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Blake

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Posts posted by Blake


  1. OK I figured out BAF and PMC DLC installs on 64bit Win 8. It should be noted that the 4GB limit mentioned above is on and I am running Release Preview now (though both CP and RP had the same error).

    You must run the BAF or PMC setup file / Sprocket DLC thing. when / if you hit the error message "Runtime Error".

    1. Open the Folder: C:\Users\username\AppData\Local\Temp\BAF

    2. for both files "setup.exe" and "ReactorActivate.exe"

    3. Right click on each .exe and choose Properties then the Compatibility tab.

    4. Check "Run this program as an Admin"

    Do the same for C:\Users\username\AppData\Local\Temp\PMC

    Thanks!


  2. Type: COOP 6 players

    Location: Stratis

    Weather: Sunny

    Good morning, gentlemen. It has come to our attention that a SPECTRE helicopter carrying stolen plans detailing a nuclear device has crashed into the Mediterranean Sea off the coast of Stratis. Her Majesty's government expects that 007 agents conduct a swift and vigorous operation to eliminate SPECTRE specialist divers trying to recover the plans from the crash site. Once neutralized, head back to the beach and proceed to village of Girna. Wearing a disguise, Q is waiting for you in a rubber dinghy, ready to extract the entire team to safety. Q is forced to sail in 45 minutes with or without you. Good luck!

    - Eliminate SPECTRE divers at the helicopter crash site and return to the beach.

    - Proceed to village of Girna where disguised Q is waiting for you in a rubber dinghy.

    http://kyllikki.fi/temp/co_06_oh_james.Stratis.zip


  3. Aufklarer (coop 8 players)

    August 1944, Staszow.

    After fierce fighting, the front lines have stagnated between Nizny and Jasnoi. Commander of 5.Kompanie, Hauptmann Kleist, has orderer your aufklarer squad to conduct recon behind enemy lines to find out Soviet intentions. Avoid enemy contact if possible. Morning fog and smoke from forest fires should give some cover your patrol. Be aware that the Soviets have concentrated powerful forces around village of Kurozweki.

    - Reach waypoint 1.

    - Reach waypoint 2.

    - Reach waypoint 3.

    - Get back to HQ.

    DOWNLOAD: co 08 aufklarer


  4. This is a very good mission for small commando troops, very suitable nice location and good unit placement. I think respawn is really not needed, so that players need to work on their entry tactics to the compound. 2 megabyte loading screen picture is also a bit unnecessary Could also use the 'ol mission naming conventions so admins could easily tell how many players fit in and mission type etc: http://forums.bistudio.com/showthread.php?53005-ARMA-Mission-Filename-Convention


  5. Gagolin Bridgehead (coop 32 players)

    August 1944, Baranow.

    Despite tenacious German defence, forward elements of Marshall Konev's 6th Guards Army have crossed river Vistula near the village of Gagolin. Commander of the German 6th Panzer Division has improvised a kampfgruppe with a task to counter-attack and eliminate the Soviet bridgehead. With Luftwaffe enjoying temporary air superiority, a single Ju-87 Stuka has been allocated for close air support.

    - Eliminate forward lookout.

    - Destroy reserve tank platoon.

    - Crush the Gagolin bridgehead.

    VEHICLES:

    1 x Panther

    1 x Panzer IV

    1 x SdKfz 251

    2 x Kubelwagen

    1 x Opel Blitz Repair

    1 x Opel Blitz Ammo

    1 x Ju-87 Stuka

    Side respawn & waypoints for friendly AI, so it's playable with smaller player count.

    DOWNLOAD: co 32 gagolin bridgehead

    Earlier releases:

    co 32 sven hassel


  6. Is there something indicated in the game, some particular battles that took place? that specify why 1944 is the main focus here?

    How about Operation Bagration?

    In 1944 Soviets had finally gained the initiative for good and were relatively even match on a tactical and strategic level versus the Germans. 1941 Red Army was weak and inexperienced and in 1945 Germans were virtually crushed on all fronts. Additionally, 1944 offers good range of powerful armored vehicles (King Tiger, JS2) and weapons (MG42, StGw 44). Any year during 1941-45 would be interesting, but if you'd have to pick one 1944 would probably be the best choice.


  7. Well, here are just some reasons to get Iron Front:

    - Realistic tank warfare for instance (armor, penetration, sights etc.)

    - Professional textures and models (i44 still has some OFP era models and poor textures)

    - HUGE maps and terrains made from real locations

    - Almost every house is enterable and there are plenty of large buildings and castles.

    - Towable guns

    - Trenches

    - German voice profiles

    Really, if you've played both and tested the features there is no contest. i44 is great mod for western theater but it is not at a commercial level.

    What comes to RO2, It's very a nice shooter situated on Stalingrad and offers fast action where as Iron Front offers ArmA 2 style gameplay. But they can't be directly compared.


  8. Sven Hassel (coop 32 players)

    August 1944, Baranow.

    Remnants Wehrmacht Strafbattalion 666 (penal unit) has been trapped behind Soviet lines after recent assault by the 10th Guards Tank Corps. Recent air attacks against the retreating battalion have decimated the unit and only a few operational vehicles remain. The battallion must avenge the fallen comrades by wreaking havoc behind Soviet lines and then break throught back to nearest German units across the river.

    - Capture immobilized King Tiger.

    - Capture supply depot.

    - Destroy Josif Stalin II.

    - Kill traitorous Colonel.

    - Get King Tiger back to German lines.

    EQUIPMENT:

    1 x Panzer IV

    1 x SdKfz 251

    2 x Opel Blitz Truck

    1 x Kubelwagen

    1 x Pak 40

    1 x MG42 HMG

    DOWNLOAD: co 32 sven hassel


  9. I wish there was some way to continue large coop missions on dedicated server where you left off. Lets say you have huge coop map lasting 2-3 hours without respawns and 30 people playing it. Then after 1 hour entire team is killed by some unfortunate mishap. After that you could decide to continue where you left off after couple of days with the same 30 guys.

    Full savegames could be problematic on dedicated server, but how about some "rallying point" or "checkpoint" half way in the mission where you'd be able continue. This would not have as much data as save files, since enemies killed before "checkpoint" would just vanish and no unit locations or damage would be stored etc. Just the data or info that you start the mission at certain point.

    This "checkpoint" could be defined by the mission designer in the editor and triggered automatically when eg. certain amount of objectives are met. In the mission selection then the server admin could then prompted wheter he'd like to continue the mission from the "checkpoint" or start from scratch.

    Such system if properly implemented would allow sort of "save games" on dedicated servers without the need for large save files and synch problems and thus probably allow even campaigns on dedicated servers.


  10. The Local Defence Detachment Kyllikki was founded ten years ago today.

    Today, the event was celebrated appropriately when the detachment returned to its roots with a game of Operation Flashpoint—enhanced, of course, with the original FDF mod.

    Over the years LDD Kyllikki has seen well over a hundred members in her ranks, from old to young, from a variety of professions and occupations, and from all over Finland. Many have left over time and others have come in their stead. Indeed, the unequalled camaraderie and the strong esprit de corps of the detachment remains not the same as it was a decade ago—but has been steadily strengthened by the passing years. The LDDK of 2011 is a capable unit of outstanding members.

    The tenth-year anniversary was thoroughly celebrated last weekend in a squad meeting in Hauho at Härkälinna ("Bull Castle") that was the biggest meeting yet.

    rk.jpg

    Dulce Et Decorum Est Pro Patria Mori

    http://kyllikki.fi/

    :yay:
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