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ajax420

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Posts posted by ajax420


  1. Wow it's 2016 and you still need to use scripts like these:

     

    INS_p_time      =        (paramsArray select 1);

    Ok, here's how to do it properly:

    //Make all Params into variables with the same name.
    if (isNil "paramsArray") then {
        if (isClass (missionConfigFile/"Params")) then {
            for "_i" from 0 to (count (missionConfigFile/"Params") - 1) do {
                _paramName = configName ((missionConfigFile >> "Params") select _i);
                missionNamespace setVariable [_paramName, getNumber (missionConfigFile >> "Params" >> _paramName >> "default")];
            };
        };
    } else {
        for "_i" from 0 to (count paramsArray - 1) do {
            missionNamespace setVariable [configName ((missionConfigFile >> "Params") select _i), paramsArray select _i];
        };
    };

    The code above will take the class name of every parameter and make it into a variable with the same name that can be accessed later. Only problem is that the code needs to be run before any script refers to the parameters.

     

    Also format your code as Allman ANSI or Python or Java style, but not ALL AT THE SAME TIME IN THE SAME DOCUMENT!

    Are you serious?  Go somewhere else and act the "Know It All"  How do you even know your solution will even work given the extreme complexity of all the things happening in this mission.  Geez dude.  Where is your missions at? Like this one with all the stuff happening in it all working together...? Honey gets the sweet bees.  Shit gets you nasty fly's.


  2. Taking into consideration that

    I refer to 3rd party content as

    • Scripts
    • Missions
    • Mission templates
    • Addons
    • Mods
    • Tutorials

    a) 3rd party content is one of the main stays off this community and has been the backbone of it for over 12 years

    b) Community run servers have been provided free of charge with no expectations of monetary gain from its members for that same length of time

    c) 3rd party content has (In the vast majority of cases) always been released in good faith for open use by all

    d) 3rd party content has been de pbo'd, and recreated by others often improving on the initial creation or at the very least has allowed others to learn new skills or improve their existing skills

    e) Because of the above, 3rd party content has improved over the years and such mods as DayZ, A3 life, AGM, Alive, ACRE & Task Force Radio (And way too many more to mention) have come to life

    f) Money has never changed hands for any of it other than totally voluntary donations (Until now)

    These are what makes the community a great and long lived community.

    Its openness and its contributors and supporters who have done so out of love for the game and the appreciation they get when their content or their servers are used.

    I think the following are the main principles that need to be catered for

    1) 3rd party content providers should be encouraged to continue creating content (But not through money as this corrupts). This means

    ..... a) Good tool support and documentation from B.I

    ..... b) Expectations of credit where credit is due from those who have reworked this content

    ..... c) Enforcements of their EULA's if they define one

    ..... d) Appreciation and respect for their efforts by everyone

    2) 3rd party contend makers should only expect reward in the form of gratitude and donations and should do what they do because of the satisfaction and gratitude they get from others using it. Their should be no other motivation than that, period.

    3) Server owners should be encouraged to continue running servers (But not through money as this corrupts). This means

    ..... a) Good support and documentation from B.I

    ..... b) Better tools and support for Mission creation

    ..... c) Appreciation and respect for their efforts by everyone

    4) Server owners should only expect reward in the form of gratitude and donations and should do what they do because of the satisfaction and gratitude they get from others using their servers. Their should be no other motivation than that, period.

    By following these principles we should get back to being a very friendly community where all those who work towards creating a great gaming environment do it because they want too, not because of greed, which will inevitably kill us and i for one do not want that.

    So PLEASE B.I do not continue down this path, it is the wrong route and will in the long run have a very negative effect on what we have built over the last decade.

    I would add one exception to the above..

    Exceptional, outstanding quality 3rd party content should wherever it is feasible and the creator sio wishes be added to an official DLC pack turning what would have only been hosted on an addon server into vanilla content.

    I doubt there would be any issues here with the 3rd parties concerned to allow B.I to do this and its about time this actually happened.

    I would love to see a

    Vietnam DLC

    WW2 DLC

    RHS DLC

    etc etc

    +1. Love you mate. I have been a huge fan since 2001 when a buddy of mine gave a me a disc with ofp beta was on it. HOOKED! EVER SINCE! I see this whole thing as a possible downfall to the best title and development studio ever. Im am very nervous as to how this will turn out. Please BIS, think twice before this goes live.


  3. please remove the @HAFM folder from six network... So that play with six wIll launch your game with the correct mod folder.

    ---------- Post added at 09:53 ---------- Previous post was at 09:44 ----------

    the label for both of your mod folders is exactly the same label (Hellenic Armed Forces MOD)and play with six tries to sync up the client with what the server is running the very first folder it assigns you is @HAFM not @HAFM_A3

    Either re-label the mod to the mod folder name or remove the old @HAFM from Play With Six network.

    That is two ways to fix the issue. Thanks.


  4. ok probably I still don't get it ... so why don't you try to let me know what is needed by my side to fix that issue mentioned with PWS ? I don't think that speaking each other in some TS is needed plus I'm living in Greece and there is a huge time difference with you in San Diego, California :)

    So please either point me here or using my site that you already have been registered.

    Thanks

    When the mod "@HAFM_A3" runs on a server it shows up as "Hellinic Armed Forces MOD" in the list of mods running on the server. When you as a client tries to connect to the server using "Play With Six" your game launches with "@HAFM" (The incorrect mod). "@HAFM" has the wrong content and is not able to be updated with "Play With Six" You can manually search for the "@HAFM_A3" mod folder and get it with "Play With Six"

    If you use "Play With Six" it will force you to launch with a broken mod folder....... "@HAFM"

    I don't know how else to explain this any clearer....... That is why I want to chat with you , in hopes to get you to understand the problem.


  5. "Play with Six" sets you up with "@HAFM" mod folder for servers running the "@HAFM_A3" mod..... "@HAFM" Has nothing in it, nor can it be updated or downloaded........... The client can not get the correct "@HAFM_A3" mod folder to launch and connect to the server. Please fix the naming so the server running "@HAFM_A3" will cause the connecting client to launch with "@HAFM_A3".... Please fix this!!! Love your mod, would love to have people be able to play it with us using "Play with Six".... If you have any questions please jump on our TS3 server to help us. ts3.oniongamers.com or give me your TS PW so I can chat you up if you don't know what I am meaning. Jigsor tried to explain this as well... He is one of the guys adding your content to our missions.... Just the mod folder naming thing needs to be fixed.


  6. Sorry if this was asked already as I did not take time to read the whole thread... Is this fully Mp dedicated compatible? If so, does the server and client need it? Also I freaking love that you are doing this and I hope BIS implements it in game as well. Also I read your small comment about there being a NATO vs Warsaw mod.... AWESOME. Please keep us all posted on that. Cheers!!!


  7. We run Robalos ASR AI mod on our coop server. Will it conflict with this mission? Has anyone else tried it yet. ASR AI is the only way we have found the bis ai to be any good at all. I really want to be able to play against ASR AI in this mission. Regular bis ai are just dumb as dirt. And have you got the HC to work with battleeye running?


  8. All the stuff is there. Please devs... find some time to make a multi-player skydiving game out of Arma3 and its Halo jumping abilities. Start with a briefing of what your jump teams needs to accomplish on the free fall and how to insert after pulling chutes and if you succeed you get money or points to upgrade chutes or jump suites and such. BIS or some talented mission maker... please make this come true.


  9. I have 3 1920 by 1080 24 inch displays. Also a GTX 660 Ti video card what I set up the game it says that shows 5670 by 1080 resolution but all I get for my aspect ratio option is 12 by 3 widescreen why shouldn't it be 16 by 3 I feel something is wrong. The circle and square are squished and do not overlap properly. Please help.


  10. ArmA's ballistic system is more complex if I am not mistaken. That alone would make it more demanding on the CPU.

    Though yes, ArmA 2 is not optimized very well. I think we can all agree on that.

    Yes the bullet system as well as everything Arma2's engine does is more CPU demanding than any other game out there. Period!

    What is it with soooo many people complaining about how Arma2 is not optimized... Stupid statement! You just can not say that Arma does not run as smooth as BF3 so there fore it's not optimized?????? What???? Learn about this game a little. Please! Arma2 is a very well optimized game for all its capabilities and massive scope and I think we all can agree on that.

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