neither of them work! , sorry I will either enhance them or remove them. For now ignore them. In respect of the order confirmation, I could not agree more. I am working on it and will get the markers to change colour as confirmation of order. Thanks for pointing out the extract issue Axek, I will have a look. There has been a call for a more structured goal achievement system throughout the game and an end summary, this will be in the next version. Thanks again for the interest, should have version 1_80 out by Saturday. Bagel
  9. I was informed that in single player missions dead bodies are not removed from play, but remain on the battlefield and as a result add to a possible lag problem should the mission be an extended one. Is this true ? If it is so, could someone please point me to a script that would remove dead bodies from play. Bagel
  10. Bagel

    Dynamic vietnam missions

    Calhoun, because this is still a beta of sorts, we are all playing it in the editor>preview. If you like you can export it to single player missions and it will be transformed into a *.pbo file like any other OFP mission. The mission is close to completion, but not quite, should be totally finished in a week or two. Bagel
  11. Bagel

    Dynamic vietnam missions

    I decided against having a Pink team as then the US would have too many choppers, good idea maybe making an option to assign Aircrew4 and 5 to a Pink Team. I will have a look. Bagel
  12. Bagel

    Dynamic vietnam missions

    Thanks Evis, I have taken all addons outside of Nampack 2 out, I just need to edit the mission.sqm. I used to have the F4 and a Mortar addon in earlier versions.
  13. Bagel

    Dynamic vietnam missions

    You will need the SEB Nam Pack 2 , be on version 1.91 (preferably) of OFP , and the latest version of chain of command which you can get here: http://www.thechainofcommand.com/graphic/news.htm Give me some feedabck if you will, hope you enjoy. Bagel
  14. Bagel

    Dynamic vietnam missions

    Busy wrapping up this project and have completed a manual for the gameplay. It is a Word document. http://mysite.mweb.co.za/residents/nagelj/files/readme.zip Link for latest version: 1_75 http://mysite.mweb.co.za/residents/nagelj/files/tourofduty1_75.zip Bagel
  15. Bagel

    Dynamic vietnam missions

    What version of OFP are you using, you should be on ver 1.91, then there will be no problem. I don't think your current version recognises the typeof command which was only introduced in 1.90 or 1.91 I think. Go grab it at the official site. run again and let me know if the errors still occur, as right now on 1.91 I am running fine. Bagel
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