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armored_sheep

Former Developer
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Everything posted by armored_sheep

  1. armored_sheep

    Advanced Helicopter FDM Feedback

    It is a mistake in 3D model - animation and rotor is reverted. The flight model is made for counterclockwise turning main rotor (same as real Lynx helicopter).
  2. armored_sheep

    Advanced Helicopter FDM Feedback

    Complete controls setup is for those that want to experience flight on highest difficulty settings (experience full controls coupling). For those that have just mouse/keyboard or even a Joystick with twist handle I would recommend using at least auto-trim helper and map auto-hover toggle key.
  3. armored_sheep

    Advanced Helicopter FDM Feedback

    More tweaks in todays dev. build update incl reworked ground contacts on all helicopters. I will look at the yaw/sideslip of Blackfoot soon.
  4. armored_sheep

    Advanced Helicopter FDM Feedback

    In todays update there are new FM settings for Ghost Hawk, Blackfoot and Orca.
  5. armored_sheep

    Advanced Helicopter FDM Feedback

    Auto rotation (fuel cut off) is now not possible, because engine start-up was removed and engine can be started using collective input (consistency with other vehicles). We are working on some solution.
  6. armored_sheep

    Advanced Helicopter FDM Feedback

    Today new FM hot-fix will be out with reduced yaw and side-slip rates during forward flight. But it will work only if auto-trim is enabled. Basically what probably went wrong, and thanks to Dslyecxi was very well shown in video, is a combination of simplified tail rotor simulation (not a blade element theory like main rotor) and not well balanced forces defined on rotor, fuselage and tail stabilizers. We will proceed with tweaking of all the values to give better simulation also to "full fidelity" enthusiasts ;)
  7. armored_sheep

    Advanced Helicopter FDM Feedback

    I understand your point, but damage simulation of vehicles in Arma is not part of the Advanced Flight Model feature.
  8. armored_sheep

    Advanced Helicopter FDM Feedback

    After you press Set trim the actual position of pedals and cyclic is set as a new "center" and you should return controls to neutral position. Than when you again change the controls input, this value is added. I think that functionality is also available in DCS in case one does not use FFB.
  9. armored_sheep

    Advanced Helicopter FDM Feedback

    Dunno about script use, but if you play game it is easy to notice the weight changes. Example 1) try empty Hummingbird and than load it with crew. 2) try Pawnee, go in steady hover and start firing rockets. You will notice that helicopter starts to climb as the weight drops.
  10. armored_sheep

    Advanced Helicopter FDM Feedback

    Weight of crew is 100kg each (generic). Weight of ammo is defined in weapon config (magazines).
  11. armored_sheep

    Advanced Helicopter FDM Feedback

    Collective pitch angle settings are different for each helicopter but in most of the XML configs they are linear. I.e. Heli_light01 has set Th0m= collective * 12.3 + 7 (collective is the mapped controller input with values from 0 up to 1)
  12. armored_sheep

    Advanced Helicopter FDM Feedback

    Howdy folks. I am happy that community can now have hands on beta of the FM settings. I spent some time making research about FM for the in-game helicopters and their RotorLib configs. I really appreciate your feedback and help with tweaking each helicopter characteristics. One such issue is present instability of Blackfoot on high speeds. I tried to make this helo the fastest in the game. As a result the rotor simulation is not very stable at top speeds. The rolling crash is something that was not desired and will be hopefully fixed soon. I also noticed some remarks here about Kajman performance. This helicopter is very heavy (12tons) gunship that has no real world counterpart. It should fly reasonably fast but still be able to lift itself. The performance is also dependent on how much it is loaded with fuel, crew and ammo. Like real Hind it is not able to lift off when all possible loads are combined to maximum. Another issue that I know, but was not able to fix yet, is the Ghosthawk "backward taxi" when collective is set to minimum pitch. I will also look at ground contacts for helicopters with retractable gear so one does not blow up himself that fast ;)
  13. armored_sheep

    Army of the Czech Republic DLC

    Thats technicaly not possible. ACR need both Arma2 and Arrowhead data. Lite data cannot be included in Arrowhead patch. You have to download ACR LITE data separately.
  14. First review of the Arma2: Army of The Czech republic DLC scores 9/10 : http://www.zing.cz/recenze/871/arma-2-army-of-the-czech-republic-poradna-ceska-stopa
  15. armored_sheep

    Army of the Czech Republic DLC

    There are 15 missions to play. Campaign has 8 missions. Each mission takes 45-90min. 7 missions are in singleplayer menu. It is Patrol, Showcase, Shooting and Agility ranges + 3 missions as templates (singleplayer/my missions...) ---------- Post added at 13:51 ---------- Previous post was at 13:45 ---------- Pandur should be "amphibian". We will fix that in a patch. I also want to thank others who help by reporting bugs at CIT (https://dev-heaven.net/versions/1346). We keep tracking the ACR related bugs there.
  16. You have to unpack PBO. http://forums.bistudio.com/showthread.php?127021-PBO-view HIND data are encrypted, just civilian helicopters XMLs are accesible this way.
  17. http://community.bistudio.com/wiki/Helicopter_Flight_Model_Config_(XML)#Control_Systems When you edit this part of XML, be shure that you dont need working autotrim/autohover any more...
  18. armored_sheep

    Hinds FM

    The range of the tail rotor is exactly as in flight manual/maintenance books. What is different is that real Hind has also a system that limits the range of angles on tail rotor depending on altitude (air pressure). This feature is not modeled, the range is at max allways.
  19. armored_sheep

    Auto Hover question - is it realistic?

    In real world some helicopters actualy have this "feature". If they are equiped with doppler radar and stability agumentation systems their pilots can engage automated hover in speeds near hover (less than aprox 40kph). I.e. Ka-50, Mi-24, AW101.
  20. armored_sheep

    Flight dynamics (important issues)

    I confirm that there is a problem. Most probably in controler section where pedal ranges are defined. We actualy investigating solution. First hint for advanced users that fly on expert settings without autotrim - you can try alter XML values this way: in section /ControlSystem/CSComponent/MathExpression/Expression use Th0t = linearInterp( 24, -24, (pedals +1) * 0.5 ),
  21. Of course the version with GSh 30mm cannons ("P") has no turret that gunner can use for aiming.
  22. Let me ask a little queston. Why people dont like in game "radar/RWR", but they like to have GUI showing weapon selection for the pilot? Real hind does not have any visual indication of currently selected weapon to the pilot as gunner operates those. In game, if pilot wants gunner to use perticular weapon, he can use "F" key and he gets radio feedback about what weapon was selected. The only thing I can imagine that can be improved is that also at the moment when AI gunner selects weapon, he will inform pilot/player with the same radio call too.
  23. Another thing that limits the gunner from firing is range of the gun turret. YakB turret can aim only +/- 20 deg verticaly and +/- 60 deg horizontaly. Superhind has limits +15/-60 vertical, +/- 120 horizontal.
  24. armored_sheep

    Hinds - possible bugs

    That might be caused by damage to the transmission or some other component.
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