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Blake

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Posts posted by Blake


  1. Currently (1.03) I find the ArmA II campaign still unplayable due to lag at least on 8/1MB connection with 3 players. At the moment the lag can be narrowed down into two modules:

    - Ambient Civilians

    - Ambient Animals

    Those modules have been found to cause massive lag on dedicated servers ´(and are widely not used in missions anymore) and campaign too. So I pledge BIS to make separate version of the campaign without any heavy scipts or modules causing unnecessary lag or CPU load for the host. Just add campaign called Harvest Red (MP) to the campaign list and people would be happy.

    I still think coop campaign is the best single feature in ArmA II so don't let it stay unplayable in MP!


  2. Someone should make a modded campaign (best solution would be BIS itself) that's intended for multiplayer. I mean, perhaps a respawn instead of in-mission save games. Then, if host is experiencing terrible performance drop, then some modules like Ambient Civilians, Ambient Animals etc. should be disabled to make game more lag-free.


  3. Shotgun buckshot shells. Similiar shells Kozlice had in OFP. I don't mind if the engine can't support buckshot pellets flying simultaneously out of the shotgun barrell, OFP method of shooting pellets as burst with 0.000X second interval is a good workaround.

    But the shotguns definately need buckshots. The carrier deck task of shooting clay pigeons is ridiculous if you only have slugs!

    Slugs are mainly used for example breaching locks or when more punch/penetration is needed.


  4. Well go ahead and try the same amount of AI in OFP and try setting bigger view distance. Frame rates will drop like flies. Why?

    Simply because ArmA/ArmA2 engine is optimized to support more AI units and longer viewdistance on the field than OFP ever did.


  5. - Ability to load static mortars, machineguns and missile launchers to vehicles or even better, make them man-portable as separate sections. Many mods for ArmA feature this so it would be nice to see implemented in-game.

    - Wounding AT launcher backblast. Also seen in many mods. While the AI probably does not take it into account it should not matter that much. This feature would bring a lot of realism into the game.


  6. Hi, glad you like it.

    To arm the villagers do the following:

    Select first fillager 'F2' then press '6' and select 'Gear'.

    The villager will then go to the crate and you are displayed the villager's inventory and contents of the crate. Arm him like you'd arm yourself.

    Sadly you can't arm all of them at the same time so you gotta hurry!


  7. Does this work in sp as well?

    I dont play coop that much yet, because a lot of people from my community still have to get it.

    Sure.

    There are two ways to play it SP:

    1) Copy the mission to your ArmA2\Missions -folder and play it like a regular SP mission.

    2) Copy mission to your ArmA2\mpmissions -folder then host a "LAN game" and just insert yourself to leader's place.


  8. co 12 cowards attack

    ---------------------

    Chedaki insurgents have raided your home village, Olsha, murdering several villagers. The rest of the inhabitants have fled to the hills except a few old women refusing to escape.

    Later rallied by the village priest the men have scavenged some old weapons and are now ready give some payback to the invaders.

    Spare no-one!

    >DOWNLOAD<

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