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Auss

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Everything posted by Auss

  1. Auss

    Bullet holes on custom models

    It's all done in the firelod
  2. I seem to have discrepancies between what I'm seeing in Object Viewer and what is happening when viewed in Buldozer. Can anyone shed some light as to why? If I proxy the bolt in its fine but dont really want to do that as there's a lot of them Dozer Image Object Viewer
  3. Auss

    Texture issue

    Yeah thanks for that valuable piece of information that helps alot. @warlord - np thanks I'll check it out
  4. Auss

    Texture issue

    Is there an easy way to do that?
  5. Auss

    Cant Open Doors?

    Your missing the Land class in geo Lod and config
  6. yes Ive also used other p3d's from the Sample pack to make road decals
  7. i have over 2.2million objects on Australia, Buldozer loads fine but it does take approx 8-10 mins to load, sometimes it does look like its frozen but I know to just leave it and eventually it loads
  8. u need the A2 files as that is a model issue, u cannot alter the A3 models as their binarized. creating a plane with land contact points (i think) will fix your issue
  9. Hey bludski this can be done fairly easily, check out australia road markings, arrows and handicap carpark road markers etc. The biggest issue thou is transferring them to a satellite image to make sure they are seen from a distance when being used on a runway. You can take the A2 sample pack and look in MISC.pbo for the Heli_h_civil or Cross, open it up in O2 and resize and then UVMap a texture or decal on it
  10. Auss

    Re-uploading mods on the workshop

    gotta start somewhere my friend
  11. Auss

    Re-uploading mods on the workshop

    well that DCMA thingi does the trick, someone waved their wand and Kapow they all goneski
  12. Auss

    Re-uploading mods on the workshop

    well aren't I? I thought I was :)
  13. Auss

    Re-uploading mods on the workshop

    yep doing that now
  14. Auss

    Re-uploading mods on the workshop

    Well 5 days after pushing that little flag button it seems very little has happened to have these removed. One has been taken down and that's only because I contacted the uploader.
  15. ive never added it to 6, not sure how u go about doing that. I'll check it out
  16. Auss

    Re-uploading mods on the workshop

    made by me, there is the tall Arma 2 hotel which I retextured thats also being used, but I'm not worried about that since its an A2 asset.
  17. Auss

    Re-uploading mods on the workshop

    Judging by the state of his map and the comments he's left on my you tube I'd say he's perhaps 13-14 yrs old, I guess that may explain his complete lack of understanding in this matter.
  18. Yeah I'd been trying to figure it out why AI wouldn't cross those bridges in Perth but now they do!!
  19. Auss

    Re-uploading mods on the workshop

    Folks watchout for this person He's taken numerous buildings off the Australia map and most likely other assets from other maps, He's seems to think its ok to add stuff then ask permission.
  20. On another note I managed to fix the AI pathfinding issues with some bridges. Thanks to whatsupdoc_1_27 for pointing me in the right direction, thanks dude nice work
  21. Auss

    Re-uploading mods on the workshop

    Interesting discussion, how do I go about removing stuff like this? http://steamcommunity.com/sharedfiles/filedetails/?id=843848832&searchtext=australia http://steamcommunity.com/sharedfiles/filedetails/?id=879856246&searchtext=australia http://steamcommunity.com/sharedfiles/filedetails/?id=844418062&searchtext=australia I have given permisison to one group, the underbelly crew who actually asked, the rest have just uploaded.
  22. let mikeros arma3p batch file do it all for you, just run it then come back 10 mins later and its all done
  23. The texture files are not included in the sample packs, only p3ds and rvmats
  24. There's a new thing called Google which if used correctly would have taken you here. http://www.armaholic.com/page.php?id=28507
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