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Atelophobia

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About Atelophobia

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  1. Atelophobia

    Possible to turn off grass?

    Can you use the grass-free islands in the demo? I'm in Canada and as far as I know, there is no publisher for North America yet, so all I have is the demo for quite a while.
  2. Atelophobia

    Possible to turn off grass?

    Its doesnt on mine when the grass mats down i have a clear view for fire when i switch from optics back and forth and it depends i guess i what you think the AI can see as to how exposed you are. I guess the only way to tell is test it out with a buddy on TS or something checking how exposed you are. Its worth a shot I will try to take screenshots next time it happens so you can see what I'm talking about, because you apparently don't get it.
  3. Atelophobia

    Possible to turn off grass?

    It only has to do with the AI being able to clearly see you through the grass when on a slope, and the fact that the grass blocks your view when you switch to optics view sometimes. It has nothing to do with trees or buildings or any strange reason you might want to remove those. The main thing for me is being spotted through the grass. I don't mind the optics thing, I can move around to fix that. When I'm getting mowed down by an AI that can see through it, then it's a problem.
  4. Atelophobia

    Possible to turn off grass?

    I did notice that the grass bends down, and while that helps for a few cases, it doesn't address the entire problem. It is especially a problem when you are on a slope trying to edge your way toward an enemy that's at about 100 yards. In OFP, you could edge your way up a slope and see just his helmet or something. You might even be able to shoot him, though your bullets may hit the ground. Since you are aware of him being there, you can then edge your way closer until you have a cleaner shot. You can also see if he's moving. In ArmA, he will spot you before you can see him and start shooting you through the grass while you're prone. The only way to see him is to stand up out of the grass, but by that time you're already dead. I'm not talking about the little bits of grass that bend down right in front of you either. I'm talking about the grass that covers the whole slope, giving a false horizon through which the enemy can see you, but you can not see him. He essentially has a lower Line of Sight horizon than you, giving him a huge advantage. I hope I've explained it well enough. Rhodite, Please suggest to them to make the grass an option in the video setup! I don't want to make the game look horrible just to be rid of the grass. Perhaps it could be the difference between Cadet and Veteran much like the TAG option.
  5. Atelophobia

    Possible to turn off grass?

    I am a hardcore OFP fan. Loved the game's difficulty and realism. Despite all its bugs, my friends and I had an absolute blast attempting some cooperative missions 20-30 times before completing them at our almost weekly LAN parties. We have all been eagerly awaiting OFP2. I just found out Armed Assault is the sequel and promptly downloaded the demo (v1.03). The game is a definite graphical improvement over the original however *grass is annoying*. Every time I have died so far, I have died because the grass is too thick, obstructing my view in the prone position, and the AI has absolutely no problems seeing through it, lining up on me and shooting within 2-3 seconds. Going prone was *very* important in OFP, but so far doing it in ArmA is much like putting on a blindfold rather than actually helping you. I really need to know if it's possible to turn this off. I have turned down terrain detail but the grass is still there, even though it's slightly reduced, it's still in the way, and the game then looks worse than OFP. I would much rather be able to turn off the grass, or at least reduce it without completely ruining the rest of the detail. I know my friends will get really annoyed when they continually get shot by enemies they can't see and who shouldn't be able to see them. ArmA will not have the staying power that OFP did with us for this very reason. I tried searching the forums but there are just too many threads and messages. I could not find the things I wanted. PS: Why are AI riflemen on my team shooting Armored vehicles such as the BRDM in the coop demo mission? They were never this stupid in OFP. All they do now is wake up the vehicle and give away our position, then we all promptly get mowed down as they continue to empty their clips into it, obviously without actually harming it. I can tell them to hold fire, but as soon as I say open fire on nearby soldiers, if that BRDM is in line of sight, they shoot at it after and mess up the mission, yet again. I hope this gets fixed too!
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