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Auss

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Everything posted by Auss

  1. Auss

    Western Terrain.

    I would choose my island based on the available buildings as making new buildings plus an island would be very hard work.
  2. Auss

    Russian Railways mod

    we'll have a massive rail network on Australia when this is released and tested. :)
  3. Auss

    Unwanted Clutter

    sometimes when you have too many colors in a cell u will get wierd things like this, check your layers png files and look for that tile, then check to see if theres any "brown" colors, Brown means u have too many colors max is 6
  4. make sure you paint your runways on the sat image or they will fade at a distance, looking really nice liking the dense forests
  5. Australia is 40km x 40km and the only advice I can offer is dont do it LOL, Bushlurker is on the money mate go smaller
  6. Don't use the rebuild button it will default your island back to the original height values. Use the brush in bulldozer to smooth or alter terrain heights then save it in TB that all you need to do.
  7. Auss

    Unwanted Clutter

    If you save the mask as a 16bit BMP rather than a 24bit this will happen
  8. Auss

    [WIP] Terrain Finland

    dont use those russian addons they are very buggy, never finished and were full of holes.
  9. there's a problem with the Xcam ponds you cannot them close together or they will disappear, dont know why
  10. Auss

    ~ ArmA 3 Sound Modding 101 ~

    I'd like to know more regarding the ambient sounds on a custom island. I have np's getting the sounds working i.e bird sounds what I'd like to know is what the numbers beside the samples do. I add random samples but the game only seems to use the first in the list. If you can explain how to tweak these settings it would be of benefit to island makers class Forest { name = "forest"; sound[] = {"australia\data\sounds\kookabura",0.18511887,1}; volume = "forest*trees*(1-night)"; randSamp0[] = {"australia\data\sounds\magpie",0.1,12,100,0.1,10,25,40}; randSamp1[] = {"australia\data\sounds\magpie_lark",0.1,12,100,0.1,10,35,60}; randSamp2[] = {"australia\data\sounds\pied_currawong",0.1,12,100,0.1,10,25,40}; randSamp3[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_04",0.1,12,100,0.1,10,25,40}; randSamp4[] = {"australia\data\sounds\kookabura",0.056234132,1,100,0.12,10,25,40}; randSamp5[] = {"australia\data\sounds\magpie_lark",0.056234132,1,80,0.1,10,25,40}; randSamp6[] = {"A3\sounds_f\ambient\single_sfx\fly_3",0.031622775,1,20,0.1,10,25,50}; randSamp7[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.056234132,1,40,0.1,10,25,40}; randSamp8[] = {"A3\sounds_f\ambient\single_sfx\insect_1",0.056234132,1,50,0.1,10,25,40}; random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8"};
  11. Auss

    Clutter

    yep
  12. Auss

    terrain to image

    Hey Bushlurker any chance of getting those sat textures of the rocky areas of the mountains? I'm struggling to find/make them to replace the placeholder sat textures I'm using atm
  13. Auss

    Clutter

    he could also reduce the px overlay size
  14. these are the types of things I explain in twitch sessions,
  15. Nice work PP how'd you go with the door animations? also did u manage to sort the warehouse shelves?
  16. Auss

    After Exporting WRP......

    or you can use Altis or stratis configs and change to suit
  17. Auss

    Getting rid of shore foam

    remove the grass around the edges of the embankment and replace with sand, the foam wont be as visable
  18. If anyone's interested on learning map making I run a twitch channel, Ausisland if there's enough interest I can do some twitch tutorials maybe a Q&A session for beginners?
  19. Auss

    Map making on Twitch

    I'll be running through some basic stuff next stream Road creation and assigning custom road textures plus adding dust Clutter creation
  20. Just a couple of observations nothing major , the factory seems to have green sat image bleeding into the area where the tanks are inside the fence, also the trees look to be planted in a sandy area. Lastly I try to put a shoulder on the roads with maybe sand or dirt that way they look more realistic. Overall looking really nice
  21. Auss

    Bridges

    Third party add ons don't go in a3 folder put them in the root of p drive
  22. Auss

    Russian Railways mod

    i was planning to add your rails to xcam, then binarize them onto the island do you think this would break the mod?
  23. Auss

    Bridges

    A2 bridges work fine, I have many different types in Australia you can also download the unbinarized models and customize them to suit
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