Aqu
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Everything posted by Aqu
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Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
There was a discussion on the group board should we post some pics...we decided to go for a beer :p -
Looking great
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Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
No, not prototypes, but bit rarer vehicles not used in so large numbers. Bit kind of underdogs what comes to normally featured vehicles in games. I want that they were really used. For example: RSO 01 and 7,5cm PaK40 on it, Me163, Karl Gerat or MG15 infantry version. About the Giant...currently the only giant is Wurtzburg Riese ('giant'). -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
We have already Gruber's 'little tank' :) -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Traction Avant...well...have been in my intention to make, but so far have had more important things to make. I have even collected load of resources for it. -
Looking really nice
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Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
We are not going to model every little insignificant change in weapons or vehicles. We have enough work to do anyway -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ok, I might be wrong about that but it remains bit unclear what OA features will be in A2 and what not. After all those OA patches are supposted to come to A2 eventually (so I have understood). I thought OA is basicly a content (map, units) pack. Bit like QG was for A1. A2 only requirement was chosen to keep the number of players who can enjoy this as high as possible. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I understood all OA features would come to plain A2 eventually. Anyway, we already have multi piece portable weaponry. The US 60mm mortar is multi piece and can be carried by one man if required, although it limits the carrying capacity quite a lot so the plate is best carried by a second person. The German 81mm mortar is multi piece too (3 pieces), but all the pieces cannot be carried by a single person at teh same time. For both the ammo should be carried by separate person(s) mostly or by a vehicle. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Topas Those textures look great. Are you making some Polish town? What I have looked at map making, one of the big problems of ww2 maps (or any old era in general) is where to get the sat maps. People use Google Earth often, but that won't work for WW2 if it contains any areas in the civilized world. Things have changed so much -
Hell in the Pacific MOD
Aqu replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sorry, but we in FoW have slight difficulties finding the said artists who have given such permissions. Remember that if such promises were given when we were part of the same team it doesn't hold now as you are separate. It actually sheds some light to the at the time odd sounding requests to allow using models in the pacific even we were in the same team. Somehow it makes me think when did you plan to put up your own team and when to tell it. So you have given the package out to beta testers and video makers even it has materials for which you do not have permissions? Yet you have nerve to write (earlier post) you have your own models and FoW has no right to use yours. True, we don't have rights nor have we even asked. I wish you could see the rules are the same to you too. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ha ha. I admit quilty. Already 'wasted' time creating Me-163, StuIG-33b, 7,5cm Pak40 für RSO, V-1, V-2 and Goliath at least :) The point is that those were used in the war even in limited numbers. Also the reason is sometimes that I have made a more common vehicle and those are just modifications to that (like from RSO 01 and StuG-III). So I would rather make the Dora railway gun than the Ratte, because Dora was actually used. Besides the Arma tank simulation would make the Ratte turn like a ballerina and not like a bloated oversize mammoth. -
Great video. PS. I enjoyed :p
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Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes. It works with just plain A2, or official add-ons. @Defunkt No matter what you do, you always have someone complaining. Somebody was upset while ago that this won't be compatible with the default modern A2 vehicles. ...or should I say comparable. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
About giving information about the mod 'internals'... We will give out some documentation, mostly to help mission/script makers (i.e unit and weapon class names). We haven't given out any docs yet because things might still change and creating documentation takes some time. Time which is away from making the mod. There are no secret scripts etc inside and even if there were you could easily see them by unbinning the pbos. If you need to know some internal working (e.g. for some mission script) better ask then (for example PM the author of the specific pbo) -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I have a feeling we have gone through this discussion many times. We have dozens of duplicate models in Arma addons (look for example how many versions of M4 rifle you can find). So is it illegal to make yet another one? No. Maybe we want to make things bit differently or maybe we just love making models. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
As you can see we have put some effort on Brits lately. That includes not just infantry, but also vehicles and the British sector on the large map. -
WIP: Stuff you are working on 2!
Aqu replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That looks great. Is that fictive or based on some real location? -
min/mid/maxRange and Probab's
Aqu replied to siggy's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I have no hard facts here, just my guess. That defines a 3 point probability curve for ranges between minRange..maxRange. Each three points have a value between 0 and 1. The target is at range X and the game engine checks what is the probability to use that fire mode at that range. For example mode B4 has now for the range of 400m (half way between 200..600m) the probality 0.65 (half way between 0.9..0.4). The game prolly takes a random value between 0..1 and sees if it is under the probabilty value in the curve. If the mode probabilites are overlapping, I'm not sure how teh game deals that...maybe the game takes the first one which matches. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That should be close to realistic and as it was in 1944 before allies bombed it to ruins. We have used old maps and recon photos. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I made such in Arma1 already. Basicly bolted the hand held version with a bigger tank and longer range into a T-72. Worked, but it has even more the same problems as the hand held. Namely you can kill your fps at the same time and in MP you would have to limit them somehow. -
ARMA2 : [FMP] - ARMA2 Dance Addon -
Aqu replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very impressive. This is very close getting the craziest addon ever title. :D -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Don't take that personally. I think Rip only referred those who are here for ranting only. Why we are not combined? Well we have had some different opinions on things in the past. -
31st Normandy mod for ArmA2: WW2
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
We cannot make this comparable to the BIS modern units. If we would, we had to put the hit values so low that there is no room to differentiate the weapons we are trying to model here (i.e. WW2 time weapons) from each other sufficiently. Besides we would have to stick to the default hit point system then. Who knows maybe we could give a model of Centurion, T-44 or T-54 for what if scenarios -
31st Normandy mod for ArmA2: WW2
Aqu replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Like Soldat-Hans said, you might be able to run this mod with other mods, but the weapons and vehicles haven't been balanced with any other mod. You cannot make a what if scenario with the OA T-55 and King Tiger from out mod. Our King Tiger could might be par with BIS Abrams.