abs
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Everything posted by abs
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Thanks for the kind words, again, folks. :) I am currently looking for alpha testers of the shuttle. As I mentioned so very long ago, this whole project has been about my learning how to bring an addon into the game and make it work, as such the only criteria that I am looking for in a beta tester is that you must have released an aircraft based addon yourself at some point in the past. The only reason I state this is so that I can get feedback from people who actually know what they're doing when it comes to addon making. If you're interested, please send me a PM stating the addon you've made, along with a download link. Thanks! Abs
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Iron Front - Liberation 1944, new WW2 game on A2:OA engine
abs replied to Choki's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Those anims are easy enough to do, and can be done without making modifications to the game engine in its current state. All you would need is custom anims for each cargo position for the get in/out states. No one has put in the effort so far for arma, as the players are fine with the current anims. These guys are just going above and beyond, as I'm sure they have more resources available than the casual mod maker. Abs -
Can you guys make the BI headquarters building (enterable) and place it on the map? I think it would be fun to go in there and smash the place up. :) Abs
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Thanks, mate. :) Abs
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You realize that you can still move the sight with your left thumb and then just tap with your right hand anywhere on the screen to get a shot off, right? Abs
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Cold War Rearmed² Discussion
abs replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking great, guys! Abs- 1308 replies
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- cold war rearmed
- cwr2
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Begginer's Guide to Game Content Creation
abs replied to PuFu's topic in ARMA 2 & OA : MODELLING - (O2)
Looking forward to what you have to say. :) Abs -
I'm really curious about whether or not those slings are animated...would you be able to shed some light? Abs
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This should be in the addon request thread. ;) Abs
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I was thinking the same thing. Who has the time to slow march like that just to walk forward? Also, what if you had to turn 180 degrees or hit the dirt? Not impressed. Abs
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Need Help from people who know basic code from Visual Basic
abs replied to MADDOGdb7's topic in OFFTOPIC
Nvm. Abs -
http://boards.ign.com/teh_vestibule/b5296/203378180/p1/ There ya go. Compatibility not guaranteed. :p Abs
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These look great, mate! I don't know if anyone else in the community does anything like this. You may be the only one posting photos. Abs
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+1 for tilt controls. Just purchased it now. Thank you, BIS! Abs
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FANTASTIC! Exactly what I was looking for! Thank you, Rock! :286: Abs
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Thanks, Max...but is it supposed to look like this? Abs [Edit: Also, could do without the ACE stuff.]
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Does anyone have an 'All-in-One' config, which includes the cpp files for everything in the game? I know I could just DePBO, but I'm wondering if one exists in a single file somewhere for easy searching. Thank in advance, Abs
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Maybe it's a demo. Try other software. This one worked for me. http://www.piriform.com/recuva Abs
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CHU-ville (Containerized Housing Units) and Concrete Revetment Walls
abs replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It's up to you if you want to make joints and whatnot. Go wild. :) Configs, memory points, paths, etc. House models have these triangular paths that the AI use to know how to navigate in them. At the very least, you can learn by looking at someone else's work. Unfortunately it's never as simple as just build, texture, release. :) Abs -
CHU-ville (Containerized Housing Units) and Concrete Revetment Walls
abs replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome! I love all the new modellers popping up. :) I have a suggestion for the wall. Make sure that you make a few configurations...single, x3, and maybe x5 so that people can place them on the map easier! Also, check out the editing forums, as there was an open-source house pack released there a few days ago...it can help you get a better idea on how to set up your CHUs in o2. ;) Keep it up! Abs -
A big THANK YOU goes out from me to Topas, who has generously offered to help out with texturing the Galileo. I hope you enjoy the beginnings of his work as much as I did. Abs
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Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
abs replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Preeeeeeeetty sure that's not going to happen. Abs -
Does Pakistan really have what it takes to fight the US?
abs replied to darkxess's topic in OFFTOPIC
Pretty sure he's asking for proof for this statement, and not the negative of his own. Abs -
Asymmetric Warfare Components
abs replied to DetCord's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Seriously, don't stop this. Abs -
Well, I'm not exclusively doing Star Trek stuff...I just needed a minor break from the 7TP. Once I finish off the Star Trek addons (which I started over a year ago) I'll be back. :) Abs

