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Beagle

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Posts posted by Beagle


  1. driving sim?!

    you mean we can make Tank race tracks?

    I can re-create the old nintendo excitebike tracks with dirt bikes?

    I would love a game where people could go online and race cars, trick out cars, and make and install mods on cars.

    They could race the cars around tracks and see who really had street cred....

    and that game would have AT launchers so I could sit up on a hill and blow them all the hell up...

    "Time to un-pimp za auto"  

    whistle.gif

    And who said that this OFP2 will have a nice and eays mission editor...which is and was the nr.1 reason to buy OFP and ArmA for me...?


  2. I would love a system where if an AI group takes a certain amount of casualties it will scatter and break down, and flee.

    This would also work well with a good suppression model.

    currently it's like:

    Sniper 9 'o Clock, 500 meters

    All, engange sniper 9 'o clock, 500

    One is down!

    Two taking command!

    Two is down! Three taking command

    O no Three is down!

    Four taking...!

    Oh no, Four is down..........!


  3. Oh... I forgott...there is no such thing as retreating in NATO armies..we called this "deployment to backward area" instead.

    So retreat and surrender ist for OPFOR A.I. only biggrin_o.gif

    Killing is much to dominant in Wargames...why...?

    My toll is for sure above 100 Kills just after the campaign...who calls this realistic...?


  4. It's all a conspiracy! Teh government is paying BIS to train us into ruthless killing machines!

    pistols.gif

    That might not be the goal, but I think this does in fact happen as a side effect.

    Another thing that bothers me is the fact that in most missions you have to kill all or most enemy soldiers to complete the mission...I'm really beginning to hate this slaughters.

    Retreat or surrender should be enougt...and it was said that the A.I. in ArmA would do that (retreat or flee)...well, they wont...!


  5. It just came to my Mind that games like ArmA are quite a bit sick from a civilised point of view!

    Why...?

    This though sneaked at me while playing around with the editor. Since good old Flashpoint I tend to recreate some of the trainig scenarios from my service time, just to see how it will turn out in "simulated life fire conditions"...there it was!

    In basic training we trained improvised anti-aircraft defense using the famed MG-3. When shooting at the aircraft-target- model drawn on wires across the range I always aimed at a Helicopter...in ArmA, I always aim at the pilot inside.

    It seems I'm getting to old for doing such stuff unreflected.

    In fact it makes me, together with the stuff you see on TV or read in the newspapers from middle east, considering to refuse status as reservist in the future.


  6. Honestly..if I were a game engine programmer in a niché market like this, I would not go for the newes engine stuff...this always smells like squashing bugs for another year to come.


  7. I only served 18 months in a recon unit in the Bundewehr but I think that the ArmA "campaign" just missed a military feeling....the missions and setups reminded me more of some mercenary "the wild Geese" scenario...so it's no wonder that BIS finally turns it into a mercenary campaing in the Addon.

    What I'm mission most in ArmA is any kind of recon mission that procedes an offensive mission.


  8. Thre is no doubt that the implementition of the loss on rudder authority is plain wrong in current ArmA.

    It seems they mistok kilometers per hour with knots.

    That would mean the increasing loss of of yaw authority would beginn above 180km/h not at 100km/h with helicopters...and not under 450km/h with fixed wings.


  9. Do you guys think the expansion pack will bring support for Vista? I'm not sure if it is Nvidia's fault or BIS but it seems like BIS dont care about the users that would like DX10 for Bioshock, Crysis, etc. and are doing nothing to support.

    Why should they...?

    This is a DX9 game and Vista user will be the absolute minority of gamers for the next 12 months to come.


  10. IF ARMA HAD A PERFECT HELICOPTER SIMULATION:

    1. Player climbs into Kiowa.

    2. Player clicks on the battery and fuel. Hits the starter.

    3. Engine explodes.

    4. Player gets out and climbs into next Kiowa on the flight line.

    5. Repeat steps 2-4 until player figures out he's doing something wrong.

    6. Player reads flight manual.

    7. Not understanding what the words "hot start" mean, player attempts to start engine again.

    8. Engine whirrs a little, then explodes.

    9. Feeling discouraged, player hops into a nearby trabant to grab some fast food.

    10. Player finds out he has destroyed $20mil in turbine engines, is unable to afford cheeseburger and fries, opts for two salt packets and a bullion cube.

    I guess the moral of the story is: be careful what you wish for. Helicopters are VERY complex machines. Trying to figure one out is not "video-game fun". If BIS put in a complete aircraft simulation, people would be complaining it's too hard.

    Even the newest flight simulator from Microsoft simplifies a helicopters startup...and this sim has a lot of buttons to press.

    The only near real startup of a jet is in Falcon 4.0 AF... a procedure the takes at least 5 minutes to roll on if done to all air traffic rules.


  11. Well if this should be fact then i'm sure BIS will lose a lot of players.

    The correct term is "consumers"... that's what counts, not players. The fear of companies like BIS should be to loose the consumers confidence in their product quality...this recently broke the neck of a lot of formerly succesfull game studios since more and more of the "consumers" nowadays are precautios, and wait how a software develops after Release.

    Everyone knows these days that a fresh release is always full of bugs and showstoppers...but the half priced budget or "gold" or "GotY" version 6-9 or 12 month later will be playable.

    Just for example... I waited till V.1.05 and the announcment of a 1.07 update.

    And I wont buy a expansion until the patch after it's release since there is no fun in playing half baked games...my leisure time just became to rare and precious in the last years for the role of a after sale Beta tester.


  12. It seems that the average ArmA player wants it all set to hard...and just a bit later complain that the game is to hard.

    I tortured myself for some time with the veteran setting until it came into my mind that the campaign and SP missions might supposed to be played on regular.

    You can still uncheck all help options in reglar but in general is is much more configurable than veteran mode...which is just that: hard!


  13. The TOW in game might not be so easy to steer like a real one with SACLOS.

    It's the same with MBT main guns...no computer corrected aiming.

    But with a little practice and beyond 500 meters it works quite well...you can also have a good chance of shooting down helicopters with the TOW or AT-5.


  14. hmmm, intresting. i just order Athlon 64 X2 6000+, should come tomorrow. wonder if its give visible  incrise in preformance, in ArmA.

    No... My 5000+ never shows over 60% on a single core with ArmA.


  15. I just upgraded to a NVidia 7900GS 512MB for 139€ but one with 256MB for 117€ will also do it, since there was no noticeable performance gain with the additional 256MB.

    RAM would be of lower priority and I didn't notice so much of a difference since I installed a second 1024MB...system rarely needs more than 800MB while runnign ArmA in normal to high default setting.


  16. Complete consumer satisfation is a task impossible to fullfill.

    And I think the games these days have lost the respect for the work that is done by developers...all they do ist nickpicking and call in more.

    This is beginning to make me sick while reading game related forums these days.

    Sometimes I can't understand what lots of gamers do exspect from a 45€ Software or a 15€ Addon.


  17. Depends on the missions...those in the original ArmA Campaign were very short...with some good mission editing and a good plot and a few scripts, a lot of long playing scenarios are possible inside just one mission.

    OFP CWC and OFP:R had a few of such branching missions. Also, the DC2 Dacota and Vodnik are worth a few bucks alone.


  18. And all the new Addons/Mods will blow it out of the water.

    There were no mods "to blow OFP out of the water" until two years after it's release.

    The most of the single mods were quite useless since they did not fit each other...like superpowered BMP3s and invulnerable M1A2SEPs and Black Eagles twice the real size, or Helos that were immune to SAMs.

    the next problem was to find Servers that had your addons, or to find the right addonversion the server had....the most seen message in this times was the "missing addon XYZ.pbo" message popping up....!

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