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Birkoff

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Posts posted by Birkoff


  1. Vista 64

    TrackIR 4

    Steam Version

    ....

    Unable to find solution, can someone please help.

    I had similar problem bit earlier as I have both TI4 + TI5 (hw+sw).

    TI4 hw I removed, but sw was still left. So I removed the sw but it didnt help. Then I did tons of attempts to get it see the TI5 but no luck.

    The problem was rather simple to solve, I had to remove the TI hw then uninstall the sw. Then install the sw , THEN insert the HW and let Vista detect it and automaticly find drivers for it.

    The problem seemed to be same as with tons of other usb hw that needs the sw to be installed first. And if it aint working on that usb port try swapping with another one.

    Hope this helps you, good luck.


  2. Hi, got Arma2 yesterday, now running 1.02 patch and 186.18 nVidia drivers, I can play for 10-15 minutes but then it will freeze up, and slowly start cycling through textures on the monitor, sometimes I can ctrl+alt+del and get to the task manager, and it'll tell me that nv4_disp.dll has stopped working.

    Any thoughts?

    PC Spec:

    Asus M3N-HT Deluxe + Mempipe

    AMD Phenom II X4 940 @ 3Ghz (stock)

    4GB OCZ Reaper 1066C5 (settings on sticker)

    Windows XP SP3

    Ref: http://forums.bistudio.com/showthread.php?t=75537&page=8

    IF you have installed the newest 1.02 patch then you more likely have an issue with the game. 186.18 I also use and I done extensive testing to verify it is the 1.02 patch NOT the graphic card or hardware (I am a pro pc senior tech).

    Wait for an new patch or you can try reinstall the game and use the first 1.02 patch.


  3. Using nVidia 186.158 driver, 8800GT 512MB, Vista 64bit, 16GB memory, 8 core Xeon system.

    Previous 1.02 patch, no problems all worked very well no crashes.

    New 1.02 patch, "game" (actually it reports graphic driver has stopped working) will crash randomly within 10-20 minutes regardless of what I do.

    No other changes made to the system, same missions (both sp, mp, editor).

    I tried one by one every video setting within the game to see if anything makes any difference and no change, still crashes.

    Not sure whats different with this patch vs the previous one but it stopped the game from being playable here.

    EDIT:

    Retesting a bit. I used to play with -winxp -nosplash as toggle. With -winxp it starts stutter, textures starts missing (huge areas goes gray etc) and crashes after 15mins approx. Without -winxp toggle it loads, but almost no textures is showing up just about everything is missing. Togging any video setting to low/off etc doesnt make a difference. Forcing AF/AA off in driver dont help either.


  4. In my team I have various units that will come and go, I can use teamswitch to switch between them but when I do the highest ranking unit is still team leader.

    What I want todo is use teamswitch to swap to another character and then that character is automaticly the new group leader.

    I been toying arround with >

    onTeamSwitch ('_grp = units group _from; hint format ["gruppe: %1 ",_grp]; _to setLeader _grp; _from setRank "Private"; _to setrank "Sergeant"; ')

    The hint part I use just for debugging, somehow changing rank or trying to setleader doesnt seem to work.

    Probably bad syntax from my side, but clueless on whats wrong.

    Anyone ?


  5. Basically what I want to achieve is this: Ghillie Sniper is not available slot, only riflemen. As player progresses in the game new 'kits' become available to him. Getting this new 'kit' by script only (not T teamswitch menu), creates the Ghillie Sniper, switches player into the new one, and kills the old avatar for good.

    Is this possible in multiplayer?

    And, what happens in the lobby if the now Ghillie Sniper logs off? Does the slot show up as Ghillie Sniper or the original rifleman?

    I want to be able via script only, for a player in multiplayer games, to change his outfit so to speak.

    This is an theory thats not been tested but using the command " selectPlayer unit " could work, in SP mode atleast transfer players controls to the new unit id. Thus able to swap from rifleman to sniper or whatever. Also " selectNoPlayer " could be of interest to remove players options to move etc.

    I suspect you must run that server side as client side would probably end up getting objects desynced and server would enforce position of player when he tries to move etc.


  6. How do you enable teamswitch in your own missions? Is it by module or some other script?

    Reference : http://community.bistudio.com/wiki/Team_Switch

    Many ways but heres how I do it for now :

    1) Insert all units I want into editor and on each one I want to swap to I add in their initalization field: addSwitchableUnit this

    2) On one of the units, or in a trigger (that goes off when mission starts) I add: enableTeamSwitch Enable;

    Then ingame I press T to swap to another unit.

    If you have a mechanized infantery squad and have enabled the vehicle for team switching then you can swap between the units within the vehicle like commander/gunner/driver etc.

    My method dont take into account that when you swop to another unit your probably no longer "commander" of the units, but for me so far its been enough just to swop to squad leaders. And I tend to be battlefield commander, thus away from the trouble :-)


  7. I think he means this Debug Console.

    th_vlcsnap-97510.jpg

    It is accessible by calling

    createDialog "RscDisplayDebug"

    but it doesn't seem to do much in v1.01 since it depends on unknown diag_* commands. Not sure if the log works either. Maybe there's more to it, but someone will have to work it out.

    Exactly the one I was talking about. Running 1.02 here and I get it to display but so far not much use of it, except look at bis functions :P

    Thx.


  8. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from medvidek on 5:48 pm on Jan. 3, 2002

    It is a special feature for Geforce 3. In reality you can see only black&white too.<span id='postcolor'>

    Eh sorry there but IRL you do still see colors even if their vague, why not make it a possible on-off feature that the player can choose from ?


  9. If you have more than 1 pc sharing the same internet connection (network, ics for instance or direct ip) it can confuse OFP so hosting etc don't work. Tracked it down to that here with more than 1 pc hooked up, shut down the others, rebooted gameserver and voila it worked.


  10. "cannot creat 3d device 1024*768*32 75 mhz fresh rate error D3DERR_invalid call"

    The above error message comes if you set your screen resolution to say 1024, then try run the game in 1280 window mode. If you haven't added -window to the properties of the ofp icon then try another step, set your desktop to equal size of what you run the game in, set color depth to same (32bit), run the ofp configuration program, run autodetect there and try start ofp.

    Regarding Window mode, BIS how about making OFP "own" the desktop cursor while in OFP (much like Counter-strike etc does), and also make the window CENTERED on the desktop.


  11. For a long time now with testing of alot of different driver versions (and both reference drivers from nvidia aswell as asus drivers etc) I find OFP a black & white adventure when playing nightmission.

    Problem is that everything seem to be in without color, grass, bushes, vehicles etc got no color what so ever, even with maximum color vibrance ON (which boosts colors alot in daytime missions).

    Lucky for me it seem that everyone else I know that has nvidia based cards have the same problem.

    Any solution to this except buy radeon 8500 or something ? smile.gif


  12. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from InqWiper on 11:53 am on Jan. 3, 2002

    I have problem with my GeForce 2 MX 400, wich is 64 RAM and my OFP is unplayable cuz its really slow, I think its pretty weird cuz 32 RAM is recomended. On some other PC with GeFroce 2 GTS 64 RAM theres no problem with OFP, its very smooth. The MX PC is faster then the GTS PC...what do I do?<span id='postcolor'>

    Not so easy to say, could be not enough memory (sdram/ddr?) so pc have to use swapfile. Could be slow driver for your geforce card (try swap with newer but be prepared to rollback to older again if you get bluescreens smile.gif .. Check that you do have and use newer(newest) chipset driver for mainboard.

    In short there can be thousands of things that slow down your pc, but there you have a few most common tips to try out. If you got 256mb or more memory that shouldn't be the problem, if not get some more memory.


  13. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Deus Ex on 1:04 am on Jan. 2, 2002

    Theres nothing wrong with your hardware, I had Windows XP Home Edition, I played OFP, and all I got was LAGG LAGG LAGG. I have 1.5Ghz P4, with 20GB HD, DSL, and 256mb of RDRAM. That should be sufficiant to run XP and my games. But since XP is pretty much crash resistant, its busy running 17 programs at a time to keep your computer running safe. After I saw Win XP Home Edition, could not run on my screaming computer, I went back to Windows ME. Tada! No more problems. I was very dissapointed in XP, Made me feel like a newbie to computers again... When I accualy am very computer literate. I hope this helps.

    Deus Ex

    <span id='postcolor'>

    Sorry dude but if your pc with those specs lagged it gotta be something with your setup that does it. A pc with those specs should not lag with XP. XP would take about 100mb of your memory for itself (plus/minus a few mb).

    I know plenty of people running slower machines, p3-500/256mb upto p4-2ghz etc, those people the game keeps lagging for have either not enough memory (less than 256), have done some weird stuff with their XP/Win2k or just have bad luck with a driver combination that lags down the pc. (like running 4x fsaa at 1600x1200 on a card that can't do it smile.gif


  14. Well if any other application would solve the problem I would be happy but from a couple I've tested they wouldn't even show up OFp, just a empty frame of the game (run in window mode).

    If anyone got a clue about which program that is verified to work so everyone can watch the host do the mapping I'm open for suggestions smile.gif

    Regarding bugs, yeah I agree BIS should make them a huge priority but not forget that we do need stuff like new islands and vehicles to keep the game fun and by that continue to support the game. Releasing a editor to allow us make own islands/textures etc would of course be even better :-)

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