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Posts posted by anguis
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Yes, it's safe to install - see the first post for the instructions. It is not safe to play, however - the enemy AI can really "reach out and touch you!"
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I also have the problems reported above. What else does the mod need apart from JAM3? Does it need FDF mod?No other mods needed, everything included except JAM.You might want to re-work the documentation - installation.html - it seems to indicate FDF is needed.
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Thanks for the 'heads up' STGN. I'll have to hold off testing until there is a way to install this w/o unknown over-writes.
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Great! That's the Linux dedicated one. Very cool, thanks for checking it out - it's nice to see new messages showing up in the log. Do you know whether or not the prompt behavior (or lack thereof) after starting the server is normal? How is the performance for you? Right now, it's at vanilla-everything. I'll do performance work, shortly. Can you see it in OFPWatch?
Thanks, again!
Edit: PW is on page 1, but I'll add it here:
PW: ofp
Server name: ATS
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Sounds good to me!
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Alright, in Ubuntu 10.04, I have both the Linux and the Windows standalone servers running (Windows under Wine). On the same computer, same account, under Wine, vanilla OFP detects both servers - I'm able to play in them and perform admin functions. Sadly, this is limited to LAN play (no other servers are available to choose when the servers are running).
I've also figured out how to open ports to both inbound and outbound packets using iptables. Unfortunately, no other computer in my home network can see the servers running (they never show up in GameSpy, hosting and inputting my ip doesn't work).
One other thing, the prompt doesn't return immediately after starting the Linux server. I can type in a command and then the prompt shows up, but not right after starting the server. Anyone know why that hang-up occurs?
I'll be doing some more reading and testing. Any more help with this mystery would be great!
Edit: I did some more testing. On my Vista computer, I ran the Windows dedicated server at the same time as the servers running on the Ubuntu machine.
OFP on Vista is able to see all three servers in the LAN screen, none in GameSpy. So, too, OFP running under Wine in Ubuntu.
Why are these servers only showing up in LAN multiplayer for me? Am I not supposed to see them show up in GameSpy?
I'll leave the Ubuntu servers running for a little while. The servers' names are 'ATS', one passworded. Can anyone see them in GameSpy?
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Looks like there's a firewall (like iptables) installed on the server machine which blocks incoming connections
Ok, I did a little more research - it looks like Ubuntu doesn't establish a firewall upon installation, but ports remain closed until specifically opened (different from port forwarding, if I'm understanding this correctly).
I've found a command for opening ports:
iptables -A INPUT -p tcp -d 0/0 -s 0/0 --dport (replaced with my port) -j ACCEPTShould I use this, replacing tcp w/ udp and doing it for ports 2302 and 2303?
Edit: I've learned about ufw and have tested opening 2302 and 2303. Doesn't seem to have worked. Any advice on this? I've disabled ufw for the time being (hadn't been enabled earlier, when I started working on this stuff today). Thanks, again, for the help.
Hopefully, I'm not making things worse!
Edit: I opened udp 2302 and 2303. Here's what iptables -L produces:
ACCEPT udp -- anywhere anywhere udp dpt:2302ACCEPT udp -- anywhere anywhere udp dpt:2303
Anyone know what else needs to happen?
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Alright, I'm checking into these things. Thanks for the help!
No, there is no \ in the server name. The name is ATS.
Edit - Okay, from within the local network, I am unable to see the server w/ ofpwatch. I've been using both the 192.169.xx.x:2302 and the regular 76.xx.xxx.xx:2302 ip addresses, to see what works (hopefully, those are what are meant to be used for such a check).
I tried DirectPlay - no luck there.
I haven't been able to test outside the local network, yet.
As I proceed, I'll post what I'm seeing:
Terminal feedback
ofp@ofpserver:~/ofp$ ./ofpserver start
No file-names were converted
Starting OFP server...
ofp@ofpserver:~/ofp$ nohup: redirecting stderr to stdout
./ofpserver check
OFP directory: /home/ofp/ofp OK
Server executable: /home/ofp/ofp/server OK
Port number: 2302
Config file: /home/ofp/ofp/server.cfg OK
PID file: /home/ofp/ofp/ofp_server.2302.pid
RUN file: /home/ofp/ofp/ofp_server.2302.run
ofp@ofpserver:~/ofp$ ./ofpserver status
Server should be running...
PID file exists (PID=4980)...
Server process seems to be running...
ofp@ofpserver:~/ofp$
Log
WATCHDOG (4978): [Fri Mar 4 10:29:20 CST 2011] Starting server (port 2302)...
10:29:20 Dedicated server created, memory used: 4124 KB
Operation Flashpoint Console version 1.96: port 2302 - Sockets
10:29:21 Server identity created
WATCHDOG (5017): [Fri Mar 4 10:34:52 CST 2011] Starting server (port 2302)...
10:34:53 Dedicated server created, memory used: 4124 KB
Operation Flashpoint Console version 1.96: port 2302 - Sockets
10:34:54 Server identity created
I might as well throw these in the mix:
server.cfg
password = "ofp"
passwordAdmin = "ofp";
hostname = "ATS";
motd[] =
{
"Welcome!"
};
motdInterval = 5;
reportingIP="master.gamespy.com";
ofpserver script
#!/bin/bash
#
# ofpserver: Operation Flashpoint Linux dedicated server control script
# © 2003 BIStudio
# OFP binary version must be 1.92 or later!
#
#=======================================================================
#======== CONFIGURATION PARAMETERS ========
#======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ========
#=======================================================================
OFP_DIR=/home/ofp/ofp
CONFIG=${OFP_DIR}/server.cfg
PORT=2302
PIDFILE=${OFP_DIR}/ofp_server.${PORT}.pid
RUNFILE=${OFP_DIR}/ofp_server.${PORT}.run
LOGFILE=${OFP_DIR}/log.${PORT}.txt
SERVER=${OFP_DIR}/server
#MODS=""
#=======================================================================
case "$1" in
start)
if [ -f ${RUNFILE} ]; then
$0 stop
fi
cd ${OFP_DIR}
./tolower
echo "Starting OFP server..."
# file to mark we want server running...
echo "go" >${RUNFILE}
# launch the background watchdog process to run the server
nohup </dev/null >/dev/null $0 watchdog &
;;
stop)
echo "Stopping OFP server..."
if [ -f ${RUNFILE} ]; then
# ask watcher process to exit by deleting its runfile...
rm -f ${RUNFILE}
fi
# and terminate OFP server process
if [ -f ${PIDFILE} ]; then
kill -TERM $(< ${PIDFILE})
if [ -f ${PIDFILE} ]; then
rm -f ${PIDFILE}
fi
fi
;;
status)
if [ -f ${RUNFILE} ]; then
echo "Server should be running..."
else
echo "Server should not be running..."
fi
if [ -f ${PIDFILE} ]; then
PID=$(< ${PIDFILE})
echo "PID file exists (PID=${PID})..."
if [ -f /proc/${PID}/cmdline ]; then
echo "Server process seems to be running..."
fi
fi
;;
check)
echo -n "OFP directory: ${OFP_DIR} "
if [ -d ${OFP_DIR} ]; then
echo "OK"
else
echo "MISSING!"
fi
echo -n "Server executable: ${SERVER} "
if [ -x ${SERVER} ]; then
echo "OK"
else
echo "ERROR!"
fi
echo "Port number: ${PORT}"
echo -n "Config file: ${CONFIG} "
if [ -f ${CONFIG} ]; then
echo "OK"
else
echo "MISSING!"
fi
echo "PID file: ${PIDFILE}"
echo "RUN file: ${RUNFILE}"
;;
restart)
$0 stop
$0 start
;;
watchdog)
# this is a background watchdog process. Do not start directly
while [ -f ${RUNFILE} ]; do
# launch the server...
cd ${OFP_DIR}
echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..."
export LD_LIBRARY_PATH=/home/ofp/ofp/libs
${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -port=${PORT} -pid=${PIDFILE} -nomap
if [ -f ${OFP_DIR}/${RUNFILE} ]; then
echo >>${OFP_DIR}/${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..."
sleep 5s
else
echo >>${OFP_DIR}/${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating"
fi
unset LD_LIBRARY_PATH
done
;;
*)
echo "$0 (start|stop|restart|status|check)"
;;
esac
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Yes, I have forwarded those ports, and a few others.
I'm thinking I'm going to have to hunt down some small animals for a ritual offering to some Finnish and Czech spirits to get this Linux and BIS love-child up and running. . .
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Thanks! I think I've figured out the cause (hat tip to the Great Overlord) - the message is gone, now. However, I still cannot get it to show up in the server list (I do have the gamespy line in the config).
It is a straight-up vanilla copy of fully-updated-to-1.96 OFP GOTY I'm using as the basis. I'll work on mods when I can get vanilla running.
Anyone know issues involved with getting a server to show up in GameSpy?
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Awesome, DOA - thanks!
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Hi, folks,
I'm trying to set up a dedicated OFP Linux server. I've searched and haven't found an answer to the following question: What does
mean?No entry 'config.bin.CfgAddons'.Here's its context, in the log.2302.txt file:
WATCHDOG (2173): [Thu Feb 24 13:55:30 CST 2011] Starting server (port 2302)...No entry 'config.bin.CfgAddons'.
13:55:31 Dedicated server created, memory used: 3900 KB
Operation Flashpoint Console version 1.96: port 2302 - Sockets
13:55:33 Server identity created
WATCHDOG (2333): [Thu Feb 24 14:47:27 CST 2011] Starting server (port 2302)...
No entry 'config.bin.CfgAddons'.
14:47:28 Dedicated server created, memory used: 3900 KB
Operation Flashpoint Console version 1.96: port 2302 - Sockets
14:47:29 Server identity created
I'm not sure that the log is providing all the info it's supposed to, btw. . .
Anyways, as always, any help will be appreciated. Thanks!
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I forgot to put in my top 5 'Links Championship Edition' - the golf sim. I've consistently kept a version of Links on my HD since 1997 (or thereabouts). Courses are still being produced - some really beautiful work, both to look at and play. It's tended to be my first install after the OS on new computer builds.
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but you can edit the models please for me ???:icon_rolleyes::icon_rolleyes::icon_rolleyes:I think he's used enough of his time to teach so that you and the rest of us can do it in the future. . .
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Great news!
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uninstalled and threw away the disc sometime back in 2006. by then the game was just way too outdatedYour loss, man - this game is "the gift that keeps on giving!":yay:
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It depends on what template you're testing, there are actually two test displays (and the former one).Yes, is looks like 'new_2' is showing improvements over 'new.'
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Using Opera 11.01, Vista - when the cursor hovers over a member name, the name is underlined, apparently indicating a clickable link, as in the old style. However, when one clicks on a name, no drop-down box of additional links appears, as it used to with the old style.
The Quote, Post Reply, et al. buttons seem incongruent w/ the new style.
Everything else, based on a quick skim, looks nice.
Edit: Actually, it is functioning properly in some forums, not all.
Edit 2: Browser specific, but it works fine in the old style - Edit text input boxes are compressed to an impractical form when using Opera's Fit-to-Width and Page Zoom functions, in combination (used to aid poor eyesight, particularly at night).
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Faguss, good call on Rezina. In addition to being a great island, it has one of the best 'readme' texts of all the addons I've tried.
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Beautiful piece of work!
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Nice to see another Joint Ops vet! Your heli-Javelin bit brought back a bunch of fun JO:E beta-testing memories!
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dxdiag's 'System' and 'Display' tabs will do it. Control Panel -> System will give some info. In XP, right-click on desktop and select 'Display Settings' (IIRC) will give some info, too.
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Yes, you need a more recent video card. As a result, you might need a whole new computer. . .I'm quoting my earlier advice b/c it's looking more like it's applicable. It's actually the same situation I'm in. I'm running with a Radeon x850xt, a substantially more powerful graphics card than the x300. It's AGP; doesn't support SM3 - unable to play Arma2. Even if it did support SM3, it's woefully underpowered when it comes to handling Arma2 (I can't even max out OFP on my system. . .). I need a whole new computer: fast, multi-core CPU, PCI-E video, SATA HDs, faster and more RAM, even Windows 7 (would be an improvement over my Vista HP). Arma2 is an expensive video game. . .
I have run HL2 very well on my computer. It can't touch Arma2.
It's possible you have a PCI-E slot for your x300 - if so, you might be in luck: your computer might be able to receive more recent components. Even so, if it's more than a year old (motherboard, specifically), it's likely that you will be unable to upgrade enough to have acceptable Arma2 performance.
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Mission requests and ideas
in USER MISSIONS
Posted
Hi, folks,
Does anyone have a good copy of "Dead by Dawn"? The one I downloaded from OFPEC gives me an error - missing script "eastaicrew.sqs" - I don't remember seeing that when I played it a while back. It currently seems to be missing from that server.
Thanks!