BabaZed
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Everything posted by BabaZed
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Hi, is there a command you can put in the command line param of a games shortcut to change the color depth from 32bit to 16 bit?. example is the '-window' and '-no splash' command
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lol, i bet that .1% has to be Superbikes 2001 the only game ive played that does it, it just won't run in 32bit so i have to keep changing to 16bit everytime i wanna play it. tsk no matter, thanx anyways
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yes games in general
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Hi, is there a command you can put in the command line param of a games shortcut to change the color depth from 32bit to 16 bit?. example is the '-window' and '-no splash' command
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i'm not sure if it is the netcode or not, but pings are silly and when you download a map(after assigning) its REAL slow, i downloaded a map the other day on a m-player game in Gayspy (why not the eye?) and it took me about 5 mins to download a 96k map ???? Â it was going up 1k at a time, and every1 else is saying the same, it aint me cos i'm broadband and can play fine with 30ms ping to most uk servers on the original OFP. Also when flying over Lipany look down at the courtyard to the church (the cobbled area) in the center, its mashed, it seems like the tessalation values are wrong, but only from the air can it be seen, which could explain the 'lagginess' of Lipany And no it aint a dodgy server it does it to em all
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it was just someone with resistance who decided to host like most 'gamespyers' all he had was a copy of resistance(1.75)? and gamespy with no specialist knowledge, but like i said i've never encountered downloading maps at 1k at a time before, i can go back to OFP 1.46 and download a 1.5 meg map in little under 1 min, with the same gamespyers as above. ********************** o/s Windows 2000 professional VIA motherboard (latest 4in1 adapters) installed pIII gig 256 ram geforce2 3d prophet gts 32mb Soundblasterlive 5.1 512k cable modem (terayon), through ethernet (realtek) 10mbps
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i'm not sure if it is the netcode or not, but pings are silly and when you download a map(after assigning) its REAL slow, i downloaded a map the other day on a m-player game in Gayspy (why not the eye?) and it took me about 5 mins to download a 96k map ???? it was going up 1k at a time, and every1 else is saying the same, it aint me cos i'm broadband and can play fine with 30ms ping to most uk servers on the original OFP
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The sounds would be ok if they had just a little more reverb, they sound like your firing in a wooly room with wool in your ears
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i just cant get my outro(win) to work, ive got a trigger setup(west) and a west guy walking into it to test it, its an end#3 trigger type. In the activation field i put []exec outro.sqs but it just thinks its still in the mission so it dumps the cam in the ocean, so i deleted the exec"" command, and it still wont work, end#3 does end it but no outro?? Help please i've nearly finished and this is doin' me nut in
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cant you have the civ "join" the resistance with a join&lead waypoint?
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init= this addmagazinecargo["g36mag",10];this addmagazinecargo["flare",4] ps. if "g36mag" dont work try "g36"
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Just put   SetAccTime 0.5   in the activation field of a trigger or seperate script, most useful in camera scripts, a setting of 0.5 is half speed if i remember right Â
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I bought Resistance the day it came out, and since then i've floated around the forums getting tips and giving tips on preference settings, a LOT of people are complaining about the laggyness and i for 1 have been telling them the usual (drop view distance, texture res, blah blah), i also heard someone complain that "oh well i only really get the prob in the towns", which i had noticed a slight performance decrease but thought the same. However i didnt think there was a problem, 'cos i've been tweeking during the campaign (excellent by the way), but when i came to take a serious look at the map in order to make a mish, i've found that YES the towns lag TERRIBLY especially at NIGHT, and believe me when i tell ya i've tried EVERYTHING, lowest possible settings in the prefs 1600 geo, 64 resolution (all) default lod, 20 lights, lowest terrain detail, 500 view distance, plus every possible combo in my NVmax tweak utility, yet NOTHING will improve FPS in the Towns at Night, nameley "Lipany" check it out its screwed. And then it takes an eternity to shutdown and when it does my system lags bad for about 60 secs. The hills n stuff are fine i can run at 2000 view distance 1024 textures etc, its great! V1.46 flashpoint still works as well as it ever did, so its not my Geforce gone AWOL, and others report the same thing. Could it be the resolution of the automatic lights is too high, 'cos like i said it's 'noticeable' in the day but at Night its pathetic. What gives BIS? is there a patch in the making? am i mental? Its a shame that such a Great upgrade is marred by not being able to use your beautiful towns o/s Windows 2000 professional VIA motherboard (latest 4in1 adapters) installed pIII gig 256 ram geforce2 3d prophet gts 32mb Soundblasterlive 5.1
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hi, my prob is ive made a mish with hostages surrounded by guards and what i want to happen is as soon as ANY guard hears or sees something i want the executioner (standing next to hostages) to execute them, any ideas ?
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Could i put a trigger in the map that- if West is detected then all Russians see civilians as hostiles Is there a command for this? This would make things a whole lot easier for my hostage situation
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Naming a group and getting a group to do something
BabaZed replied to Sphinx's topic in OFP : MISSION EDITING & SCRIPTING
if ya wanna call the group "ateam" then goto the leaders init field and put- ateam = group this, as for making the "group" fire on a target with 'dofire' i dont know, and would like to know myself -
Ok right i've done that, i've put the AI up max, but he still only wastes 1 of the hostages, and not even the first one in the list, instead he shoots the one closest to him then stops? This is the list in the activation field- guard1 dotarget hostage1; guard1 dofire hostage1; guard1 dotarget hostage2; guard1 dofire hostage2; ....etc, and the one he shoots is hostage3? every now and then he'll take hostage2 out aswell but it seems he just gets in the way of the fire burst destined for hostage3
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the dofire command isnt working well for me, and i was wondering if theres something more suitable, i want my executioner to kill the three hostages after one of my guys trip the alarm, and the trouble with dofire is that sometimes he does and sometimes he doesnt, most of the time he just kills one and misses the other two, i used (getdammage hostage<1); guard1 dofire hostage and then the other 2 hostages in sequence, but i get different results every time Help...
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I'm starting to wonder how these new 'objects' have been composed, are they polyoganol/nurb/subdivided or what, i would take it that they're polyoganol, and if so have certain/all faces too many subdivisions?(in order to give the user the possibility of crisper textures at higher resolutions)
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i wish some1 would shoot my troubles, i'm all outta ammo
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I bought Resistance the day it came out, and since then i've floated around the forums getting tips and giving tips on preference settings, a LOT of people are complaining about the laggyness and i for 1 have been telling them the usual (drop view distance, texture res, blah blah), i also heard someone complain that "oh well i only really get the prob in the towns", which i had noticed a slight performance decrease but thought the same. However i didnt think there was a problem, 'cos i've been tweeking during the campaign (excellent by the way), but when i came to take a serious look at the map in order to make a mish, i've found that YES the towns lag TERRIBLY especially at NIGHT, and believe me when i tell ya i've tried EVERYTHING, lowest possible settings in the prefs 1600 geo, 64 resolution (all) default lod, 20 lights, lowest terrain detail, 500 view distance, plus every possible combo in my NVmax tweak utility, yet NOTHING will improve FPS in the Towns at Night, nameley "Lipany" check it out its screwed. And then it takes an eternity to shutdown and when it does my system lags bad for about 60 secs. The hills n stuff are fine i can run at 2000 view distance 1024 textures etc, its great! V1.46 flashpoint still works as well as it ever did, so its not my Geforce gone AWOL, and others report the same thing. Could it be the resolution of the automatic lights is too high, 'cos like i said it's 'noticeable' in the day but at Night its pathetic. What gives BIS? is there a patch in the making? am i mental? Its a shame that such a Great upgrade is marred by not being able to use your beautiful towns o/s Windows 2000 professional VIA motherboard (latest 4in1 adapters) installed pIII gig 256 ram geforce2 3d prophet gts 32mb Soundblasterlive 5.1
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How to put weapon behind the back of the soldier?
BabaZed replied to Eraser-pt's topic in OFP : MISSION EDITING & SCRIPTING
Just put- this setbehaviour "safe" into the units 'Init' field. bye -
Have u tried knocking settings to minimum in Resistance prefs, just so u can get in to check the ingame options menu, for some strange reason u might be running at Very high detail with max view distance (which would account for the laggy behaviour)
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Have u tried knocking settings to minimum in Resistance prefs, just so u can get in to check the ingame options menu, for some strange reason u might be running at Very high detail with max view distance (which would account for the laggy behaviour)