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Atasych

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About Atasych

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  1. Atasych

    Extremly bad Russian TRANSLATION

    My intention here is to point out the problem to BIS. I understand now that initial translation was provided by the publisher. But many other users in Russia and Russian-speaking countries would never visit this forum. Thus, the problem still here as choise of a local publisher is BIS business. Or maybe BIS did not chose the publisher but vica-versa Akella was the only publisher who noticed and paid attention to such a great product? Ah? My intention here is to help BIS as they may not be happy to have unhappy end-users if they care. I want to belive they do.
  2. Atasych

    Extremly bad Russian TRANSLATION

    FYI 1.02 was not even issued in Russia yet. Rumors on the Russian forums say that Akella did not change the original translation included in the BIS .pbo files. Therefore, all the mistakes we have in local version originally come from BIS, making BIS the cause of the problems. Sure I do not know the detailes of your agreement with Akella, but anyway this is perceived as a fault of BIS by many consumers. I think you can easily unlock English language text in the Russian version (the the English language is already in .pbo files I guess). Can you add an option to unlock other language say with a command-line parameter like "-English" for instance. This would solve many problems caused by your agreement with our local piblisher, namely 1) translation that undermines the quality of the product as a whole, 2) huge delays in patches that make local community unable to play the same virsion in multiplayer as the worldwide community. Why don't you do it in patch 1.03? Btw, there about 5 leading publishers in Russia and some of them have very high reputation among end-consumers for their quality and speed with product support.
  3. For me it is in the last line of Atasych.ArmAProfile found in My Documents/ArmA Other Profiles It was introduced in version 1.2 only. Not sure about the Demo which is 1.3?
  4. Does the last line mean that the more joysticSensitivity value is, the less control output we have in the game? I do not know how the pow function works. Tnx for help.
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