Arkon2
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Everything posted by Arkon2
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Hi Ti0n3r What a pain! Sorry, after you went all that way!! Its not an error but it is a major bug.... There is a workaround if you want it - means you will have to edit one of the .sqs files: Its either that or wait while I upload a fixed (1.04) If you want to do the edit - it'l only take 1 minute: Goto Campaigns> The Sahrani Run> Missions> Part1.Sara> EndPart1.sqs Open it in a text viewer - find the 2 following lines: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?count _vehArray == 0 : hintc "No viable vehicles present"; exit <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hintc format ["Saved %1 vehicles : %2", count _checkarray, _checkarray] Put a ";" (rem) in front of them and then save and it should work then. Hope this is of use to you and sorry again about the balls-up If you do the edit let me know how you get on. Regards Arkon2
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HI -Variable- *SPOILER WARNING!* Just a long shot, (if you have time and its easy to do) but can you try with 3rd person turned on and then enter the ambulance and sit in the back - then switch to 3rd person and wait for 5 minutes. Thanks Arkon2
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Hi -Variable-, I remember some problems in the past with Veteran mode when we were developing - a friend found a workaround to solve various problems with the AI. I have emailed him for the solution - will get back to you as soon as I get a reply. BTW - Veteran mode only allows one save - is this correct, if it is then you had better be on top form to get through Corazo - we are looking at a way of introducing player saves at the moment. Sorry u been messed about so much - hopefully we can get it sorted fairly soon. Regards Arkon2
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Hi -Variable- Can u switch to 3rd person (enter on numpad) to see what is happening outside? Arkon2
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Hi, -Variable- *SPOILER WARNING!* You did get into the back of the ambulance didn't you? If u r in the front seat when the driver comes back - then you will be sussed!! Regards Arkon2
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Hi -Variable- *SPOILER WARNING!* Yup, this is the problem i think - you do have to enter or get very close to the camp before the ambulance is called (I'll extend the trigger). It takes about 7 minutes to arrive. But a little tip - it will only stay for about 3 minutes (just time for him to drink his cup of tea) - so you will need to get in a good position ready to board it - use your picture of the base to help with orientation. Fasten your seat belt that driver is bleedin awfull! Hope this solves it for you - Corazo is a step-up in tension!! Let me know how it goes Regards Arkon
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Hey -Variable- You did go into the camp didn't you? Arkon2
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Hi EricFr, Are you standing up when using the scope? Arkon2
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Hi -Variable- There is a trigger around the camp that calls the ambulance - but it is quite close to the camp - the trigger should catch the player whether on foot or in a vehicle - but i have found that occasionally triggers fail to go off. Give it a try on foot and see, maybe you will be lucky! I hope so... Let me know how u get on Arkon2
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Hi -Variable-, Sorry to hear that - nobody else has reported this so far so i presume its a one-off - Ive just tested it and it worked for me - but must have tried this 100 times before and maybe 1-40 times it does not arrive and there is no apparent reason for it - maybe the ambulance crashes on the way or summint - mind you iv'e found with Arma that unpredictable things happen which add variation to the game but sometimes ruin essential things that need to happen, like this! Anyways did you go right into the base and was you in a vehicle when you approached it? There could be some weird combination of events that caused it not to arrive. Did you try reloading any saves? I suppose as a last resort you can try from the beginning again - i know this is a pain but you was just coming to the the part when things was about to hot-up. BTW - there is more than one ambulance so you may have seen another passing by. Glad u enjoyed it so far but sorry u got stopped in your tracks. Arkon2
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Hi EricFr, Thanks for pointing that out. Fortunately, the error does not have any effect on the game. I will upload V1.02 soon with it fixed. Hope it does not spoil your enjoyment of the game, please give us some more feedback on your thoughts or any other bugs you find. Regards Arkon2
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HI Maddmatt, Thanks for the saves info.... Iv'e fixed the missing sqs error... If you find any more points of interest let us know... Thanks Arkon2
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Hi, Ti0n3r Glad u like it so far! Let us know if u find any bugs etc... Thanks Arkon
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Hi, Is this hotfix compatable, ie, will mission created for 1.08 run ok with the hotfix and vice-versa (will missions created with the hotfix run on 1.08 versions)? Arkon
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Hi, Is this hotfix compatable, ie, will mission created for 1.08 run ok with the hotfix and vice-versa (will missions created with the hotfix run on 1.08 versions)? Arkon
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HI [] exec "myscript" will work fine from within a script (.sqs). Arkon2
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Hi, Dunno if its any good for what you want, but you can get a dude to kneel with: dude switchmove "AmovPknlMstpSnonWnonDnon" dude disableAI "MOVE" Arkon2
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Hi, I need to count all the dead bodies in a trigger but to include the bodies from all the sides (West/East/Ind/Civs). I want them all to be placed into one array for further reference in a script... if possible. To much of a head banger for me, any offers? Thanks
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Counting dead bodies in a trigger
Arkon2 replied to Arkon2's topic in ARMA - MISSION EDITING & SCRIPTING
Hi, Thanks mrtbk, That killed the error! I have stuck _overall_dead in the ini file but not sure how or what to set it to. At the moment hint format shows_overall_dead as "array". _dead does show the last person who died (had to change "_dead = _this select 1" to "_dead = _this select 0") An explanation: The reason I need all these dead dudes in an array is so that one person can go around burying em one at a time. I knows this is rather sad but its what i need Thanks Arkon -
Counting dead bodies in a trigger
Arkon2 replied to Arkon2's topic in ARMA - MISSION EDITING & SCRIPTING
Hi mrtbk, Thanks for your help.... Ok, getting an error with this line: _overall_dead = overall_dead + _dead; Type any, expected Number, Array, String I see you are using:_this select 0, _this select 1 in the eventhandler statement but just _this select 1 in the script: Anyways, it looks as though this is along the right lines... Arkon -
Not sure where this should go: Since installing the 1.08 update it seems most if not all the faces in the game have changed - this could be a major problem for mission creators - did not see any mention of this in the ARMA UPDATE 1.08.5163 README... Perhaps I'm dreaming or summint, someone prod me... any comments? Regards Arkon2
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Well Maddmatt, JohnnyBoy, obviously did not notice what some people may have done in their sigs or he would not be asking the question and he probably thought that the rifle problem was related to the 1.08 patch which only arrived yesterday...so searching would be a waste of time... And it is a problem for mission designers who have chosen specific faces for their missions...especially in cutscenes... Either way a less than charming way to deal with the issue... Lastly it may be a subjective viewpoint on the new faces but the other posters have found the new faces inferior and I agree with them.
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Yup... I supose this means that all the missions that have been published with cutscenes etc that have selected faces will now be spoiled. Arkon
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Hi, Sitdown: playmove "AmovPsitMstpSlowWrflDnon_Smoking" Salute: dude action ["salute", dude] Hope this helps Arkon
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Thanks to all... Problem solved. Yup you are correct, I been living a false existance... I guess this is gonna make editing A.A a whole lot easier Thanks again Arkon