Acro
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Everything posted by Acro
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There should be plenty of different death animations so that you wouldn't get bored of them. Maybe ability to make your own animations? I'm sure community would come up with quite a few animations.
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Basically what ofp 2 needs to be like
Acro replied to BoweryBaker's topic in ARMA 2 & OA - SUGGESTIONS
Yuck, what a terrible selection you just got there, i mean... Â delta force? . Im ususaly against these take this, take that ideas. These guys are developers, they made OPF! They can make their own stuff, come up with their ideas and concepts of what to add, improve and rebuild to make the sequel meet our expectations. Take OPF, improve from there and make OPF2, its not like they dont know what we love or hate the most about OPF Â . Splinter Cell? . With the lightning and shadows and being a 3rd person backyard game . Might has well tell UBI to make splinter cell with 2Km view distance, 25 square km islands and jets, helos and armor then. Ditto. Â MGS and Splinter Cell? Give me a break! Â -
He propably clicked wrong icon. Â
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Okay. Just thought that military and border guard forces could mix up nicely. Looking forward the infantry pack.
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Are you planning to make KSK or GSG9? HK-pack has them but they seem obsolete nowadays.
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German KSK securing the beach FDFmod 1.3, HK-pack, DXDLL
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Does that bridge actually work? In mp? Interesting stuff anyways. Â
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me thinks the majority of the forum users doesn´t speak english as their motherlanguage ... so whats the problem  Just saying that you don't have to bash people, like UsMarine did, if they don't speak or write English perfectly.
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Yeah, don't be so hard on brat. It must be hard to defense your views in English.
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Well, I can make one when I get back to home. Â
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You propably won't be able to play OFP2 with your GFX cards if you can't run DXDLL. I'm not 100 % sure about that but system upgrade is inevitable.
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For modelling and designing. It's unlike that modellers just start from the scratch and that's where you need conceptual artist.
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New Anim pack for replacing Anim.pbo
Acro replied to Dreamy Knight's topic in ADDONS & MODS: COMPLETE
This is great pack and the most polished one IMO. Works like a charm. Thanks to Pappy for making it easier to install for us lazy asses. -
New Anim pack for replacing Anim.pbo
Acro replied to Dreamy Knight's topic in ADDONS & MODS: COMPLETE
In Raven Shield the operators lean that way always. I guess it's stable stance shoot of. -
Yep, worth of try. I was nearly in verge of madness once when I couldn't see those letters in briefing properly. Then I accidentally checked my Direct3d settings and noticed this. Â
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Weird, I can set the strength and the size all the way up and game doesn't get that blurry.
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Care to take a screenshot? I have Radeon 9600 pro but I don't have any kind of blurrines going on the screen.
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Yes, I would recommend BSPlayer for everybody. IMO it's the best player you can find.
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What about making the dxdll to recognize the rain texture of OFP and do some nice effects with it? For instance enhancing the texture to be more visible etc.
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I can confirm that. If you place AI car on the water in the editor you can see this abnormal floating ability.
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Very very nice looking textures. Going to try it. Â
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Shouldn't this thread be renamed as Swedish politics thread?
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pls tell me cos i might be getting one Most likely because it has pixel shaders and everything but I don't know for sure. Â
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"United States of Europe" seems somewhat utopic for me. I think the European nations have too strong national identities that sooner or later the "European federation" would break apart. But I'm not a EU hater or anything, just trying to be realistic.