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Auss

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Everything posted by Auss

  1. Version 5.09 upload to Steam :)
  2. I'm struggling with my net connection to upload it to steam
  3. click on it in the task bar and hit maximize
  4. Auss

    XCAM to Terrain Builder problem

    the easiest way to test is grab a fence in Xcam and move it over an uneven surface, if it slopes to the angle of the land below it then its no good for you to use.
  5. Auss

    XCAM to Terrain Builder problem

    you cant unless you have the unbinarized objects to remove the properties
  6. Farkk, how can u argue with logic like that.....
  7. It's not a weird thing, I told you what it was
  8. To many textures in that cell, max is 6
  9. Auss

    XCAM to Terrain Builder problem

    yep that's correct as the fences have the slopelandcontact which means they are trying to follow the land contour underneath them
  10. if the bogeys swivelled it would make that curve
  11. See first post, island updated to Version 5.09
  12. to make stuff sway u need to put class then bushsoft this will make it move in the breeze, it goes in the GEO lod OR the 0 res (if you dont have a geo lod)
  13. highlight the side in Addon Builder then copy and paste and hit W to reverse it
  14. You can use the command below to detect houses nearestObjects [player, ["house"], 200];
  15. We discussed this earlier today, I agree thats why the extra trains will most likely be in an optional pbo.
  16. This is the result of not having proper Lvl crossings, cmon BIS we need proper sign posted crossings
  17. Auss

    Vegetation source files

    you cant control which LOD gets used at a distance with A3 the engine does it
  18. Auss

    Vegetation source files

    thanks BB always great to have new objects, since we get fuck all from BIS
  19. wot u mean it dont work anymore? I switched arma to 32bit and Xcam works fine
  20. All doors and animations work fine for me, no issues at all
  21. thats a great tip thanks dude, btw any tips about which objects follow the slope? ive tried some crash barriers and some A2 fences
  22. slope function doesnt work
  23. no need to define default do it like this, this is a copy of my model.cfg which is set to animate 2 different gates, 1 gate has 1 moving gate and the 2nd gate has 2 gates class CfgSkeletons { class prisongate_skeleton { skeletonInherit=""; isDiscrete=1; skeletonBones[]= { "Gate","", "door_open","" }; }; class frontgate_skeleton { skeletonInherit=""; isDiscrete=1; skeletonBones[]= { "leftgate","", "rightgate","" }; }; }; class CfgModels { class prisongate { sectionsInherit=""; sections[]={}; skeletonName="prisongate_skeleton"; class Animations { class Gate { type="translation"; selection="Gate"; axis="door_Axis"; memory=1; minValue = 0; maxValue = 1; offset0=0; offset1=-1; }; }; }; class frontgate { sectionsInherit=""; sections[]={}; skeletonName="frontgate_skeleton"; class Animations { class leftgate { type="rotation"; selection="leftgate"; axis="leftgateaxis"; memory=1; minValue=0.000000; maxValue=1.000000; angle0=0.000000; angle1=1.7; }; class rightgate { type="rotation"; selection="rightgate"; axis="rightgateaxis"; memory=1; minValue=0.000000; maxValue=1.000000; angle0=0.000000; angle1=-1.7; }; }; }; };
  24. Ok I'll check out the hospital, which buildings are u having issues with?
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